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Forum: Maps & Scenarios March 23rd, 2009, 12:01 PM
Replies: 1,659
Views: 233,287
Posted By Hedge Knight
Re: Dr. Weirdscaper's Operation: Cold-Front (Page 104)

The heroscape Gods smiled on me this weekend--I was at Dragon's Lair on Saturday, just as Operation Cold-Front was being completed. And I got to meet Dr. Weirdscaper!

I should say that I'm not a...
Forum: Maps & Scenarios November 7th, 2008, 09:58 AM
Replies: 695
Views: 72,478
Posted By Hedge Knight
Re: Dignan's Maps - 10/29 - New Maps!

I got a chance to play on both Striking Distance and Can't see the Jungle last night. They are both fantastic!

There are lots of little design brilliancies here, and the terrain use is simply...
Forum: HeroScape General Discussion May 28th, 2008, 11:38 AM
Replies: 62
Views: 2,986
Posted By Hedge Knight
Re: Embrace the Reality

Well said Finrod!

There was an absolute blizzard of speculation when the wave 7 units were announced, and the Books were put up before anyone had the figures. Then you had about 10 pages of...
Forum: Maps & Scenarios May 2nd, 2008, 11:04 AM
Replies: 403
Views: 61,776
Posted By Hedge Knight
Re: Ch1can0´s Custom Maps - for 2 MS - New Map: Kingsbridge

Ch1cano,

I got a chance to play on Tr3 last night with some friends. We each had a 500 pt army, and we had an absolute blast! :thumbsup:

The map is beautiful to look at and pleasurable to...
Forum: Maps & Scenarios September 6th, 2007, 03:39 PM
Replies: 101
Views: 16,653
Posted By Hedge Knight
Yay! A new map from the man himself! UPC...

Yay! A new map from the man himself!

UPC this looks really good. From first glance, the red starting zone is closer to the road and has an unblocked LOS down the central length of road. I guess...
Forum: Official Rules & FAQ's August 22nd, 2007, 01:45 PM
Replies: 33
Views: 2,413
Posted By Hedge Knight
This "gaming the dice" stuff is way too basic for...

This "gaming the dice" stuff is way too basic for me.

What I do is I pretend to call up a friend and have him come over, then I imagine that we build a map and draft armies--I even handicap myself...
Forum: HeroScape General Discussion August 3rd, 2007, 11:40 AM
Replies: 23
Views: 2,563
Posted By Hedge Knight
My only problem with this idea is that...the...

My only problem with this idea is that...the rules are written for 8-12 year olds, and the master rules only fill 10 pages. If that's not already a bare-bones, "for dummies" version, then I don't...
Forum: Official Rules & FAQ's August 2nd, 2007, 10:20 AM
Replies: 29
Views: 2,718
Posted By Hedge Knight
This is definitely the heart of the "problem." ...

This is definitely the heart of the "problem." The people who most need these kinds of resources are the people least likely to use them.

I've seen it happen plenty of times here--helpful links...
Forum: Maps & Scenarios August 2nd, 2007, 08:35 AM
Replies: 10
Views: 1,577
Posted By Hedge Knight
This thread is generally a place where people...

This thread is generally a place where people OFFER their own maps, and seek feedback, etc.

Occasionally people ask for maps, and generally the response is "look around or make one yourself," but...
Forum: Official Rules & FAQ's August 1st, 2007, 02:56 PM
Replies: 29
Views: 2,718
Posted By Hedge Knight
Aldin, you make several very good points. Heck,...

Aldin, you make several very good points. Heck, I am scarcely more than a newbie myself, so I don't guess I have much room to talk.

That said, I haven't seen a blanket bashing of new people,...
Forum: HeroScape General Discussion July 31st, 2007, 01:37 PM
Replies: 114
Views: 8,433
Posted By Hedge Knight
I was showing the game to a buddy, and in the...

I was showing the game to a buddy, and in the middle of it he said "this is like Quake...chess."

Quake Chess! I thought it was awesome.
Forum: Official Rules & FAQ's July 25th, 2007, 11:10 AM
Replies: 48
Views: 4,027
Posted By Hedge Knight
I don't know how to quote two separate posters,...

I don't know how to quote two separate posters, but thanks both to ASmiles and Eclipse for clearing this up. A bare reading of the rules does say all this, I guess I imagined the phrase "without...
Forum: Official Rules & FAQ's July 25th, 2007, 09:16 AM
Replies: 48
Views: 4,027
Posted By Hedge Knight
I think the key difference is between the...

I think the key difference is between the concepts of "fit" and "end a figure's move." You don't have to be able to legally STOP on a space in order to "fit" on it. That's my take anyway.

Here...
Forum: Maps & Scenarios July 25th, 2007, 08:21 AM
Replies: 4
Views: 705
Posted By Hedge Knight
Darkeye, I think there are a couple of steps...

Darkeye, I think there are a couple of steps you're missing.

Check out this thread about Landscape (which is in the 'Software' section of the forums), and pay special attention to the part about...
Forum: Maps & Scenarios June 13th, 2007, 04:43 PM
Replies: 39
Views: 4,515
Posted By Hedge Knight
Nice work Necroblade! I really like your...

Nice work Necroblade! I really like your style/aestetic sense. Great use of glyphs.

Cliff Road is especially natural looking, which is what I like. And from the looks of it it would break up...
Forum: HeroScape General Discussion June 13th, 2007, 01:58 PM
Replies: 83
Views: 11,797
Posted By Hedge Knight
Yeah, with respect Morgost, you are free to close...

Yeah, with respect Morgost, you are free to close your browser window and just play the game.

Back on topic, I've read a lot here about the complexity of HS, and the artfulness, but less about the...
Forum: Official Units April 28th, 2007, 12:30 AM
Replies: 54
Views: 36,162
Posted By Hedge Knight
Charos is sturdy and mobile, and a great answer...

Charos is sturdy and mobile, and a great answer to that timeless question, “what do I do about Q9?” Take maximum advantage of Counterstrike by engaging quickly, bludgeoning your opponent’s heavy...
Forum: Heroscape Strategy Articles April 27th, 2007, 02:24 PM
Replies: 67
Views: 7,535
Posted By Hedge Knight
Matthias, Luck can sometimes decide the game,...

Matthias,
Luck can sometimes decide the game, no doubt, and some of that obviously happened to you. But there are a few principles that your re-cap suggested to me that I'll mention. I should say...
Forum: HeroScape General Discussion April 27th, 2007, 12:35 PM
Replies: 14
Views: 1,732
Posted By Hedge Knight
On using Glyphs...

Hey all,

In a discussion about the glyph of Kelda in the official rules section, people started talking about their use of glyphs in general. I wanted to give that conversation a better home...
Forum: HeroScape General Discussion April 27th, 2007, 11:54 AM
Replies: 6
Views: 740
Posted By Hedge Knight
Yay, Siran! I've been looking forward to Chapter...

Yay, Siran! I've been looking forward to Chapter 3, and you really delivered. I agree with the Rev that you've got the tone right, and as always your analysis is wonderful.

I wonder if in...
Forum: Official Rules & FAQ's April 18th, 2007, 01:02 PM
Replies: 150
Views: 9,102
Posted By Hedge Knight
Re: Can Brunak Move Into An Adjacent But Occupied Space?

So Brunak starts out adjacent to NGS, and only wants his total move to be 1 space (the space that NGS is on, which is adjacent)? He then wants to place NGS next to him on some other space? Is that...
Forum: Official Rules & FAQ's April 18th, 2007, 08:43 AM
Replies: 19
Views: 1,429
Posted By Hedge Knight
Re: Thanks

But whipping out the book can be a good thing. It converts the argument from "I'm right!" "No, I'm right!" into a simple matter of what it says in the book.

Disagreement about what the wording...
Forum: Official Units April 17th, 2007, 12:46 PM
Replies: 53
Views: 3,694
Posted By Hedge Knight
Manger, my first blush response is "you've...

Manger, my first blush response is "you've already changed the rules to make them common, so why care what the guys in the "official units" forum think?"

Not trying to be rude at all, but I think...
Forum: Competitive Armies Discussion April 13th, 2007, 12:49 PM
Replies: 5
Views: 1,058
Posted By Hedge Knight
Yeah with just two ranged units, even your double...

Yeah with just two ranged units, even your double attack means just 4 attacks with 2 order markers. Contrast that with 2 squads of Minutemen--you'd get twice the attacks for the same order markers...
Forum: Official Units April 12th, 2007, 09:04 AM
Replies: 35
Views: 2,552
Posted By Hedge Knight
...darn. Now that you say it, it's obvious....

...darn. Now that you say it, it's obvious. :duh:

I am guilty of spreading this fallacy. Thanks though for saying that even smart people can beleive this. That makes me feel a little better....
Showing results 1 to 25 of 84

 

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