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Forum: HeroScape General Discussion May 4th, 2018, 01:34 PM
Replies: 3
Views: 1,163
Posted By sigmazero13
Re: Using multiple "unique" squads (casual)

I'll take a look at those. I was hoping not to have to print anything, but if that's what's needed to make them fair/balanced, then that's what it takes :)
Forum: HeroScape General Discussion May 4th, 2018, 11:45 AM
Replies: 5
Views: 904
Posted By sigmazero13
Re: Best Heroscape-like App?

I should note that BattleLore: Command does have some noticeable differences between the board game in how some of the special abilities work, and the card play. That said, it's still a lot of fun.
Forum: HeroScape General Discussion May 3rd, 2018, 05:25 PM
Replies: 3
Views: 1,163
Posted By sigmazero13
Using multiple "unique" squads (casual)

I found a thread from about 8 years ago talking about having "uncommon" squads instead of "unique" squads, but in 8 years, opinions and thoughts can change.

I'm getting this game out again after...
Forum: HeroScape General Discussion January 15th, 2010, 01:25 PM
Replies: 40
Views: 3,742
Posted By sigmazero13
Re: Defense Dice Conspiracy

It was only off by 13 or 14 (depending on if you are counting 333 or 334). That's just over 1% "off" of the expected probability (using 1000 as the measurement, not 320)
Forum: HeroScape General Discussion January 15th, 2010, 01:12 PM
Replies: 2
Views: 838
Posted By sigmazero13
Missing a Squad Figure - What to Do?

I was going through my collection the other day, and noticed one of the 4 "4th Massachusetts Line" figures seems to be missing. Granted, I may have just misplaced it somewhere in the house (I...
Forum: Other Customization & HS Additions January 11th, 2010, 04:01 PM
Replies: 159
Views: 65,467
Posted By sigmazero13
Re: HeroScape Automated Battle Rules

I would also be interested in the 2.0 rules, if someone can provide a link that works.
Forum: Official Rules & FAQ's January 11th, 2010, 12:07 PM
Replies: 4
Views: 977
Posted By sigmazero13
Re: What defines "Same Unique" figures?

Well, I do have a hard copy as well (although it's in my tub-o-stuff), but even that I could have overlooked as hardcopies don't have a search feature either :D

I did read the entire thing when...
Forum: Official Rules & FAQ's January 10th, 2010, 03:40 PM
Replies: 4
Views: 977
Posted By sigmazero13
Re: What defines "Same Unique" figures?

Aha, thanks, I was just looking in the wrong place. (The SotM rulebook for download here is just scans, and so you can't do a text search).

Thanks, that makes complete sense then. (If only the...
Forum: Official Rules & FAQ's January 10th, 2010, 03:21 PM
Replies: 4
Views: 977
Posted By sigmazero13
What defines "Same Unique" figures?

I saw this thread here:

http://www.heroscapers.com/community/showthread.php?t=26187&highlight=same+unique+figure

However, I'm not quite convinced about the answer. What defines two unique...
Forum: Official Units January 9th, 2010, 02:38 PM
Replies: 94
Views: 38,881
Posted By sigmazero13
Re: The Book of Sgt. Drake Alexander (SOTM)

As ollie says, moving in Heroscape means moving from one hex to another; it does not imply implied "dodging" or "movement" or anything. Otherwise, you could imply that a Clawed unit can't make...
Forum: Software January 9th, 2010, 01:13 PM
Replies: 14
Views: 3,210
Posted By sigmazero13
Re: VirtualScape for Mac

The big questions will be how long it takes. I found a library called wxWidgets that supposedly mimics a lot of what MFC does, but more multi-platform, so I'm hoping it will port easily.
Forum: Official Units January 9th, 2010, 01:10 PM
Replies: 86
Views: 30,551
Posted By sigmazero13
Re: The Book of Erevan Sunshadow

Well, for what it's worth, the "Fe" in the Iron symbol comes from the Latin "Ferrum". I'm not sure where Fey comes from, but it sounds more Old English or Celtic to me.
Forum: Official Units January 9th, 2010, 01:07 PM
Replies: 43
Views: 35,429
Posted By sigmazero13
Re: The Book of Sgt. Drake Alexander

Same as the other thread :)
Forum: Official Units January 9th, 2010, 01:07 PM
Replies: 94
Views: 38,881
Posted By sigmazero13
Re: The Book of Sgt. Drake Alexander (SOTM)

No, the Gladiatrons do not negate his Thorian Speed power.


He may not be able to move to another hex, but the Cyberclaws aren't rendering him paralyzed. He can still twist, dodge, etc at...
Forum: Official Units January 8th, 2010, 09:34 PM
Replies: 8
Views: 821
Posted By sigmazero13
Re: Customs

If it were me, before allowing a custom figure I'd try and see it in play in at least a game or two first, to make sure that it's "fair". It's hard to judge just by looking sometimes, and hopefully...
Forum: Official Units January 8th, 2010, 09:27 PM
Replies: 20
Views: 2,735
Posted By sigmazero13
Re: Heroes of Trollsford

That's unfortunate that such is still going on. It was a mark against the forum a couple years ago when I was more frequent, and apparently it's still a sore on an otherwise friendly forum that some...
Forum: Official Rules & FAQ's January 8th, 2010, 04:22 PM
Replies: 62
Views: 5,869
Posted By sigmazero13
Re: Drafting vs. Premade Armies

Can you point me to these cards? I've scoured the downloads area and can't seem to find them (unless I'm just blind).
Forum: Official Units January 8th, 2010, 04:06 PM
Replies: 238
Views: 72,029
Posted By sigmazero13
Re: The Book of Marro Hive

Wait really, is that official? If there are a bunch of molten rock hexes in my start zone I can just plop the hive down and it'll never burn off?[/quote]
For what it's worth, unless I'm...
Forum: Software January 8th, 2010, 02:06 PM
Replies: 14
Views: 3,210
Posted By sigmazero13
Re: VirtualScape for Mac

Zzzzz just gave me the source for the Virtualscape code, and I'm going to start working on porting the code to Linux (partly by making it non-dependent upon the Windows MFC classes). I'm also hoping...
Forum: Official Units January 7th, 2010, 01:33 PM
Replies: 60
Views: 37,497
Posted By sigmazero13
Re: The Book of Zettian Guards

Sorry if I missed this in the above discussion. I know it's been discussed before (several years ago perhaps?), but it's something I've been thinking about as I've been getting back into Heroscape...
Forum: Software January 1st, 2010, 04:30 PM
Replies: 1,717
Views: 285,761
Posted By sigmazero13
Re: VirtualScape 1.067 available

Nevermind, just re-read the first post of the thread (ignore this post).
Forum: Meet Other Scapers February 13th, 2008, 12:40 PM
Replies: 396
Views: 41,360
Posted By sigmazero13
Hey, all. Don't know if anyone remembers me. I...

Hey, all. Don't know if anyone remembers me. I was going through my HS stuff a few days ago (hadn't gone through it in a LOOONG time, unfortunately), and in so doing, I found a couple of "extras"...
Forum: Official Rules & FAQ's November 4th, 2006, 02:16 AM
Replies: 4
Views: 2,385
Posted By sigmazero13
Well, the best way is to either use other guys to...

Well, the best way is to either use other guys to kill those 2, or activate the lone guy several times to fight them off. It depends on the "1 guy" and the "2 guys", their stats, and abilities.
...
Forum: Official Rules & FAQ's October 25th, 2006, 03:43 PM
Replies: 21
Views: 2,608
Posted By sigmazero13
I think what ArchonShiva is asking is this: Is...

I think what ArchonShiva is asking is this: Is it possible for Figure A to be engaged with Figure B, but Figure B to not be engaged with Figure A.

To the best of my knowledge, no; either both...
Forum: Official Rules & FAQ's October 24th, 2006, 10:46 AM
Replies: 112
Views: 10,486
Posted By sigmazero13
You know what I find interesting is that (unless...

You know what I find interesting is that (unless I missed it) the idea of grappling over a Ruins never even seemed to come UP before this :D And the ruins and Drake aren't exactly "new" :D

Again,...
Showing results 1 to 25 of 180

 

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