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Forum: AotV Customs February 12th, 2021, 08:51 AM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting

No reason other than 200 looks nicer than 210 :p

If its where the design lands, so be it. Although, the Drake II is shaping up to only come out to ~110, so we will probably want something with a...
Forum: AotV Customs February 5th, 2021, 06:26 AM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting

Reevaluating 6M here, I was originally of the camp who didn't feel the need to up his movement. I'm willing to see what 6M brings to the table, although I don't want to see him over 200 personally....
Forum: AotV Customs August 14th, 2020, 11:27 AM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Yeah, Ozuul certainly under performs in many of his games. I won't be surprised if we have to drop his cost to about 180 to account for this.


When LoveElemental played him vs my Elf Wizards he...
Forum: AotV Customs July 24th, 2020, 06:19 AM
Replies: 325
Views: 23,721
Posted By flameslayer93
Forum: AotV Customs July 16th, 2020, 02:37 PM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

How does it work for Boreos?
Forum: AotV Customs June 5th, 2020, 05:53 PM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

For simplicityís sake, and because I donít view the pull as something that is done so quickly that things could get hurt if they fell, Iíll vote No to Falling Damage.
Forum: AotV Customs May 19th, 2020, 09:06 AM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Yeah, I dunno if capping it is better or worse than what we already have.

At least it looks more legible on the card:...
Forum: AotV Customs May 13th, 2020, 06:27 PM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Probably not. Moving enemy figures is somewhat complex mechanic, limiting how many get moved doesn’t make that any easier. :)
Forum: AotV Customs February 23rd, 2020, 08:56 PM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I guess I should point out that I know next to nothing about Lovecraftian-ness so that’s the main reason I’m not directly opposed to it. :lol:
Forum: AotV Customs February 23rd, 2020, 07:59 PM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Not being within the C3V means I donít know the intents behind the Outsider faction, such as their roots or general intended playstyle. If the Outsiders are intended to be played together and with...
Forum: AotV Customs February 18th, 2020, 02:16 PM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Give it a shot. Yes to editing.
Forum: AotV Customs December 13th, 2019, 02:17 PM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

If we have to refrain from moving figures I like a range 2 cyberclaw effect. Maybe even let him tie down Large minis like the Pride.

If we want to go with a range 2 Gravity Crush, I think we are...
Forum: AotV Customs December 12th, 2019, 03:05 PM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

What do you think would make it more fitting? An overhaul? Do you feel its worse than Hulk or Torky?
Forum: AotV Customs October 1st, 2019, 01:56 PM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I donít really have a problem with this, especially since it was a talking point at the start of the thread. ;)
Forum: AotV Customs September 30th, 2019, 06:36 PM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Something much simpler could be...

Gravity Crush Special Attack
Range 1. Attack 4.
All figures adjacent to Ozuul are affected. Blah blah blah.

Gravity Well
Opponent’s figures that are...
Forum: AotV Customs September 15th, 2019, 10:36 AM
Replies: 325
Views: 23,721
Posted By flameslayer93
Forum: AotV Customs September 8th, 2019, 01:51 PM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Design

If Kerr is too short, I personally vote for Accretio.
Forum: AotV Customs August 30th, 2019, 09:02 AM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Design

Well, Ozuul’s class is Marauder MKSP. :p
Forum: AotV Customs August 22nd, 2019, 02:52 PM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Design

Ran a HoB game with Ozuul and Pyria in what would seem to be his best kind of brawl. Heís a bit disappointing vs heroes, but mainly because heís envisioned to be so expensive. Maybe weíll need to...
Forum: AotV Customs August 8th, 2019, 09:42 PM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Design

I like the idea of the species being pronounceable. Kerr sounds good to me. :)
Forum: AotV Customs July 30th, 2019, 01:17 PM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

I kind of like Ozeal. We can even give it more of a gutteral sound with Ozuul. I’m not sure if that works better as the race or name though.

I don’t like militaritistic for the personality. A...
Forum: AotV Customs July 18th, 2019, 05:14 PM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

I don’t see anything wrong with reworking a unit if it just doesn’t work. I’d rather the unit be cooked right than a whole lot of burnt.

Marauder is good by me.
Forum: AotV Customs June 30th, 2019, 03:11 PM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

8L/4D would probably work nicely if we want him to be more distinct from Torky.

I’m not opposed to 6L/5D though.
Forum: AotV Customs June 29th, 2019, 08:18 AM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

I believe during the site shutdown someone on Discord had suggesting bumping Gravity Pull's attack to 2 + Special because the power was crappy against swarms, which is ironically who this guy is...
Forum: AotV Customs June 21st, 2019, 02:00 PM
Replies: 325
Views: 23,721
Posted By flameslayer93
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

Gravity Crush would ignore Scatter, lefton4ya.

Besides, Scatter only works when opponent’s figures attack them. ;)
Showing results 1 to 25 of 41

 

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