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Forum: Custom Units & Army Cards Yesterday, 08:48 PM
Replies: 3,935
Views: 219,794
Posted By Astroking112
Re: The Pre-SoV Workshop

Yeah, I'm leaning towards keeping the Awakened Terror exclusion to just Samurai. There are other traits that could thematically be excluded, but Samurai is the only one necessary to add the TSA to...
Forum: AotV Customs Yesterday, 08:38 PM
Replies: 13
Views: 301
Posted By Astroking112
Re: [Pod 0] Glyph of Healing - Design

I like that suggestion. It's definitely more powerful in team games, but many conventional armies won't get a lot of value out of the glyph in 1v1 formats anyway.
Forum: AotV Customs Yesterday, 08:36 PM
Replies: 9
Views: 863
Posted By Astroking112
Re: AotV Books of Index and Status Reports

Pyria (https://www.heroscapers.com/community/showthread.php?t=55874) has moved to Testing.
Forum: C3V and SoV Customs Yesterday, 11:50 AM
Replies: 6,729
Views: 895,098
Posted By Astroking112
Re: Soldiers of Valhalla - nominations and discussion

Rujin (https://www.heroscapers.com/community/showthread.php?p=2187237#post2187237) by Sir Heroscape

Someone’s Rujin for a bruisin’. Can this swamp troll ambush Valhalla, or will he be found out...
Forum: Custom Units & Army Cards December 9th, 2019, 08:39 PM
Replies: 3,935
Views: 219,794
Posted By Astroking112
Re: The Pre-SoV Workshop

In terms of theme, I think that it's hard to tell where to draw the line (Fearless personalities, Constructs and Undead, and probably more make sense to be excluded). I'd like to keep it simple and...
Forum: AotV Customs December 9th, 2019, 08:33 PM
Replies: 13
Views: 301
Posted By Astroking112
Re: [Pod 0] Glyph of Healing - Design

Here's an attempt at hashing out the wording by copying from Recall:


I'll go ahead and put this in the OP, but feel free to point out any flaws with this wording or improvements. I left it open...
Forum: Custom Units & Army Cards December 9th, 2019, 04:15 PM
Replies: 3,935
Views: 219,794
Posted By Astroking112
Re: The Pre-SoV Workshop

Any specific reason for this? I'm not opposed to it in principle, but undead often have revival mechanics that could get a bit frustrating if they combo well with an attack reduction.



My...
Forum: AotV Customs December 8th, 2019, 05:11 PM
Replies: 108
Views: 3,436
Posted By Astroking112
Re: [Pod 0] Pillar of Hár (Crypolith) - Design

My concern with going with "single-spaced" over small/medium is primarily whether stuff like Moltenclaw or VC figures not originally designed for HeroScape bases will be balanced on the pillars....
Forum: AotV Customs December 8th, 2019, 05:07 PM
Replies: 185
Views: 5,986
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Hmm. I think that Ozuul grabbing just one figure doesn't have the same oomph for the big bad of the set, especially if he still has the Special Attack that relies on him engaging multiple figures.
...
Forum: AotV Customs December 8th, 2019, 04:51 PM
Replies: 220
Views: 6,942
Posted By Astroking112
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing

I like this a lot more if we want to keep this direction. If they have 4 defense, they'll generally be able to take a few hits anyway, and it feels more approachable than getting into the targeting...
Forum: Custom Units & Army Cards December 8th, 2019, 04:44 PM
Replies: 3,935
Views: 219,794
Posted By Astroking112
Re: The Pre-SoV Workshop

I'm looking for some feedback on these revisions for Masha Shingai.

https://i.imgur.com/EpCFGeP.jpg

There are only two changes from his submission:
Awakened Terror affects all Squads, but...
Forum: AotV Customs December 3rd, 2019, 10:12 PM
Replies: 185
Views: 5,986
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I believe that we were also talking about this update to Gravity Crush:


The new Gravity Pull seems like it will be very daunting for a new player to me.
Forum: AotV Customs December 3rd, 2019, 10:06 PM
Replies: 13
Views: 301
Posted By Astroking112
Re: [Pod 0] Glyph of Healing - Design

It's sounding like the "heal 1 from every Hero" temporary glyph has the most traction here, but I'd like to hold off on adding a specific direction to the OP until the rest of the pod chimes in.
...
Forum: AotV Customs December 3rd, 2019, 10:04 PM
Replies: 220
Views: 6,942
Posted By Astroking112
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing

I could see us continuing forward with Blink being a ranged Shift trigger, but if we're brainstorming a bigger change then I think that moving back to Design would be prudent.

Personally, I lean...
Forum: AotV Customs December 1st, 2019, 04:14 PM
Replies: 13
Views: 301
Posted By Astroking112
Re: [Pod 0] Glyph of Healing - Design

I agree that putting it on every OM wouldn't feel very good. Not only does it primarily boost certain figures like Q9, but it also provides very little benefit to most bonding armies of any kind if...
Forum: AotV Customs December 1st, 2019, 01:45 AM
Replies: 220
Views: 6,942
Posted By Astroking112
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing

I'm inclined to agree with All Your Pie. Stealth Dodge feels a bit nicer than Evasive here if we want to go that route.

I think that if we want to keep this current direction, we should go with...
Forum: Custom Units & Army Cards November 28th, 2019, 01:11 AM
Replies: 3,935
Views: 219,794
Posted By Astroking112
Re: The Pre-SoV Workshop

Both designs look much improved to me.

Rania might be a bit underpriced as a bonding hero with 4 to 7 attack, but testing should give you a better idea of whether that needs to be nerfed or not....
Forum: Custom Units & Army Cards November 27th, 2019, 12:47 AM
Replies: 3,935
Views: 219,794
Posted By Astroking112
Re: The Pre-SoV Workshop

This looks like a solid direction to me and I love the sculpt here. Are there any denial issues with placing some taller figures like the Kyrie in front of him? It looked like the shields lean out...
Forum: AotV Customs November 24th, 2019, 04:32 PM
Replies: 108
Views: 3,436
Posted By Astroking112
Re: [Pod 0] Pillar of Hár (Crypolith) - Design

I won't have the box with me again until next week, but trying to perch Nilfheim or Jotun on top of the Pillars of Hár just sounds like a trainwreck waiting to happen. Even if the physical balance is...
Forum: AotV Customs November 24th, 2019, 04:25 PM
Replies: 220
Views: 6,942
Posted By Astroking112
Re: [Pod 0] Velnesh Alphas (Leyline Phantoms) - Editing

I think that allowing the before or after movement distinguishes them from some designs like the Ninjas of the Northern Wind. If Shift only works before moving, then it essentially becomes a limited...
Forum: AotV Customs November 24th, 2019, 01:58 AM
Replies: 108
Views: 3,436
Posted By Astroking112
Re: [Pod 0] Pillar of Hár (Crypolith) - Design

Agreed. I think that allowing double-spaced figures to stand on the pillars would be a big mess and something that we should absolutely avoid. I'd add a caveat (either in the rulebook or on the card...
Forum: AotV Customs November 23rd, 2019, 04:26 PM
Replies: 227
Views: 7,080
Posted By Astroking112
Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Testing

I did consider what it would feel like while playing the game, but I'd like to see more games (especially some conventional ones) before worrying about him falling flat in one of the games here. I'm...
Forum: AotV Customs November 23rd, 2019, 03:38 AM
Replies: 48
Views: 1,594
Posted By Astroking112
Re: [Pod 0] Glyph of Knowledge - Testing

While I was doing one set of 3-player games in a drafting event (https://www.heroscapers.com/community/showpost.php?p=2335150&postcount=218) I hosted yesterday, another group was running a different...
Forum: AotV Customs November 23rd, 2019, 03:25 AM
Replies: 227
Views: 7,080
Posted By Astroking112
Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Testing

Played on the same map
Objective: Kill the Player to Your Left
400 Points
No Glyphs

Astro: Masha Shingai (https://www.heroscapers.com/community/showpost.php?p=2246715&postcount=207), Kozuke...
Forum: AotV Customs November 23rd, 2019, 03:15 AM
Replies: 227
Views: 7,080
Posted By Astroking112
Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Testing

Managed to get some people over for some silly fun in a 3-player drafting event. I created two different pools of 100-point standalone-ish units to make the decision process easier for some new...
Showing results 1 to 25 of 1792

 

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