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Forum: Custom Terrain & Obstacles January 26th, 2011, 11:09 AM
Replies: 112
Views: 16,361
Posted By supergen777
Re: Betawolf's Underwater Terrain

Does anyone like or dislike my suggestion of Shallow Water and Deep Water rules?
Forum: Custom Terrain & Obstacles January 26th, 2011, 10:42 AM
Replies: 112
Views: 16,361
Posted By supergen777
Re: Betawolf's Underwater Terrain

I agree with Antimatter that the rules should be simply and easy to pick and play. I believe one of Heroscape's greatest qualities is its simplicity vs. other miniatures games. I also like the the...
Forum: Custom Units & Army Cards December 22nd, 2010, 11:38 AM
Replies: 15
Views: 5,345
Posted By supergen777
Exclamation Re: Selene The Death Dealer an Underworld Movie Custom

I updated my Selene Card today please have a look.:D
Forum: Competitive Armies Discussion November 20th, 2010, 06:11 PM
Replies: 4,661
Views: 937,310
Posted By supergen777
Re: Heroscape Power Rankings (D2 and D3 discussed)

Does anyone know that when you pair Deathwalker 7000 with Torin and Deathwalker 7000 is attacked all excess shields beyond the the first shield would be unblockable hits. This is according the latest...
Forum: Maps & Scenarios November 11th, 2010, 01:40 PM
Replies: 1
Views: 1,083
Posted By supergen777
Lightbulb Treasure Glyph Trap Ideas

The Battle for the Underdark master set introduced us to Treasure Glyphs. Here's the thing though, you are supposed to have a Treasure Glyph Trap, on a battlefield that uses them. The rules don't...
Forum: Official Rules & FAQ's June 23rd, 2010, 11:38 AM
Replies: 8
Views: 1,345
Posted By supergen777
Re: Rules question about Isamu's Vanish

If he can't end somewhere not adjacent to an enemy figure, Vanish cannot activate.[/QUOTE]

Thanx for answering my question I had to settle a dispute with my girlfriend. I should have remembered...
Forum: Official Rules & FAQ's June 23rd, 2010, 11:18 AM
Replies: 8
Views: 1,345
Posted By supergen777
Re: Rules question about Isamu's Vanish

I have a rules question about Isamu. If you denied Isamu anywhere to Vanish to without ending adjacent to one my figures including the space in which he currently resides on, could he still Vanish as...
Forum: Official Rules & FAQ's April 25th, 2010, 11:18 AM
Replies: 11
Views: 1,258
Posted By supergen777
Question When are Victory Conditions Checked?

I was playing a Capture the Flag scenario with a friend and I was using Sir Hawthorne and he betrayed me. After Sir Hawthorne killed all my units and as soon as he reached the designated victory...
Forum: Heroscape Strategy Articles April 20th, 2010, 07:16 PM
Replies: 28
Views: 3,485
Posted By supergen777
Re: Q9 Strategy

Krug is probably the best Q9 counter. He gets stronger with every wound Q9 deals. Once Krug gets engaged to Q9 it's bye bye Quigley! Mua Ha Ha!:twisted:
Forum: Custom Units & Army Cards April 15th, 2010, 05:24 PM
Replies: 25
Views: 4,819
Posted By supergen777
Re: Roderick2012 Customs

Hey Roderick2012 I had an idea for some customs for ya seeing all video game characters you have. How about customs from the Sonic the Hedgehog universe like maybe, Sonic, Knuckles, Shadow, and Metal...
Forum: Software April 13th, 2010, 10:45 AM
Replies: 6
Views: 1,646
Posted By supergen777
Re: VirtualScape Map CD

Yeah that's kinda what I was thinking of. Making an ISO of a CD-Image, and for the bandwidth purposes the ISO could be split into smaller parts. Anyway I'm glad you like my idea.
Forum: Software April 10th, 2010, 02:34 PM
Replies: 6
Views: 1,646
Posted By supergen777
Lightbulb VirtualScape Map CD

I had this interesting idea, I wanted to share with the community.

I'm training to be in the PC repair field and there is this tool that I like to use call the UltimateBootCD. Which based a bunch...
Forum: Meet Other Scapers April 10th, 2010, 02:06 PM
Replies: 1
Views: 1,682
Posted By supergen777
Post The Game Knights of Owosso, MI

Disclaimer: This thread is meant for people who live in or around the area of Owosso, Michigan, or people who are willing to drive to Owosso, Michigan. If you do not fit into this category please do...
Forum: Custom Units & Army Cards April 3rd, 2010, 03:34 PM
Replies: 35
Views: 8,164
Posted By supergen777
Re: Mega Man X Customs

I updated my thread today to include updated more game friendly versions of Mega Man X, Zero, Sting Chameleon, Storm Eagle, and Flame Mammoth. To anyone interested in my thread have a look and tell...
Forum: Custom Units & Army Cards April 1st, 2010, 06:31 PM
Replies: 16
Views: 4,611
Posted By supergen777
Exclamation Re: Kaiser Cat's Megamanscape

I like your Mega Man Custom, and Proto Man custom. As for the others I've never played the original Mega Man series to know much about them. I do have the OLD Mega Man cartoon series on DVD though. I...
Forum: Custom Units & Army Cards April 1st, 2010, 06:20 PM
Replies: 35
Views: 8,164
Posted By supergen777
Re: Mega Man X Customs

1. Yes, I would agree with that Soulborgs do have some of the best specials. However, figures like Nilfheim, Sujoah, and Kaemon Awa also have specials that are just as good and they're not Soulborgs....
Forum: Custom Units & Army Cards April 1st, 2010, 05:46 PM
Replies: 35
Views: 8,164
Posted By supergen777
Smile Re: Mega Man X Customs

[/quote]


http://photos-f.ak.fbcdn.net/hphotos-ak-snc3/hs450.snc3/25806_376839888281_750003281_3777440_2191718_n.jpg
Notes:
I decided to only give MMX 5 range because he has a move of 7, hence...
Forum: Custom Units & Army Cards April 1st, 2010, 05:03 PM
Replies: 35
Views: 8,164
Posted By supergen777
Wink Re: Mega Man X Customs

Actually I have had these for few months now. So I kinda reached the same conclusions on my own. I just haven't posted them before now.
Forum: Custom Units & Army Cards April 1st, 2010, 05:00 PM
Replies: 35
Views: 8,164
Posted By supergen777
Exclamation Re: Mega Man X Customs

In regard to your post I have made changes to most my card concepts. I didn't realize anyone was still interested in my thread so I haven't posted before now. I am responding to your individual...
Forum: Custom Units & Army Cards April 1st, 2010, 04:26 PM
Replies: 35
Views: 8,164
Posted By supergen777
Re: Mega Man X Customs

I have updated this thread today. Updated some of the card texts.
Forum: Official Rules & FAQ's February 17th, 2010, 01:15 PM
Replies: 3
Views: 1,009
Posted By supergen777
Question Heavy Snow/Road Tile Climbing Questions

I have two questions about climbing various tile sides.

1. When playing with Heavy Snow, do you have count the Snow tile side(s) as 2 moves each when climbing with a non-flying figure just as you...
Forum: Official Rules & FAQ's February 11th, 2010, 10:34 PM
Replies: 57
Views: 6,392
Posted By supergen777
Re: The 'You snooze you lose rule'

I was thinking along the lines of, could a player who under a 3 or 4 player cutthroat scenario, make a truce with another player and forget to roll for an ability like Arkmer's Engagement Strike even...
Forum: Official Rules & FAQ's February 11th, 2010, 10:07 PM
Replies: 57
Views: 6,392
Posted By supergen777
Question The 'You snooze you lose rule'

There is this rule in all three Heroscape Master Set rulebooks called the 'You snooze you lose rule'.

Which basically states that if a player forgets to roll all of there bonuses, (height...
Forum: Official Rules & FAQ's February 11th, 2010, 09:53 PM
Replies: 39
Views: 4,856
Posted By supergen777
Re: Leaving engagement: how does it work?

Thanks for clarifying that Fencerjared. I realize that it was special powers that I was thinking of.
Forum: Official Rules & FAQ's February 11th, 2010, 09:05 PM
Replies: 39
Views: 4,856
Posted By supergen777
Re: Leaving engagement: how does it work?

Thanks for that for clarifying that Fencerjared. I have another question regarding leaving engagement attacks that I did not think of before.

I know the rules say you have to attack the figure...
Showing results 1 to 25 of 64

 

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