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Forum: Misc Customs Project Forum Yesterday, 12:24 AM
Replies: 4,852
Views: 386,462
Posted By Shiftrex
Forum: Misc Customs Project Forum June 22nd, 2021, 07:02 PM
Replies: 4,852
Views: 386,462
Posted By Shiftrex
Re: Heroes of Fiction: Design Thread

I vote to stay with range 1, points 120.
Forum: Custom Units & Army Cards June 22nd, 2021, 03:23 PM
Replies: 93
Views: 4,963
Posted By Shiftrex
Re: Shiftrex Customs (6/21/21... Xu Shn)

Thanks for the comment! Glad you like the direction. I'm thinking of doing some testing and adjustment and trying to submit this one.

Someone suggested going down to 3a/3d and 140 pricing because...
Forum: Custom Units & Army Cards June 21st, 2021, 11:45 PM
Replies: 93
Views: 4,963
Posted By Shiftrex
Re: Shiftrex Customs (6/18/21... Lepiota-Myconid)

- - - - - - -

Xu Shn
HELLSPAWN MONK

https://www.heroscapers.com/community/gallery/files/4/6/2/3/3/xu__sh_n.jpg

The figure used is Hellspawn Monk #008 from Darklands Rising.

CHARACTER...
Forum: Custom Terrain & Obstacles June 21st, 2021, 10:22 PM
Replies: 36
Views: 977
Posted By Shiftrex
Re: Welcome to the Engineers of Valhalla

I'm game for that.

That seems like an open path for a lot of creative design that can still get recognition with varying degrees of acceptability. I definitely agree that everything should have a...
Forum: Custom Terrain & Obstacles June 21st, 2021, 02:05 AM
Replies: 36
Views: 977
Posted By Shiftrex
Re: Welcome to the Engineers of Valhalla

I think we both want quality.

I'll concede and just see where things go.
Forum: Misc Customs Project Forum June 20th, 2021, 03:29 PM
Replies: 4,852
Views: 386,462
Posted By Shiftrex
Re: Heroes of Fiction: Design Thread

I feel like changing it to 2 range instead of 1 makes it really hard to play around on some maps.
Forum: Custom Terrain & Obstacles June 20th, 2021, 02:27 PM
Replies: 36
Views: 977
Posted By Shiftrex
Re: Welcome to the Engineers of Valhalla

I'm not a fan of Mark Rosewater and this isn't MTG. I would rather look at Shigeru Miyamoto whom I would respect far more than Rosewater. He says that you should draw inspiration from everywhere:
...
Forum: Custom Terrain & Obstacles June 20th, 2021, 12:29 PM
Replies: 36
Views: 977
Posted By Shiftrex
Re: Welcome to the Engineers of Valhalla

That point is going to be largely subjective I feel due to the notion that we can make any "new" or unexplored part of valhalla that we want to really. Trex leaving kinda took the momentum out of the...
Forum: Custom Units & Army Cards June 20th, 2021, 12:51 AM
Replies: 93
Views: 4,963
Posted By Shiftrex
Re: Shiftrex Customs (6/18/21... Lepiota-Myconid)

Thanks for the comments. I agree with those updates. As for the Typo, I was considering dropping her to five life because of soak nutrients.

Sudema is one of my favorite figures, with these edits...
Forum: Misc Customs Project Forum June 19th, 2021, 12:53 PM
Replies: 4,852
Views: 386,462
Posted By Shiftrex
Re: Heroes of Fiction: Design Thread

Upvote for the current draft.
Forum: Custom Units & Army Cards June 18th, 2021, 04:50 PM
Replies: 93
Views: 4,963
Posted By Shiftrex
Re: Shiftrex Customs (5/10/21... Giant Skeleton)

- - - - - - -

LEPIOTA
FUNGAL QUEEN

https://www.heroscapers.com/community/gallery/files/4/6/2/3/3/lepiota_875224.jpg

The figure used is Fungus Leshy #003 from Darklands Rising.

CHARACTER...
Forum: C3V and SoV Customs June 18th, 2021, 12:53 PM
Replies: 12
Views: 1,383
Posted By Shiftrex
Re: The Book of Shadow Binder

Wow, that's a great catch. I definitely hope that a fix is considered too. Using poor grammar just for the sake of using it definitely communicates a lack of proffesionalism and quality.
Forum: C3V Public Playtesting June 15th, 2021, 03:09 PM
Replies: 15
Views: 475
Posted By Shiftrex
Re: Amberhive Queen Public Playtesting

Not a big fan of this unit. I dont see it bringing a lot to the table. It doesn't act as a queen or a real leadership unit beyond getting some initiative if she gets engaged... which a queen shouldnt...
Forum: Custom Terrain & Obstacles June 5th, 2021, 01:27 PM
Replies: 23
Views: 1,288
Posted By Shiftrex
Forum: C3V and SoV Customs June 5th, 2021, 01:24 PM
Replies: 2,648
Views: 299,758
Posted By Shiftrex
Re: C3V Public Announcements

So in other words... next year xD
Forum: C3V and SoV Customs May 31st, 2021, 09:31 PM
Replies: 7,281
Views: 1,253,948
Posted By Shiftrex
Re: Soldiers of Valhalla - nominations and discussion

Nice! I'll put that in my playbook for scape grammar. Tis a finicky animal for me :)
Forum: C3V and SoV Customs May 31st, 2021, 07:23 PM
Replies: 7,281
Views: 1,253,948
Posted By Shiftrex
Re: Soldiers of Valhalla - nominations and discussion

I ran it past Scytale and it's been shown in the pre-sov thread for a few months at this point... Yes, it's one additional turn and doesnt create infinite loops.

How is it not worded correctly?
Forum: Custom Units & Army Cards May 30th, 2021, 10:40 AM
Replies: 4
Views: 244
Posted By Shiftrex
Re: Borg or Klingon army cards

I'd use the search function to see if there are old Star Trek customs sitting around. I dont think anyone takes commissions, but I'd be happy to spin up some star trek cards for you... especially if...
Forum: Misc Customs Project Forum May 28th, 2021, 11:04 AM
Replies: 4,852
Views: 386,462
Posted By Shiftrex
Re: Heroes of Fiction: Design Thread

Doesnt seem to crazy. The language seems direct, but I'm still learning scape legalism lol. I do appreciate the space that it saves.
Forum: Custom Terrain & Obstacles May 28th, 2021, 10:40 AM
Replies: 23
Views: 1,288
Posted By Shiftrex
Re: Engineers of Valhalla Workshop Thread

Ok, I think I'll be working on my crystal Geodes that we printed the other day. We have 1, 3, and 7 hexers which look awesome printed in metallic filament.
Forum: Custom Terrain & Obstacles May 26th, 2021, 10:13 AM
Replies: 23
Views: 1,288
Posted By Shiftrex
Re: Engineers of Valhalla Workshop Thread

Definitely a great addition that would open up extreme elevations in maps to a lot of pieces instead of just flying units. Could enable completely enclosed areas of a map. I think there is a lot of...
Forum: Custom Terrain & Obstacles May 26th, 2021, 01:41 AM
Replies: 23
Views: 1,288
Posted By Shiftrex
Re: Engineers of Valhalla Workshop Thread

I think that's pretty great.

I noticed that you showcased them in different colors. Would it be intuitive to say that it has to be a matching portal that you pop out of? (Red to Red, Blue to...
Forum: Custom Terrain & Obstacles May 23rd, 2021, 03:21 PM
Replies: 77
Views: 3,730
Posted By Shiftrex
Re: Interactive Terrain Brainstorming thread

Those categories look specific and great for us to use.
Forum: Custom Terrain & Obstacles May 21st, 2021, 01:17 PM
Replies: 77
Views: 3,730
Posted By Shiftrex
Re: Interactive Terrain Brainstorming thread

I vote for blueprint :D it feels a bit more retro, scape is definitely retro lol.

I also like the discussion on workflow, that looks both clear and concise. Processes shouldnt be muddled or overly...
Showing results 1 to 25 of 711

 

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