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Search: Posts Made By: WatchmanWatcher
Forum: Misc Customs Project Forum October 3rd, 2018, 03:53 PM
Replies: 47
Views: 6,792
Posted By WatchmanWatcher
Re: HeroSpace Project Thread

I think that fighters should be able to ignore this restriction though
Forum: Misc Customs Project Forum September 30th, 2018, 09:48 AM
Replies: 73
Views: 12,106
Posted By WatchmanWatcher
Re: Giant Sized Scape Battles

I meant something like this;
https://2.bp.blogspot.com/-tSiuiIq7EXs/V0nUFxBu83I/AAAAAAAAAsY/vJTQzoccdzEsbV3VG2tirqgP1EdsyfJ9wCLcB/s1600/IMG_1573.JPG
So 6 soldiers, or 3 tanks, or what have you all...
Forum: Misc Customs Project Forum September 28th, 2018, 06:05 PM
Replies: 73
Views: 12,106
Posted By WatchmanWatcher
Re: Giant Sized Scape Battles

I like this. The alternative would be to just give each of the different HQs a bonding ability that works for only its specific units, but that's kinda what you already have! Maybe that's the ability...
Forum: Misc Customs Project Forum September 28th, 2018, 06:51 AM
Replies: 73
Views: 12,106
Posted By WatchmanWatcher
Re: Giant Sized Scape Battles

This all looks amazing! Now all we need is to do some work on actual stats... Maybe this for a 'small' model?


Small Combatant

Life 2
Speed 4
Attack 3
Defense 3
Range 1 or 4
Forum: Misc Customs Project Forum September 28th, 2018, 06:44 AM
Replies: 47
Views: 6,792
Posted By WatchmanWatcher
Re: HeroSpace Project Thread

That's not a bad idea. Maybe orbit if is you're adjacent to the planet?
Forum: Misc Customs Project Forum September 27th, 2018, 01:56 PM
Replies: 47
Views: 6,792
Posted By WatchmanWatcher
Re: HeroSpace Project Thread

I'm just playing heroscape normally, except for height. The reason height doesn't matter in this game is because of how little sense it makes when direction is relative in space. It may as well be...
Forum: Misc Customs Project Forum September 27th, 2018, 03:37 AM
Replies: 47
Views: 6,792
Posted By WatchmanWatcher
Re: HeroSpace Project Thread

Good luck! Want to just point out that I count every fighter unit as a ‘squad’, so there were 12 TIE models in total. I only have so many fighters because I own the newer Star Wars risk game (which...
Forum: Misc Customs Project Forum September 26th, 2018, 04:35 PM
Replies: 47
Views: 6,792
Posted By WatchmanWatcher
Re: HeroSpace Project Thread

Second battle
Rebels
Millennium falcon
9x X-wing
6x Y-wing
3x B-wing
3x corellian corvette

Imperials
2x star destroyer
Forum: Misc Customs Project Forum September 25th, 2018, 05:20 PM
Replies: 47
Views: 6,792
Posted By WatchmanWatcher
Re: HeroSpace Project Thread

Played my first game. Sides were:
Imperial:
Star destroyer
4x Assault carrier
6x TIE fighter squadrons

Rebel
2x X-wing squadrons
3x Y-wing squadrons
4x corellian corvette
Forum: Misc Customs Project Forum September 25th, 2018, 02:59 PM
Replies: 47
Views: 6,792
Posted By WatchmanWatcher
Re: HeroSpace Project Thread

Welcome to the site, mate!

As for your fleet suggestion, that's what I want for the future. Most of the minis I use come from the Star Wars: rebellion box, and most fit In a single hex, bearing in...
Forum: Misc Customs Project Forum September 25th, 2018, 11:35 AM
Replies: 47
Views: 6,792
Posted By WatchmanWatcher
Re: HeroSpace Project Thread

Welcome to the site, mate!

As for your fleet suggestion, that's what I want for the future. Most of the minis I use come from the Star Wars: rebellion box, and most fit In a single hex, bearing in...
Forum: Misc Customs Project Forum September 25th, 2018, 11:29 AM
Replies: 47
Views: 6,792
Posted By WatchmanWatcher
Re: HeroSpace Project Thread

I kinda like this idea, but I think it'd be better if each planet hex had its own map. I know I complain about scale a lot, but I like this idea too much :)

I wouldn't implement range affecting...
Forum: Misc Customs Project Forum September 24th, 2018, 04:17 PM
Replies: 73
Views: 12,106
Posted By WatchmanWatcher
Re: Giant Sized Scape Battles

Here are my takes on some tinies, taking inspiration from Watcher's versions.[/QUOTE]

That looks pretty good to be honest. Love the improvements to the Helicopter mechanics, but I think the tanks...
Forum: Misc Customs Project Forum September 24th, 2018, 01:33 PM
Replies: 47
Views: 6,792
Posted By WatchmanWatcher
Re: HeroSpace Project Thread

I feel like I talk about HoSW (is it? SW HeroScape?) a lot, but this sounds perfect for a Star Wars narrative campaign.

And for asteroid fields, I think terrain that has a chance to cause wounds...
Forum: Misc Customs Project Forum September 24th, 2018, 10:21 AM
Replies: 73
Views: 12,106
Posted By WatchmanWatcher
Re: Giant Sized Scape Battles

That makes sense. I was going by each vertical tile being a storey, but the problem still seems to stand. That said, I was thinking more of 5 men on one base being a single unit of soldiers, and I...
Forum: Custom Units & Army Cards September 24th, 2018, 10:15 AM
Replies: 11
Views: 1,672
Posted By WatchmanWatcher
Re: WatchmanWatcher's Customs

Unless you want it to be that the Marine only heals after it takes a turn. That might look like this;
Fyi, I am absolutely not a wording expert.[/quote]

Thanks! I’ll magpie that second wording...
Forum: Custom Units & Army Cards September 24th, 2018, 10:11 AM
Replies: 11
Views: 1,672
Posted By WatchmanWatcher
Re: WatchmanWatcher's Customs

No problem! Thanks for pointing that out too... the marines were originally going to be squads, until I realised it would be too hard to track a whole squad of 2-life models!
Forum: Misc Customs Project Forum September 23rd, 2018, 05:15 PM
Replies: 47
Views: 6,792
Posted By WatchmanWatcher
Re: HeroSpace Project Thread

...
How did I not realise that before!? Of course the ships will be able to move further than they can shoot! Just look at any Sci-fi game or movie out there!

And thanks for the idea about...
Forum: Custom Units & Army Cards September 23rd, 2018, 05:01 PM
Replies: 11
Views: 1,672
Posted By WatchmanWatcher
Re: WatchmanWatcher's Customs

I think I'll go for class, seeing as it's easy to think of them as captain america circa 1941 only with explosive guns and Fallout power armour, and like cap they're deployed to bolster normal troops
Forum: Misc Customs Project Forum September 23rd, 2018, 04:57 PM
Replies: 73
Views: 12,106
Posted By WatchmanWatcher
Re: Giant Sized Scape Battles

I like these! My first two thoughts are this;
1. I think move/range could be lowered for these guys across the board, considering the scale.
2. Someone mentioned the idea of a single "unit" of...
Forum: Misc Customs Project Forum September 23rd, 2018, 04:50 PM
Replies: 47
Views: 6,792
Posted By WatchmanWatcher
Re: HeroSpace Project Thread

Thanks for all your help - and yes, I see the game similar to how you do. I want to do terrain, but I don't know how I'd do it if everything is basically floating all the time (for example, how would...
Forum: Misc Customs Project Forum September 23rd, 2018, 04:48 PM
Replies: 47
Views: 6,792
Posted By WatchmanWatcher
Re: HeroSpace Project Thread

Now that I really like.[/QUOTE]

Don’t wanna steal time from the OP, but thank you! I never sat down to write it out, though.[/QUOTE]

I'm more than happy if you want to work on other settings...
Forum: Misc Customs Project Forum September 23rd, 2018, 06:53 AM
Replies: 47
Views: 6,792
Posted By WatchmanWatcher
HeroSpace Project Thread

Hello!

Inspired by the Heroscape Giant thread, I would like to try and create a working version of some form of space combat game using the Heroscape ruleset. As most of my appropriately-sized...
Forum: Other Customization & HS Additions September 23rd, 2018, 06:10 AM
Replies: 41
Views: 14,944
Posted By WatchmanWatcher
Re: Heroscape Skirmish Assault with PDF Rulebook: 1-13-17

I'd quite enjoy that.[/QUOTE]

Thats up to Sir Heroscape. That would be fun though.[/QUOTE]

I'd love to see that too! I want to see someone try this with Star Wars HS and maybe Journey Scape,...
Forum: Misc Customs Project Forum September 23rd, 2018, 06:03 AM
Replies: 73
Views: 12,106
Posted By WatchmanWatcher
Re: Giant Sized Scape Battles

Just some proofs of concept, mostly.[/QUOTE]

I'll add some more ideas here - you're welcome to use them, but don't feel bad about ignoring them


Tank
Common Unit
Life 1
Range 4
Attack 2
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