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Forum: Maps & Scenarios January 12th, 2012, 11:17 PM
Replies: 35
Views: 36,272
Posted By mad_wookiee
Forum: Maps & Scenarios January 12th, 2012, 09:45 PM
Replies: 35
Views: 36,272
Posted By mad_wookiee
Re: Cartographer's Toolbox - Creating Competitive Heroscape

Well, I obliterated my goal of two months, but now that the one-two punch of Mechanicon followed by the holidays is past me, I've been trying to make more time to write. Look for something in the...
Forum: Maps & Scenarios October 8th, 2011, 10:25 AM
Replies: 35
Views: 36,272
Posted By mad_wookiee
Re: Tell the Tale

Agreed about the dungeon terrain - it really works well with almost any set. The only exception that I'd make is the Marvel set - those two sets together really need something in addition to prevent...
Forum: Maps & Scenarios October 5th, 2011, 04:11 PM
Replies: 35
Views: 36,272
Posted By mad_wookiee
Tell the Tale

Different people play games for different reasons. When I'm gaming, I'm looking for a few things out of the experience: I want to be challenged intellectually; I want to pit my strategy and tactics...
Forum: Maps & Scenarios September 5th, 2011, 06:27 PM
Replies: 35
Views: 36,272
Posted By mad_wookiee
Re: Cartographer's Toolbox - Creating Competitive Heroscape

I was just thinking about finishing the next post in this series - that's a pretty good incentive, I'd say. ;)
Forum: Maps & Scenarios July 27th, 2011, 12:03 AM
Replies: 35
Views: 36,272
Posted By mad_wookiee
Re: Cartographer's Toolbox - Creating Competitive Heroscape

Yeah, scenarios are sort of their own beast, although I suppose there's a fine line between scenarios and tournament formats like Monster Mash. I think any time you introduce new rules or abilities...
Forum: Maps & Scenarios July 25th, 2011, 02:26 PM
Replies: 35
Views: 36,272
Posted By mad_wookiee
Build the Foundation

Thus far in this series, we’ve discussed the use of terrain, the importance of pathing, and the creation of objectives. I consider those three elements to be the core of a viable map – fail in those,...
Forum: Maps & Scenarios July 24th, 2011, 01:15 AM
Replies: 35
Views: 36,272
Posted By mad_wookiee
Set the Goal

Previously, we’ve talked about the function of terrain, and we’ve talked about the importance of using the terrain to create effective pathing. But all of that means squat unless you’re sending the...
Forum: Maps & Scenarios July 24th, 2011, 01:09 AM
Replies: 35
Views: 36,272
Posted By mad_wookiee
Walk the Path

Previously I discussed the use of terrain as accelerators and decelerators on a map. Knowing how each type of terrain functions is important to designing a great map – but knowing how to put them...
Forum: Maps & Scenarios July 24th, 2011, 01:01 AM
Replies: 35
Views: 36,272
Posted By mad_wookiee
Know the Terrain

I’m going to start with a few thoughts about the terrain in ‘scape. For many of us, the terrain is what drew us into the game in the first place – I mean, who wouldn’t take a second look at a game...
Forum: Maps & Scenarios July 24th, 2011, 12:56 AM
Replies: 35
Views: 36,272
Posted By mad_wookiee
Cartographer's Toolbox - Creating Competitive Heroscape Maps

I've been running a series of posts on my blog that I’m calling the Cartographers’ Toolbox. I've decided to crosspost them here so that the broader community can benefit, since the links tend to get...
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