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Forum: AotV Customs February 23rd, 2020, 09:29 PM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

To be clear, the Eldrazi are themselves fairly lovecraftian in design and inspiration. We obviously don't have to stick to that completely, but that through line will always be present in the design...
Forum: AotV Customs February 23rd, 2020, 06:58 PM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I'm agreed with PK on not liking Accretio, and I apologize for not voicing that earlier.

The only thing I dislike about making this unit an Outsider is that it lacks a d20 ability to be boosted by...
Forum: AotV Customs December 22nd, 2019, 10:34 PM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Maybe I'm misremembering, but I thought we ran some tests with Gravity Crush as "attack equal to number of engaged figures" and it proved pretty disappointing in practice. I would be tentatively fine...
Forum: AotV Customs December 13th, 2019, 09:33 PM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Iím happy with Gravity Pull as-is as long as we simplify Gravity Crush to use a static attack value of 3 or 4.
Forum: AotV Customs December 6th, 2019, 04:31 PM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I showed the current stage of our designs to a less experienced 'scape player looking specifically for feedback on complexity/comprehension.

The response to Ozuul was actually quite positive....
Forum: AotV Customs October 17th, 2019, 03:50 PM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Personally, I don’t mind this being an ability that allows for some repositioning if you’re willing to take the risk. That’s an interesting tactical choice that doesn’t require us to further...
Forum: AotV Customs October 9th, 2019, 03:30 PM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

GRAVITY PULL
After moving and before attacking, you may place each non-adjacent Small or Medium figure within 2 clear sight spaces of Ozuul within 1 space of its current space. Figures can only be...
Forum: AotV Customs October 9th, 2019, 04:31 AM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

If a chainfighter can do it, no reason this guy shouldnít be able to. Something the chainfighter canít do is lava dunk on most maps, though. With Gravity Pull being guaranteed, that could be a...
Forum: AotV Customs October 9th, 2019, 02:45 AM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I have a suspicion that Weight of Eternities would not be as mechanically clean as it read when I first wrote it out. Itís also more of a cheerleader ability than the shark or menacer that we...
Forum: AotV Customs October 1st, 2019, 08:09 PM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Been thinking up other movement reducing or restricting powers. Nothing super solid yet, but how about:

WEIGHT OF ETERNITIES
(Opponentís) figures within 4 spaces of Ozuul may not move onto a...
Forum: AotV Customs July 16th, 2019, 01:07 AM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

I worry somewhat that just cranking up survivability is more of a band-aid for the design's issues than an actual solution. I wouldn't vote against testing because of it, but if results still...
Forum: AotV Customs May 30th, 2019, 07:45 PM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

That definitely reads a lot better, although it is functionally different in that it is a move and not a place. Are we fine with Gravity Pull not being able to move figures up levels of terrain in...
Forum: AotV Customs May 29th, 2019, 06:49 PM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

Another potential issue with Gravity Pull occurred to me recently--what happens if there aren't enough spaces adjacent to the Eldrazi Ruiner to fit every figure you're affecting with it? It's an...
Forum: AotV Customs May 27th, 2019, 09:32 PM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

Ah, right, forgot about that. Yeah, I could see moving this guy out of your SZ and pulling a horde of commons along with him being a real problem.
Forum: AotV Customs May 27th, 2019, 08:56 PM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

I slightly prefer neither power to be mandatory or contingent on one or the other. Gravity Pull pulling in all nearby figures, including friendlies, to me already gets across the dominant and...
Forum: AotV Customs May 23rd, 2019, 11:54 PM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

Iím not completely confident that the current version of Gravity Pull will play well in the set (it seems pretty easy to play around, even moreso for an all-uniques master set) but I could see us...
Forum: AotV Customs May 14th, 2019, 08:58 PM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

The defensive version of the pull is more of an idea I threw out than something I'm committed to, but I will still offer a bit of elaboration on it. It adds some anti-range ability to a figure that...
Forum: AotV Customs May 13th, 2019, 10:32 PM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [AotV] UNIT NAME (Eldrazi Ruiner) - Pod 0 - Design

With some consideration, my full draft would be:

Kaladbolg (or whatever)

Life 8
Move 5
Range 1
Attack 6
Defense 3
Points: 160-180ish?
Forum: AotV Customs May 13th, 2019, 10:08 PM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [AotV] UNIT NAME (Eldrazi Ruiner) - Pod 0 - Design

Another possible version of a Gravity Crush power that does not rely on figure size/height:

Gravity Crush/Mass Implosion SA
Range Special. Attack Special.
All figures adjacent to [figure name]...
Forum: AotV Customs May 12th, 2019, 03:37 PM
Replies: 325
Views: 23,721
Posted By All Your Pie
Re: [AotV] UNIT NAME (Eldrazi Ruiner) - Pod 0 - Design

For an Eldritch Horror, we should definitely work on narrowing down exactly which thematic aspect of that trope we want to run with. Gravity works well as a cosmic/alien sort of power, but we could...
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