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Forum: Custom Units & Army Cards November 29th, 2012, 08:15 PM
Replies: 585
Views: 45,389
Posted By XDVincent
Re: Green Wyrmling discussion and playtesting

:word:[/QUOTE]

I'm with bogue and myself (;):p:lol:) on this one. The SoV's biggest issue with these guys is that they were just way too strong vs pure melee when teamed with 4th. The only ways I...
Forum: Custom Units & Army Cards November 23rd, 2012, 07:54 PM
Replies: 585
Views: 45,389
Posted By XDVincent
Re: Green Wyrmling discussion and playtesting

For all that its worth the best idea I think we've seen is the ability to only deal a maximum of 1 wound no matter the ne'er of excess shields. If you look at all the other wyrmlings powers compared...
Forum: Custom Units & Army Cards November 21st, 2012, 03:14 AM
Replies: 585
Views: 45,389
Posted By XDVincent
Re: Green Wyrmling discussion and playtesting

I like this one. It's similar to the black wyrms power in that it is easier for a hero to survive but not for a squad figure to.
Forum: Custom Units & Army Cards November 21st, 2012, 01:46 AM
Replies: 585
Views: 45,389
Posted By XDVincent
Re: Green Wyrmling discussion and playtesting

It could be done as all shields in excess of the skulls and blanks rolled are unblockable hits.
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