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Forum: Custom Units & Army Cards September 27th, 2015, 03:52 AM
Replies: 5
Views: 6,546
Posted By General J
Re: Tabletop Simulator Customs needs YOUR HELP!

Yeah actually. Also crossed my mind when making this.

I can make two versions. One where the card text calls for a blank roll on a HScape dice for real-world convenience, and the other for the...
Forum: Custom Units & Army Cards September 27th, 2015, 03:02 AM
Replies: 5
Views: 6,546
Posted By General J
Re: Tabletop Simulator Customs needs YOUR HELP!

flameslayer93 a Thirst dice is pretty much rolling a 6 on a six-sided die.

I did not know that about common heroes lol, thanks. I think I have an idea for base stats I'll update it soon
Forum: Custom Units & Army Cards September 26th, 2015, 02:12 PM
Replies: 5
Views: 6,546
Posted By General J
Tabletop Simulator Customs needs YOUR HELP!

http://i.imgur.com/lpb74qm.png

Hello. I run the Heroscape HD Unit Cards & Additional Units mod for Tabletop Simulator (http://steamcommunity.com/sharedfiles/filedetails/?id=504528454), the Steam...
Forum: C3G Legacy Library September 25th, 2015, 12:27 PM
Replies: 954
Views: 85,812
Posted By General J
Re: The Book of Thor

Sorry if I'm gonna be rude here, but I really don't like this custom.

430 is flat out too high (Higher than Superman?), and the effects are kind of boring and don't feel very Thor-like.
...
Forum: Online Heroscape Games and Events September 23rd, 2015, 01:13 AM
Replies: 92
Views: 17,708
Posted By General J
Re: Online Season 22 - Reverse Draft (Signups Until 9/27)

and what does "VC allowed" mean? Valhalla Customs?

Is the meta to draft a bad team to force your opponent to play?
Forum: Online Heroscape Games and Events September 23rd, 2015, 01:07 AM
Replies: 92
Views: 17,708
Posted By General J
Re: Online Season 22 - Reverse Draft (Signups Until 9/27)

Dysole

Ok so if someone decides "I will trade armies and sit out some units."

That happens regardless if the other player wants it to or not? And the only way that player can keep their own...
Forum: Online Heroscape Games and Events September 23rd, 2015, 12:20 AM
Replies: 92
Views: 17,708
Posted By General J
Re: Online Season 22 - Reverse Draft (Signups Until 9/27)

So let me get this straight,

I make an army 400-600,
opponent makes an army 400-600.

We die roll, highest # wins.

Winner gets to either choose:
Picking their own army
Picking their...
Forum: Scapers Online September 18th, 2015, 02:57 AM
Replies: 37
Views: 6,113
Posted By General J
Re: Does Every Age Have Its Sunset?

Hell no.

I just joined a couple weeks ago, and I'm going to ride this horse out long after it dies.

"AND THE SUN RISES!"
Forum: Software September 17th, 2015, 10:30 PM
Replies: 518
Views: 113,320
Posted By General J
Re: Battleplan for Heroscape: An Army Designer

I think a valuable addition would be the option to remove / set the possible armies to draft from on the left side of the screen.

For example, me & my friends want to draft armies from a pool of...
Forum: Software September 17th, 2015, 04:39 AM
Replies: 179
Views: 47,953
Posted By General J
Re: Heroscape with HexScape

Missing as in not done or you don't have a scan?

I was actually working on Flagbearer placeholders lol
...
Forum: Software September 16th, 2015, 02:43 AM
Replies: 179
Views: 47,953
Posted By General J
Re: Heroscape with HexScape

Great work!

Tomorrow I'll send over a .zip file of my cleaned up models. It's not directly to the team's specifications, but I hope it should make some models a little faster to produce.
Forum: Custom Units & Army Cards September 13th, 2015, 05:54 AM
Replies: 68
Views: 72,653
Posted By General J
Re: Customizing Compendium - NEW 2nd Edition!

I was looking for exactly this. Thanks.
Forum: Custom Units & Army Cards September 7th, 2015, 04:23 AM
Replies: 127
Views: 21,694
Posted By General J
Re: William099's customs!! Back to classic!

I really like your Arthas (Lich King). I might reproduce it and playtest it.
Forum: Software August 29th, 2015, 02:07 PM
Replies: 80
Views: 34,715
Posted By General J
Re: The Tabletop Simulator Mod needs YOUR help.

Oh okay it's working perfectly now!

Yeah it's just tricky making sure that the correct things are selected and doing it exactly in the right order. Thanks!
Forum: Software August 29th, 2015, 11:41 AM
Replies: 80
Views: 34,715
Posted By General J
Re: The Tabletop Simulator Mod needs YOUR help.

How do you delete the "old" UV map? I thought after the Smart Unwrap that's just the UV map now, like there wasn't multiples maps?
Forum: Software August 28th, 2015, 11:51 PM
Replies: 80
Views: 34,715
Posted By General J
Re: Heroscape Tabletop simulator mod

I mistakenly titled my thread "The Tabletop Simulator Mod needs YOUR help." (http://www.heroscapers.com/community/showthread.php?t=52200)

This kind of implies that my TTS mod was the Heroscape...
Forum: Software August 28th, 2015, 03:46 PM
Replies: 179
Views: 47,953
Posted By General J
Re: Heroscape with HexScape

The creator for the main Heroscape mod for Tabletop Simulator pointed out to me that I did not initially give proper credit where it was due. I strongly apologize. I was just feverishly trying to...
Forum: Custom Units & Army Cards August 28th, 2015, 01:59 PM
Replies: 9
Views: 2,350
Posted By General J
Re: Barracks. AKA: Marro Hive for Romans & Ashigaru

Yeah that's what I was going for^

As cool as the aura thing sounds, I think I'll keep the functionality of it the same just to be on level with Marro Hive, but I'm down with exploring ideas of a...
Forum: Software August 28th, 2015, 01:27 PM
Replies: 80
Views: 34,715
Posted By General J
Re: The Tabletop Simulator Mod needs YOUR help.

[/QUOTE]

Thanks!

I have an issue though. One I'm sure that either you, or someone you've worked with has come across in the past:

I got everything done right until the texture bake. It's...
Forum: Software August 28th, 2015, 01:02 AM
Replies: 80
Views: 34,715
Posted By General J
Re: The Tabletop Simulator Mod needs YOUR help.

Lyrgard has a good tutorial on how to combine the textures into one texture. We do all our work in Blender. It's a fairly easy process once you understand how it works. It should take 5 minutes...
Forum: Software August 28th, 2015, 12:59 AM
Replies: 80
Views: 34,715
Posted By General J
Re: The Tabletop Simulator Mod needs YOUR help.

Thanks for replying so soon! I'll reply in order of your posts:

The massive load time is not due to the polycount of the models, rather the mod I made specifically loads up all the models + all...
Forum: Software August 27th, 2015, 03:34 PM
Replies: 179
Views: 47,953
Posted By General J
Re: Heroscape with HexScape

Hello, I have various completed Heroscape models that could be used for HexScape.

I'm working on a Heroscape Complete mod for Tabletop Simulator. I have Valkrie, Waves 1-3, and +14 Miscellaneous...
Forum: Software August 27th, 2015, 03:29 PM
Replies: 80
Views: 34,715
Posted By General J
The Heroscape Tabletop Simulator Mod needs YOUR help.

I and others have been making Heroscape mods for Tabletop Simulator.

Here is the main mod by Dissonance and jawa64
http://steamcommunity.com/sharedfiles/filedetails/?id=372979678

And here is...
Forum: Custom Units & Army Cards August 27th, 2015, 12:07 AM
Replies: 9
Views: 2,350
Posted By General J
Re: Barracks. AKA: Marro Hive for Romans & Ashigaru

Thanks

in my defense though, this is loosely based off of Marro Hive, which also has 1 Attack? How does it play out though? I've never used it or have had it used on me.
...
Forum: Custom Units & Army Cards August 26th, 2015, 11:01 PM
Replies: 9
Views: 2,350
Posted By General J
Re: Barracks. AKA: Marro Hive for Romans & Ashigaru

Thanks for the tips, I like the idea of Disciplined so I changed it to that.

Also, considering this only affects Einar units, I've changed the name to Einar Barracks. I'm keeping it...
Showing results 1 to 25 of 26

 

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