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Forum: AotV Customs April 7th, 2021, 07:57 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting

Yeah, I suspect that this format is really where Ozuul will shine. I'm okay with him being a heavy hitter there, but 190 feels low for that ceiling. Hopefully I'll be able to run some more 3+ player...
Forum: AotV Customs March 26th, 2021, 10:54 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting

Captain Stupendous, superfrog, and I just ran a three player "Kill the Player to Your Left" game. Ozuul really shines in this format, since he already has good stats and wants to target developing...
Forum: AotV Customs February 1st, 2021, 01:49 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting

Great. Thanks for the clarification!
Forum: AotV Customs January 31st, 2021, 06:16 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting

Did you play with the Cryptoliths as Pillars of Hár or using the rules from Shadows Over Innistrad? I see from the turn by turn that figures were able to stand on them, but I'm not sure if you were...
Forum: AotV Customs January 21st, 2021, 09:21 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting

I don't have any strong feelings against 6 move and would be in favor of the change. That said, in my mind, this would involve additional testing (and perhaps a slight point increase, since he can...
Forum: AotV Customs January 16th, 2021, 03:37 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting

By extra move, do you mean that you tested Ozuul at 6 move, or something else like Gravity Pull?

EDIT: Just checked again and saw that it was Eldgrim. It's interesting, because the extra points...
Forum: AotV Customs July 30th, 2020, 10:21 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Thanks for the tests, Captain Stupendous! I'm glad to see that Ozuul is playing well. :)

NecroBlade, do you mind updating the title of this thread and adding the link to the Editing Checklist to...
Forum: AotV Customs June 9th, 2020, 01:05 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I'll vote yes to falling damage. If playtesting shows that it doesn't add much to the design, however, then that's the first thing that I want to cut.
Forum: AotV Customs June 1st, 2020, 02:17 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I know that there were some concerns raised about Gravity Pull applying falling damage, because the precedent is that placement powers do not have falling damage unless specifically noted. For newer...
Forum: AotV Customs May 18th, 2020, 02:03 AM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I completely agree with caps. The slight hit to theme is definitely worth the reduced complexity here as far as I'm concerned.
Forum: AotV Customs May 14th, 2020, 12:58 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Here's a quick stab at a more limited Gravity Pull to see how it looks:

GRAVITY PULL
After moving and before attacking, Ozuul may use Gravity Pull. One at a time, choose a non-adjacent small or...
Forum: AotV Customs May 11th, 2020, 05:54 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Shouldn't the non-adjacent clause for picking figures handle this case? Ozuul can't choose figures that are adjacent to him already.
Forum: AotV Customs May 7th, 2020, 01:31 AM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

While this splits up the text a bit better between the powers, I'm not sure if it's easier to read or not for a newer player (and I'd be a little concerned about people missing the clause that they...
Forum: AotV Customs March 31st, 2020, 11:16 AM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

It looks like our vote was a bit derailed, but we have the majority and a good amount of time has passed. I think that we're ready to move back to Editing here.
Forum: AotV Customs March 3rd, 2020, 11:37 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Design

Bringing up an old post from this thread as another idea for the species name. I'm not very attached to the species, though, so I'd be fine with going with whatever the majority wants. I do feel a...
Forum: AotV Customs February 27th, 2020, 03:52 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Accretio was never my favorite species, but it doesn't particularly bother me. There were several suggestions back around that time that we could fall back on if needed.

What does Ozuul being an...
Forum: AotV Customs February 17th, 2020, 05:40 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing?

Great. I think that we're ready to vote on sending this one back to Editing. YEA from me.
Forum: AotV Customs February 1st, 2020, 01:44 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I don't have any real qualms with re-theming him around a Vortex rather than Gravity, although it does sound a little vague on its own. My preference would probably be Gravity Pull and Crushing...
Forum: AotV Customs January 14th, 2020, 01:48 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

My understanding was that even the "1 + Special" Attack on Gravity Crush led to a lot of frustration when playing Ozuul. If he only gets engaged to one or two figures at a time, then the 3 dice is...
Forum: AotV Customs December 8th, 2019, 04:07 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Hmm. I think that Ozuul grabbing just one figure doesn't have the same oomph for the big bad of the set, especially if he still has the Special Attack that relies on him engaging multiple figures.
...
Forum: AotV Customs December 3rd, 2019, 09:12 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I believe that we were also talking about this update to Gravity Crush:


The new Gravity Pull seems like it will be very daunting for a new player to me.
Forum: AotV Customs November 8th, 2019, 01:29 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I largely agree with Pumpkin_King here. While we are simplifying each power quite a bit, Gravity Pull is still wordy and has some complex interactions. Considering that it'll already be hard to...
Forum: AotV Customs October 29th, 2019, 08:49 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I have a preference towards leaving it off to keep the wording ever so slightly simpler, but adding it back in wouldn't significantly bother me.
Forum: AotV Customs October 19th, 2019, 11:32 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Looks good to me. It's a bit wordy, but hopefully it's easier on the eyes than powers such as Jotun's throw and similarly easy to understand once you see it.
Forum: AotV Customs October 17th, 2019, 02:27 PM
Replies: 325
Views: 23,719
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I always played Deathwalker 9000 that way even before finding Heroscapers and the official ruling. :shrug:

I do agree with you that this will matter more often. If I'm alone in thinking that it's...
Showing results 1 to 25 of 63

 

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