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Forum: HeroScape General Discussion February 22nd, 2013, 01:43 PM
Replies: 5
Views: 1,520
Posted By Billgod
Re: Looking for Beta Testers

here is a screenshot of the main page. I blurred out the logo since it has the site name on it and I am not ready for people to use it yet.

http://billlocke.com/heroscape.png
Forum: HeroScape General Discussion February 22nd, 2013, 02:16 AM
Replies: 5
Views: 1,520
Posted By Billgod
Re: Looking for Beta Testers

I think my answer to the problem has a lot more than anything that has been done.. that's why I did it.
Forum: HeroScape General Discussion February 22nd, 2013, 01:58 AM
Replies: 5
Views: 1,520
Posted By Billgod
Looking for Beta Testers

Ok I posted this a LONG time ago. I finally got around to recreating the whole thing. If you are like me and my friends 1/2 the night is spent picking teams. we have every character and several...
Forum: Software August 6th, 2009, 06:09 PM
Replies: 10
Views: 1,822
Posted By Billgod
Re: Would anyone be interested?

I am not looking to market this at all. If people like it. I will post the code everyone to use. a LAMP server is all you need (with sendmail) I will try and clean up the code for the next week...
Forum: Software August 5th, 2009, 10:51 PM
Replies: 10
Views: 1,822
Posted By Billgod
Future things

This is the list of to-do's for the site.

1. create autopick feature for random team generation
2. have a dropdown of game types and set the selection rules accordingly (like hero only games or...
Forum: Software August 5th, 2009, 10:44 PM
Replies: 10
Views: 1,822
Posted By Billgod
Re: Would anyone be interested?

Ok I have setup the demo site. Images have been shrunk down to unreadable due to not wanting to kill my bandwidth. Before you log in keep this in mind.

1. Site is NOT designed for multiple...
Forum: Software August 5th, 2009, 02:02 AM
Replies: 10
Views: 1,822
Posted By Billgod
Would anyone be interested?

We have had an issue for several years with picking teams. We play on a large board with teams of over 1000 points each. Picking teams was taking over an hour.

I created a website in PHP and...
Forum: Official Rules & FAQ's August 5th, 2009, 12:25 AM
Replies: 2
Views: 687
Posted By Billgod
Quick question on the castle door

I would have just asked this in my other post but feel it should be on its own.

When you are in the castle and attempt to close the door. Do you end your turn after you close the door or can you...
Forum: Official Rules & FAQ's August 5th, 2009, 12:21 AM
Replies: 33
Views: 2,594
Posted By Billgod
Re: Hypothetical rules..

I have to disagree with sloanburger "if that is your REAL name". I don't feel that by doubling the moves and range of ALL characters you change the point value. I DO feel that as soon as you mess...
Forum: Official Rules & FAQ's August 4th, 2009, 09:40 PM
Replies: 33
Views: 2,594
Posted By Billgod
Re: Hypothetical rules..

We have tried placing 1 army card on the board anywhere. The next person places theirs where ever they wish. The only rule is you can't start adjacent to any opponent. This makes for VERY fast...
Forum: Official Rules & FAQ's August 4th, 2009, 09:35 PM
Replies: 33
Views: 2,594
Posted By Billgod
Re: Hypothetical rules..

Smaller Map?? We have 8 master sets + at least 2 of every expansion.. We like big boards with high point teams. We just thought it would be a little easier going with double move double range. ...
Forum: Official Rules & FAQ's August 4th, 2009, 06:16 PM
Replies: 33
Views: 2,594
Posted By Billgod
Hypothetical rules..

Here is our problem we are having. Our normal playing board is a 6ft across hex. Most characters take too long or never even make it across the board in a game. We have decided to double the move...
Forum: Official Rules & FAQ's January 31st, 2009, 09:18 PM
Replies: 8
Views: 1,345
Posted By Billgod
Macdirks human champion bonding

If you have 2 sets of macdirks. Can you bond 1 card to 1 champion and another card to a different champion?
Forum: Official Rules & FAQ's January 31st, 2009, 08:25 PM
Replies: 5
Views: 1,030
Posted By Billgod
orc gruts and ornak

If you have your first order marker on ornak but on your second turn.. your second order marker on orc gruts. Turn with orc gruts allows you to take a turn with ornak.. since the #1 order marker IS...
Forum: Official Rules & FAQ's January 22nd, 2009, 05:32 PM
Replies: 6
Views: 1,037
Posted By Billgod
1 more rule question. seems simple enough. WATER

the rules say 2 space characters do not have to stop when moving over a 1 space water tile. we have a new guy playing an he asked something we did not know the answer to. Lets say you have a river...
Forum: Official Rules & FAQ's January 22nd, 2009, 05:25 PM
Replies: 10
Views: 3,578
Posted By Billgod
Re: how high can you throw with Jotun

Thanks for the info.. Yeah my rep went crazy when I posted pictures of my heroscape table I built.

http://heroscape.billlocke.com/images/board1-09.jpg
Forum: Official Rules & FAQ's January 22nd, 2009, 05:14 PM
Replies: 10
Views: 3,578
Posted By Billgod
how high can you throw with Jotun

I know the card says within 4 clear site spaces. But does not mention anything about hight. We ran into an issue the other day. I used the castle walls and built a bridge 20+ high. Someone wanted...
Forum: Maps & Scenarios December 28th, 2008, 02:56 PM
Replies: 32
Views: 6,065
Posted By Billgod
Re: My new game table part 2.

I wish there was a way to take it apart. The legs can come off but thats about it. We built it outside and almost didnt get it into the basement. another 1/2 in it would not have fit.
Forum: Maps & Scenarios December 28th, 2008, 01:04 PM
Replies: 32
Views: 6,065
Posted By Billgod
Re: My new game table part 2.

Here are some pics of us playing before the table was completed. This was the old map. Very nice map but hard to get around due to all the water.
...
Forum: Maps & Scenarios December 28th, 2008, 12:54 PM
Replies: 32
Views: 6,065
Posted By Billgod
Re: My new game table part 2.

Just for some quick stats on the games we play normally.

We have played a 7 person (one on each wing and 1 in the castle in the middle) 1200 point game. We usually play for killing points. You...
Forum: Maps & Scenarios December 28th, 2008, 12:46 PM
Replies: 32
Views: 6,065
Posted By Billgod
Re: My new game table part 2.

Ok before you begin.. this table is 10 ft across once the card tables are flipped up. if you don't have the room you will have to scale it down.

We used
2 @ 4x8 3/4 inch particle board for the...
Forum: Maps & Scenarios December 27th, 2008, 11:38 PM
Replies: 32
Views: 6,065
Posted By Billgod
My new game table part 2.

A few months ago I posted my heroscape table we built. Here are some pics of some of the new features.

Overview

http://farm4.static.flickr.com/3122/3143200740_ba92b29601.jpg?v=0

Fold out...
Forum: Maps & Scenarios July 13th, 2008, 01:57 AM
Replies: 37
Views: 3,360
Posted By Billgod
Re: My new game table.

oh yeah zelrig is there only because I just got the expansion right before I snapped the pic and he has not made it to the wall yet... also under construction. Makes for very easy team picking!! ...
Forum: Maps & Scenarios July 13th, 2008, 01:53 AM
Replies: 37
Views: 3,360
Posted By Billgod
Re: My new game table.

Just finished the first game on this table 4 person 700 points team match... 4 hours long.. holy crap.. anyway.. I will get the exact dimensions for everyone as soon as I can find my scrap paper. ...
Forum: Maps & Scenarios July 11th, 2008, 10:51 PM
Replies: 37
Views: 3,360
Posted By Billgod
My new game table.

This is my new game table. It's almost complete. Still have to add the fold-up ends for holding your army cards and to roll.

http://billlocke.com/modules/coppermine/albums/S5030875.JPG
Showing results 1 to 25 of 33

 

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