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Forum: AotV Customs April 7th, 2021, 07:00 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting

That's a lot of points! Thanks for the test. Of course some units will perform better than others at different player counts (and other formats/scenarios) so it's not too worrying. Especially because...
Forum: AotV Customs March 7th, 2021, 12:23 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting

Ozuul, Krav, Izumi, Tarn vs Romans x5, Marcus, MBS on Aeon (https://www.heroscapers.com/community/showthread.php?t=54678).

Game 1:
R1OM1 Ozuul moves toward the road and treasure glyph (added 1 on...
Forum: AotV Customs February 12th, 2021, 09:51 AM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting

I didn't mean our closest Drake II analogue, more that currently our next-highest figure is Pyria at 120. We'll have to get more tests to see exactly where a 200-ish Ozuul would land.
Forum: AotV Customs February 12th, 2021, 08:41 AM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting

Any particular reason not to see 200+? It's not unheard of in a Master Set (Tor-Kul-Na). We don't have anything in the next highest range (Drake II 50 points under) yet, but we're only 3 Pods halfway...
Forum: AotV Customs January 30th, 2021, 11:57 AM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting

I did do some testing with 6M for Ozuul, though I didn't record much more than notes after the games.

Game 1 & 2 were Ozuul, Velnesh, Pyria, Krav, and Isamu vs Raelin RotV, Soul Guides, Drake...
Forum: AotV Customs January 4th, 2021, 05:50 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting

Thoughts on Ozuul? I think he could use a couple more tests still, against both Master Set quality armies and competitive ones. IMO he should be strong-ish in the former, while not too-strong in the...
Forum: AotV Customs December 18th, 2020, 10:32 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting

This has long been good advice for dragons: if nothing else, the +1 Defense goes a long way in keeping them alive to really get your points worth. Not surprised it works for Ozuul, too, since he can...
Forum: AotV Customs November 29th, 2020, 09:23 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting

For all 3 games:

Map: Once Upon a Hill

Army 1: Ozuul, Knights of Weston x2, Finn, Thorgrim
Army 2: Nicholas Esenwein, 10x Thralls (3x Bloodburst, 3x Darkprowl, 2x Preyblood, 2x Deathstrike),...
Forum: AotV Customs August 24th, 2020, 06:18 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Forum: AotV Customs August 23rd, 2020, 08:05 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Provided I still want to see if I can get 245+ out of Ozuul again, but I was thinking 175 might not be a bad place for Ozuul to land.
Forum: AotV Customs August 16th, 2020, 08:32 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Yeah, it's basically the same problem. You want to maximize his ability, which leads to putting him in questionable positions. Especially if you whiff the attack, which then feels extra bad. I think...
Forum: AotV Customs August 9th, 2020, 10:05 AM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

For all 3 games:

Map: Once Upon a Hill (https://www.heroscapers.com/community/downloads.php?do=file&id=5056)

Army 1: Ozuul, Sonlen, Tarn Viking Warriors
Army 2: Death Chasers (DC) x4, Raelin,...
Forum: AotV Customs August 9th, 2020, 09:15 AM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Sorry guys. Updated the OP with a link to the checklist, R&Cs (including changing the Augamo reference to Ozuul ;) ), and playtests. writing up a few playtests of my own now...
Forum: AotV Customs July 21st, 2020, 05:40 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I don't care.[/quote]We already added the line "Figures moved with Gravity Pull do not take any leaving engagement attacks, but will take any falling damage that may apply."[/QUOTE]
Flying is a...
Forum: AotV Customs July 21st, 2020, 05:34 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I would say no, the Ozuul player already tried to move that figure. I don't think "one at a time" implies that you keep circling back on a figure to check if you can still move it--to me it implies...
Forum: AotV Customs June 28th, 2020, 05:26 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Done (which I thought I already had).

I still need to wok up some updated playtesting cards...
Forum: AotV Customs June 28th, 2020, 04:38 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Calling the Falling Damage vote and leaving it in the power in the OP.

Thanks for the test! That's a pretty solid result.
Forum: AotV Customs June 14th, 2020, 02:11 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

@All Your Pie hasn't voted yet, but it looks like we're including falling damage for now. Let's make sure we test with the Pillars and/or other large terrain features to see if it breaks anything.
Forum: AotV Customs June 5th, 2020, 05:26 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Sounds like we might want to take a vote on including falling damage here or not? If Dienekes doesn't cause falling damage, and Ozuul spells out that it does, then that could actually be a good way...
Forum: AotV Customs May 20th, 2020, 09:03 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

GRAVITY PULL
After moving and before attacking, Ozuul may use Gravity Pull. One at a time, in the order that you choose, each non-adjacent small or medium figure within 2 clear sight spaces of Ozuul...
Forum: AotV Customs May 18th, 2020, 08:28 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I prefer there being nuance to how you have to play him, rather than nuance in how his powers play.

What about Force Orb then?
Forum: AotV Customs May 17th, 2020, 04:55 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Having to strategize around pulling your own units is a major draw of this design for me. Selective gravity is not. If you're going the selective gravity route, then why wouldn't Vortex only hit...
Forum: AotV Customs May 13th, 2020, 09:24 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

It's supposed to be all-or-nothing, though. He's so massive and his pull is either on or off. It's not something finely tuned and targeted. Plus, that would eliminate the need to be careful with your...
Forum: AotV Customs May 9th, 2020, 03:38 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Works for me with the addition that falling damage may apply.

EDIT: Added to the OP:

GRAVITY PULL
After moving and before attacking, Ozuul may use Gravity Pull. One at a time, choose a...
Forum: AotV Customs March 31st, 2020, 04:02 PM
Replies: 325
Views: 23,710
Posted By NecroBlade
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

There you go, Pumpkin_King, Floyd wrote the bio for you on this one. :rofl:
Showing results 1 to 25 of 70

 

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