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Forum: AotV Customs July 16th, 2020, 06:07 PM
Replies: 325
Views: 23,722
Posted By capsocrates
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Wouldn't it behave the same way it does for Augamo, Boreos, etc.?



I would say no, the Ozuul player already tried to move that figure. I don't think "one at a time" implies that you keep...
Forum: AotV Customs June 6th, 2020, 10:17 PM
Replies: 325
Views: 23,722
Posted By capsocrates
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I will vote yes for falling damage but falling back to no if necessary to break a tie. I feel pretty split on this.
Forum: AotV Customs June 1st, 2020, 02:24 PM
Replies: 325
Views: 23,722
Posted By capsocrates
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I'm pretty happy to not apply falling damage in the name of simplicity, but if Scytale can come up with wording he's happy with (including NB's wording) I am fine with trying it to start.
Forum: AotV Customs May 19th, 2020, 09:24 PM
Replies: 325
Views: 23,722
Posted By capsocrates
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

[/QUOTE]
I like this proposal, Captain Stupendous. Scytale do you see any rules issues with this?
Forum: AotV Customs May 18th, 2020, 09:17 PM
Replies: 325
Views: 23,722
Posted By capsocrates
Forum: AotV Customs May 17th, 2020, 08:44 PM
Replies: 325
Views: 23,722
Posted By capsocrates
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I'm not arguing about the theme. You're right. I'm arguing that we're better off with a simpler power that doesn't deliver the theme quite as strongly.




That's always been there.[/QUOTE]...
Forum: AotV Customs May 14th, 2020, 01:50 PM
Replies: 325
Views: 23,722
Posted By capsocrates
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I think the theme loss of him being able to control which figures he pulls closer is a price worth paying for simplicity.

The mandatory use of the SA after using it keeps him from being Mr....
Forum: AotV Customs May 13th, 2020, 10:01 PM
Replies: 325
Views: 23,722
Posted By capsocrates
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Just trying to think of ways to simplify the power.
Forum: AotV Customs May 13th, 2020, 04:22 PM
Replies: 325
Views: 23,722
Posted By capsocrates
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Sorry to butt in during editing, but what if Gravity Pull only moved a static number of figures? Like, three? Would that simplify the power?
Forum: AotV Customs October 9th, 2019, 10:28 AM
Replies: 325
Views: 23,722
Posted By capsocrates
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

It makes him more like a black hole than just a gravity well, which is interesting. I like it.
Forum: AotV Customs October 7th, 2019, 01:19 AM
Replies: 325
Views: 23,722
Posted By capsocrates
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I feel like we're jumping the gun on all this simplification, but I won't object to going back to design in this case.
Forum: AotV Customs September 23rd, 2019, 11:39 PM
Replies: 325
Views: 23,722
Posted By capsocrates
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Design

Really really glad y'all didn't decide to name him after this guy...
Forum: AotV Customs August 29th, 2019, 06:04 PM
Replies: 325
Views: 23,722
Posted By capsocrates
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Design

I've been itching to get back into the AotV threads for a little while now. Unfortunately I have quite a few plans for the long weekend so I'm not sure how soon I'll get to it.
Forum: AotV Customs May 29th, 2019, 05:19 PM
Replies: 325
Views: 23,722
Posted By capsocrates
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

I'm just not sure it fits the theme of him being a moving gravity well. It seems the figures should go to the nearest available space.
Forum: AotV Customs May 28th, 2019, 02:53 PM
Replies: 325
Views: 23,722
Posted By capsocrates
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

Is there anything in the current wording stopping you from placing a figure 2 spaces behind him on the space in front of him?
Forum: AotV Customs May 27th, 2019, 07:20 PM
Replies: 325
Views: 23,722
Posted By capsocrates
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

I was quoting the OP but I believe the most recent drafts in the thread are "up to 2" figures.

I'm on the fence on whether either power should be mandatory... it seems thematic for them to be...
Forum: AotV Customs May 26th, 2019, 06:26 PM
Replies: 325
Views: 23,722
Posted By capsocrates
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

This is a really cool idea. :up:
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