Forum: Maps & Scenarios
December 24th, 2010, 01:44 PM
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Replies: 4
Views: 2,242
Re: Q-Lok's Map Thread!
True that. I think that the "soft renders" that VS often uses make maps look more appealing, but LandScape renders are just ugly.
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Forum: Maps & Scenarios
December 23rd, 2010, 12:42 AM
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Replies: 4
Views: 2,242
Re: Q-Lok's Map Thread!
Yes, the road split was intentional. That map was a prototype for an alternate play style in which one player is trying to make it all the way across a long, narrow map while the other tries to stop...
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Forum: Maps & Scenarios
December 21st, 2010, 04:07 AM
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Replies: 4
Views: 2,242
Q-Lok's Map Thread!
This should probably have been written a long, long time ago, but I'm lazy so it gets done now instead.
My best work isn't going to be here for some time yet, since I have a Mac and can't seem to...
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Forum: Other Customization & HS Additions
December 21st, 2010, 02:21 AM
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Replies: 14
Views: 4,920
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Forum: Other Customization & HS Additions
December 20th, 2010, 11:55 PM
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Replies: 14
Views: 4,920
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Forum: Other Customization & HS Additions
December 20th, 2010, 12:36 PM
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Replies: 14
Views: 4,920
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Forum: Other Customization & HS Additions
December 20th, 2010, 12:28 PM
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Replies: 14
Views: 4,920
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Forum: Other Customization & HS Additions
December 20th, 2010, 03:07 AM
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Replies: 14
Views: 4,920
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Forum: Other Customization & HS Additions
December 19th, 2010, 03:31 AM
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Replies: 14
Views: 4,920
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Forum: Other Customization & HS Additions
December 19th, 2010, 02:02 AM
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Replies: 4
Views: 5,079
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Forum: Other Customization & HS Additions
December 19th, 2010, 01:32 AM
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Replies: 12
Views: 4,438
Re: Malechi's Alternate Round Maker Tracks
I know this whole idea is old news, but I had an idea somewhat similar but that could take up less room. Along the same lines as GrungeBob's idea, (and this is assuming you have the spare tiles...
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Forum: Meet Other Scapers
February 28th, 2009, 03:04 AM
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Replies: 1,638
Views: 216,163
Re: Utah soundoff
Ah, bugger. I feel really bad about backing out on you guys at the last minute, but I have a ton of work that needs to get done over the weekend, and I literally have no other time that it can get...
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Forum: Meet Other Scapers
February 26th, 2009, 12:13 AM
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Replies: 1,638
Views: 216,163
Re: Utah soundoff
Planning on being there, though I'll need an address. However, there is a slim-but-nonzero chance that I'll have too much homework/family responsibilities to make it. Also, I won't be able to get...
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Forum: Meet Other Scapers
February 11th, 2009, 04:33 PM
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Replies: 1,638
Views: 216,163
Re: Utah soundoff
Hot-cha! There actually *are* people in this state that play!
I'm at college through the week and have work on Saturdays, but I get off at 2:00 and sometimes have the means to make it as far as...
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Forum: Software
December 29th, 2008, 09:51 PM
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Replies: 110
Views: 11,402
Re: Virtualscape help
Okay, thank you, but I don't need to know that I have an NVIDIA GeForce 4 MX card. What I need to know is why OpenGL is having so many issues despite the fact that I already know that it's...
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Forum: Software
December 22nd, 2008, 08:56 PM
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Replies: 110
Views: 11,402
Re: Virtualscape help
What is your video card? It may not even support open GL.
•The spooling window is an unfortunate 'feature' of your print driver. Some have had luck quickly dragging it off of the screen.[/quote]...
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Forum: Software
December 22nd, 2008, 04:45 PM
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Replies: 110
Views: 11,402
Re: Virtualscape help
Beg your pardon, folks. I'm a new member of the site, but I've been following both Heroscape and Heroscapers.com for some time now.
Anyhow, on to my actual question:
I know this has already been...
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