Forum: HeroScape News
January 12th, 2012, 06:55 PM
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Replies: 7
Views: 2,626
Re: Insight into why Heroscape was dropped
They could also keep it just to pillage for other games. Am I remembering right that there is a patent on the way that the terrain interlocks? They could avoid selling off the game not so that they...
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Forum: HeroScape General Discussion
January 10th, 2012, 01:47 PM
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Replies: 57
Views: 7,080
Re: How much could a HeroScape revival change?
I wouldn't buy any new stuff unless all my old figures and terrain pieces were 100% compatible. I've invested so much into the old stuff that starting over is really not acceptable. Unfortunately, I...
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Forum: HeroScape News
January 10th, 2012, 01:06 PM
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Replies: 7
Views: 2,626
Insight into why Heroscape was dropped
Hi everyone. There have been some articles by insiders about the history of Hasbro and Wizards of the Coast from the perspective about Dungeons and Dragons. While most of it isn't relevant to...
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Forum: HeroScape General Discussion
January 8th, 2012, 02:20 AM
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Replies: 1,266
Views: 85,655
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Forum: HeroScape General Discussion
January 8th, 2012, 02:13 AM
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Replies: 321
Views: 24,912
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Forum: HeroScape General Discussion
August 11th, 2011, 07:04 PM
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Replies: 71
Views: 5,999
Re: Why Hasbro is missing the boat...
It's not just about turning a profit, it's about turning enough of a profit. So, if they make $10,000 net reprinting wave 4 maybe it's not even worth the effort. Furthermore, it doesn't drive sales...
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Forum: HeroScape News
August 11th, 2011, 06:48 PM
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Replies: 62
Views: 10,261
Re: WOtC has a new skirmish game comming out 2012
It will not be hex terrain. D&D works on a square grid and these are definitely going to be made for D&D. D&D stuff also tends to have terrain in large chunks - so it will probably be more like...
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Forum: HeroScape General Discussion
December 20th, 2010, 01:09 PM
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Replies: 31
Views: 3,450
Re: Questioning myself.
I can't agree with that once you bring games like Universalis, Heroquest, Dogs in the Vineyard, Riddle of Steel, etc. into the discussion.
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Forum: HeroScape General Discussion
December 18th, 2010, 04:24 PM
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Replies: 31
Views: 3,450
Re: Questioning myself.
I think the latest essentials revision of 4th edition is better than the original, though some people disagree. The main problem with 4th edition is that battles take a very, very, very, very long...
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Forum: HeroScape General Discussion
December 17th, 2010, 06:19 PM
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Replies: 1,266
Views: 85,655
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Forum: HeroScape General Discussion
December 8th, 2010, 01:43 PM
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Replies: 27
Views: 5,688
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Forum: HeroScape General Discussion
December 3rd, 2010, 12:20 PM
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Replies: 29
Views: 3,057
Re: Heroscape is #2!
I haven't watched the podcast but my guess is that there are these:
http://www.kashi.com/product_family/kashi_mighty_bites
My kids love Mighty Bites.
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Forum: HeroScape News
November 30th, 2010, 05:20 PM
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Replies: 22
Views: 3,077
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Forum: Scapers Online
November 29th, 2010, 12:11 PM
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Replies: 99
Views: 6,980
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Forum: HeroScape General Discussion
November 26th, 2010, 12:23 PM
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Replies: 31
Views: 6,683
Re: Speeding up Massive 'Scape
I'm not sure I like the idea of all units moving without attacking once the battle has already been joined. I could see a rule like this helping out in an interesting way:
POSITIONING PHASE
...
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Forum: Official Units
November 16th, 2010, 12:41 PM
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Replies: 63
Views: 8,401
Re: List of Holes Remaining in Unit Design
Thanks for the thoughts. I agree with a lot of your points and like your ideas. Why do you disagree with the idea behind the "units that need a boost" part of the list?
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Forum: Official Units
November 11th, 2010, 06:20 PM
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Replies: 63
Views: 8,401
Re: List of Holes Remaining in Unit Design
I agree with you too R˙chean. The idea here isn't really to suggest that anyone should fill out all of these holes, and I'm certainly not going to try myself! I'm trying to stay neutral on whether or...
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Forum: Official Units
November 11th, 2010, 04:25 PM
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Replies: 63
Views: 8,401
Re: List of Holes Remaining in Unit Design
Okay it's added. :-) Let me know if my wording needs to be changed in some way. I'm trying to keep things open ended.
As regards Valkrill - I'm not assuming any changes to how things are. I'm...
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Forum: Official Units
November 11th, 2010, 03:26 PM
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Replies: 63
Views: 8,401
Re: List of Holes Remaining in Unit Design
Original post updated with new suggestions. Let me know if I missed something. I'm intending this list to be purely mechanical holes rather than storyline holes, so the missing 9th wizard or Veldoris...
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Forum: HeroScape News
November 10th, 2010, 12:42 PM
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Replies: 556
Views: 51,657
Re: Cheer Up Heroscapers!~NEWS FLASH!
But to be fair, FFG also put out an Upgrade Kit to allow the older version (4th edition) to work with their expansions (4th Edition revised).[/QUOTE]
It also costs $22, which turns a $25 expansion...
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Forum: HeroScape News
November 9th, 2010, 08:19 PM
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Replies: 556
Views: 51,657
Re: Cheer Up Heroscapers!~NEWS FLASH!
It sounds like if a new company got a hold of it they might release a new version or a different game with the same spirit. If this made all of the old figures obsolete I'm not sure I'd want to...
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Forum: Official Units
November 5th, 2010, 04:16 PM
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Replies: 63
Views: 8,401
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Forum: HeroScape General Discussion
November 5th, 2010, 01:59 PM
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Replies: 1,092
Views: 166,793
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Forum: Official Units
November 5th, 2010, 01:52 PM
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Replies: 63
Views: 8,401
List of Holes Remaining in Unit Design
I really like the reference thread Majora has put together for unreleased classics (http://www.heroscapers.com/community/showthread.php?t=30212). I would like to make a similar list of loose ends...
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Forum: HeroScape General Discussion
November 4th, 2010, 02:10 PM
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Replies: 11
Views: 1,384
Custom Unit Aggregators
There is some cool talk going on regarding having the C3G folks move on with creating Heroscape customs to keep the game alive: http://www.heroscapers.com/community/showthread.php?t=33277
I think...
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