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Forum: Maps & Scenarios March 17th, 2024, 07:13 PM
Replies: 3
Views: 67
Posted By AStickInTheMud
Re: AStickInTheMud's Map Thread

You know, those were actually some of the last thing I was tinkering with on the map (and that 1hex glacier is actually on level 1). My intentions were that the glaciers act as LOS bockers for ranged...
Forum: Official Units March 17th, 2024, 01:39 PM
Replies: 21
Views: 620
Posted By AStickInTheMud
Re: The Book of Shiori (AoA)

While this is certainly true mechanically, I'm not sure there should be one, thematically. The trope of ninjas is usually one of two things: the unseen master of their craft, or an extremely isolated...
Forum: Maps & Scenarios March 17th, 2024, 11:32 AM
Replies: 3
Views: 67
Posted By AStickInTheMud
AStickInTheMud's Map Thread

Hello All,

With new Heroscape coming out soon, I figured I might as well throw my hat in the ring as a cartographer as well.


For now, I have one map to share, with more being tinkered on.
I...
Forum: HeroScape News March 15th, 2024, 09:49 PM
Replies: 856
Views: 20,990
Posted By AStickInTheMud
Re: HeroScape is coming back!

Titles in the names of units us absolutely a common thing, and while the specific format of "[Name], the [Adjective] [Noun]" may be a bit overused, it's not without good reason. It allows for a bit...
Forum: Custom Units & Army Cards November 21st, 2022, 12:05 PM
Replies: 585
Views: 45,381
Posted By AStickInTheMud
Re: Green Wyrmling discussion and playtesting

If an outsider's perspective is welcome, why not restrict the amount of times the counterstrike ability can happen? Use markers on the card or add a "this power can only be used once each...
Forum: News & Discussion November 18th, 2022, 01:42 PM
Replies: 141
Views: 14,607
Posted By AStickInTheMud
Re: AoA:Vanguard Campaign Postmortem

I always thought a good idea would have been to include 1copy of a common squad/uncommon hero per faction in the base set and let backers add on more copies. These copies would also be included with...
Forum: Custom Units & Army Cards November 14th, 2022, 10:27 PM
Replies: 10
Views: 1,743
Posted By AStickInTheMud
Re: AStickInTheMud's Customs

I agree with the bonding being restricted to the decayed units. Best case there is still reanimating your cyprien, but now instead of getting 2 cypriens worth of health to burn through you only need...
Forum: Custom Units & Army Cards November 14th, 2022, 11:24 AM
Replies: 10
Views: 1,743
Posted By AStickInTheMud
Re: AStickInTheMud's Customs

I would say the latter is more healthy for game balance. Chaining bonding abilities seems a bit too strong, so I'll probably change the class there to avoid the Romans interaction.

The idea was...
Forum: News & Discussion November 2nd, 2022, 01:59 PM
Replies: 1,262
Views: 85,515
Posted By AStickInTheMud
Re: Age of Annihilation - Backer Trend and Discussion

Having never played with uncommon heroes, only the multi life squads from AotP, the small cubes were useful, but fairly cumbersome. The proposed small wound markers that clip(?) onto the bases would...
Forum: Custom Units & Army Cards October 31st, 2022, 07:38 PM
Replies: 10
Views: 1,743
Posted By AStickInTheMud
Re: AStickInTheMud's Customs

Cyprien's kills are not intended to reanimate undead. Only figures that are destroyed "this turn" (the vanguard's turn) can be reanimated, so unless somehow it gets a double attack, only 1 per...
Forum: Custom Units & Army Cards October 31st, 2022, 03:41 PM
Replies: 10
Views: 1,743
Posted By AStickInTheMud
Re: AStickInTheMud's Customs

I actually didn't intend on the illusion abilities to be used on enemy figures, I just forgot the "you own" restriction lol. Now that you mention it though, I do actually like this utility a lot.
...
Forum: Custom Units & Army Cards October 30th, 2022, 10:02 PM
Replies: 10
Views: 1,743
Posted By AStickInTheMud
Re: AStickInTheMud's Customs

Back again (after too long) with some more customs, and some minor edits to Arlinn Kord, Blazing Firecats, Kessig Rangers, Leyline Phantoms, Liliana Vess

New Units:

Jace Beleren, Illusionist:
...
Forum: Custom Units & Army Cards October 24th, 2022, 12:45 PM
Replies: 18
Views: 633
Posted By AStickInTheMud
Re: Vanilla Units: What would YOU cost them at?

It would be a good start, yeah, but I think a lot of the time the abilities encompass a lot of the point value of a unit, and then the stats follow.

As an example, think about Raelin's defensive...
Forum: News & Discussion October 18th, 2022, 07:59 PM
Replies: 3,112
Views: 263,775
Posted By AStickInTheMud
Re: Heroscape 2nd Edition is here!

Destructible Object.[/QUOTE]

Give me an UNdead horse. Me-Burq-Sa dies but his mount lives on (as a meme)
Forum: News & Discussion October 18th, 2022, 05:27 PM
Replies: 3,112
Views: 263,775
Posted By AStickInTheMud
Re: Heroscape 2nd Edition is here!

When we looked at large successfully crowdfunded campaigns, we were shocked that 70%+ backers were all-in backers. We are talking all-in packages of $600-$1000 and higher. Our expectation was that...
Forum: News & Discussion October 18th, 2022, 05:11 PM
Replies: 3,112
Views: 263,775
Posted By AStickInTheMud
Re: Heroscape 2nd Edition is here!

When we looked at large successfully crowdfunded campaigns, we were shocked that 70%+ backers were all-in backers. We are talking all-in packages of $600-$1000 and higher. Our expectation was that...
Forum: Custom Units & Army Cards October 14th, 2022, 04:53 PM
Replies: 18
Views: 633
Posted By AStickInTheMud
Re: Vanilla Units: What would YOU cost them at?

I would say so, yeah. Ranged vs melee is always going to be a little hard to judge since they play different roles in battle usually
Forum: Custom Units & Army Cards October 14th, 2022, 02:35 PM
Replies: 18
Views: 633
Posted By AStickInTheMud
Re: Vanilla Units: What would YOU cost them at?

I'm not sure those ranged stats are actually worth the 30 points though. For a similar ranged figure, look at Guilty McCreech, generally regarded as an average filler unit. The main differences here...
Forum: Custom Units & Army Cards October 14th, 2022, 10:02 AM
Replies: 18
Views: 633
Posted By AStickInTheMud
Re: Vanilla Units: What would YOU cost them at?

I agree. While vanilla units could be a great source of consistency for a competitive player, I think the game is more intersting, and more fun, with tradeoffs in army composition.

After all, I...
Forum: Custom Units & Army Cards October 13th, 2022, 09:34 PM
Replies: 18
Views: 633
Posted By AStickInTheMud
Re: Vanilla Units: What would YOU cost them at?

The point delta is neat, but not really the thought experiment I wanted to bring up here. It does give a bit of insight into how certain units seem to perform in any given competitive game though.
...
Forum: Custom Units & Army Cards October 13th, 2022, 06:19 PM
Replies: 18
Views: 633
Posted By AStickInTheMud
Vanilla Units: What would YOU cost them at?

A "Vanilla" unit is a term from MtG that describes a creature wihtout any abilities, only stats.

Since every Heroscape unit has some form of ability, whether useful or not, I thought it would be a...
Forum: Custom Units & Army Cards September 9th, 2018, 08:25 PM
Replies: 10
Views: 1,743
Posted By AStickInTheMud
AStickInTheMud's Customs

EDIT 10/30/2022:
Back again (after too long) with some more customs, and some minor edits to Arlinn Kord, Blazing Firecats, Kessig Rangers, Leyline Phantoms, Liliana Vess

New Units:

Jace...
Showing results 1 to 22 of 22

 

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