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Showing results 1 to 4 of 4
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Posts Made By:
XDVincent
Forum:
Custom Units & Army Cards
November 29th, 2012, 08:15 PM
Replies:
585
Green Wyrmling discussion and playtesting
Views:
45,389
Posted By
XDVincent
Re: Green Wyrmling discussion and playtesting
:word:[/QUOTE]
I'm with bogue and myself (;):p:lol:) on this one. The SoV's biggest issue with these guys is that they were just way too strong vs pure melee when teamed with 4th. The only ways I...
Forum:
Custom Units & Army Cards
November 23rd, 2012, 07:54 PM
Replies:
585
Green Wyrmling discussion and playtesting
Views:
45,389
Posted By
XDVincent
Re: Green Wyrmling discussion and playtesting
For all that its worth the best idea I think we've seen is the ability to only deal a maximum of 1 wound no matter the ne'er of excess shields. If you look at all the other wyrmlings powers compared...
Forum:
Custom Units & Army Cards
November 21st, 2012, 03:14 AM
Replies:
585
Green Wyrmling discussion and playtesting
Views:
45,389
Posted By
XDVincent
Re: Green Wyrmling discussion and playtesting
I like this one. It's similar to the black wyrms power in that it is easier for a hero to survive but not for a squad figure to.
Forum:
Custom Units & Army Cards
November 21st, 2012, 01:46 AM
Replies:
585
Green Wyrmling discussion and playtesting
Views:
45,389
Posted By
XDVincent
Re: Green Wyrmling discussion and playtesting
It could be done as all shields in excess of the skulls and blanks rolled are unblockable hits.
Showing results 1 to 4 of 4
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