Forum: Custom Units & Army Cards
February 12th, 2021, 10:58 AM
|
Replies: 4,459
Views: 347,493
Re: The Pre-SoV Workshop
https://www.heroscapers.com/community/gallery/files/1/5/0/8/necro_mageelbad.jpg
The latest tweaks to Elbad. Changed the range of Mindless Pack Command to 3 (was 5) so he has to be more 'in the...
|
Forum: AotV Customs
February 12th, 2021, 10:51 AM
|
Replies: 321
Views: 21,858
|
Forum: Maps & Scenarios
February 12th, 2021, 10:46 AM
|
Replies: 360
Views: 42,642
|
Forum: AotV Customs
February 12th, 2021, 10:42 AM
|
Replies: 191
Views: 10,065
|
Forum: AotV Customs
February 12th, 2021, 10:12 AM
|
Replies: 191
Views: 8,796
Re: [Pod 2] Vlad III (Sorin) (Public Feedback)
Obviously a fan of the Roman synergy, but understandable that it kinda pigeon-holes him. Utgar definitely feels like the best general for him (Jandar has plenty of historical units and Utgar also has...
|
Forum: AotV Customs
February 12th, 2021, 09:58 AM
|
Replies: 318
Views: 17,538
|
Forum: AotV Customs
February 12th, 2021, 09:51 AM
|
Replies: 169
Views: 10,733
|
Forum: AotV Customs
February 12th, 2021, 09:41 AM
|
Replies: 321
Views: 21,858
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting
Any particular reason not to see 200+? It's not unheard of in a Master Set (Tor-Kul-Na). We don't have anything in the next highest range (Drake II 50 points under) yet, but we're only 3 Pods halfway...
|
Forum: Official Rules & FAQ's
February 12th, 2021, 09:37 AM
|
Replies: 74
Views: 16,998
Re: Special Attacks -- Definitive List
Nice work! Looks like the OP here could use updating. Not sure who'd do that or if the VC stuff is typically included or has its own thread. Still, very cool to see the fanscape canon get the...
|
Forum: AotV Customs
February 12th, 2021, 09:28 AM
|
Replies: 19
Views: 409
Re: [Pod 0] Glyph of Movement - Design
I guess I never really thought about the Master Set glyphs not having cards since I don't think I've ever played with a glyph's card, lol.
Sounds like first we need to decide if we want any new...
|
Forum: AotV Customs
February 2nd, 2021, 08:11 PM
|
Replies: 19
Views: 409
Re: [Pod 0] Glyph of Movement - Design
The point of a glyph like this was to be used strategically in scenarios and map-building to create new, interesting pathing. It wouldn't work as well mixed in with other glyphs in the typical fixed...
|
Forum: AotV Customs
February 1st, 2021, 10:09 PM
|
Replies: 6
Views: 134
Re: [Pod 0] Glyph of Toughness - Design
I highly doubt we'll need to go that strong and would be against a "nope" button anyway.
As with the attack version, this isn't bad, but does lose the tie to the Tough(ness) power.
|
Forum: AotV Customs
February 1st, 2021, 10:06 PM
|
Replies: 349
Views: 22,037
|
Forum: AotV Customs
February 1st, 2021, 09:39 PM
|
Replies: 6
Views: 104
Re: [Pod 0] Glyph of Power - Design
Rerolling could work here as well, however it would 1) be much weaker and 2) preferably still mirror the Toughness glyph (which isn't living up to its name if it doesn't add shields against normal...
|
Forum: AotV Customs
February 1st, 2021, 09:36 PM
|
Replies: 19
Views: 409
Re: [Pod 0] Glyph of Movement - Design
My issue with one figure on the card getting +2 per turn is it really only works for Squads (plus Heroes leaving the glyph).
I'm not sure about the suggestion for a new type of glyph that doesn't...
|
Forum: AotV Customs
February 1st, 2021, 09:20 PM
|
Replies: 400
Views: 22,597
|
Forum: AotV Customs
January 30th, 2021, 01:43 PM
|
Replies: 6
Views: 104
Re: [Pod 0] Glyph of Power - Design
I imagine it falls short of +1 Attack, +1 Common Attack, and possibly the other +Attack glyphs as well. But testing with Deadly units (Minions, Omnicrons, etc) would be most important. (To be clear,...
|
Forum: AotV Customs
January 30th, 2021, 01:41 PM
|
Replies: 19
Views: 409
Re: [Pod 0] Glyph of Movement - Design
[/QUOTE]
That's certainly new and as you said definitely lets us play with scenarios and map building in an interesting way. Just throwing something else out there in the early stages:
|
Forum: AotV Customs
January 30th, 2021, 01:39 PM
|
Replies: 6
Views: 134
Re: [Pod 0] Glyph of Toughness - Design
Depending on where we want the power level to fall (or we need it to fall after testing), we can pick from "before rolling defense" and "before a figure rolls attack dice for a normal attack".
|
Forum: AotV Customs
January 30th, 2021, 01:36 PM
|
Replies: 191
Views: 8,796
|
Forum: AotV Customs
January 30th, 2021, 01:14 PM
|
Replies: 318
Views: 17,538
|
Forum: AotV Customs
January 30th, 2021, 01:07 PM
|
Replies: 349
Views: 22,037
|
Forum: AotV Customs
January 30th, 2021, 01:01 PM
|
Replies: 185
Views: 12,543
|
Forum: AotV Customs
January 30th, 2021, 12:57 PM
|
Replies: 321
Views: 21,858
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting
I did do some testing with 6M for Ozuul, though I didn't record much more than notes after the games.
Game 1 & 2 were Ozuul, Velnesh, Pyria, Krav, and Isamu vs Raelin RotV, Soul Guides, Drake...
|
Forum: AotV Customs
January 30th, 2021, 12:35 PM
|
Replies: 191
Views: 10,065
|