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Forum: AotV Customs September 25th, 2021, 04:49 PM
Replies: 68
Views: 5,115
Posted By Astroking112
Re: [Pod 0] Glyph of Recall - Testing

Based off of the discussion about new glyph types (https://www.heroscapers.com/community/showthread.php?p=2479750#post2479750), we need some to change the Glyph of Recall, assuming these rules for...
Forum: AotV Customs September 25th, 2021, 04:45 PM
Replies: 36
Views: 2,942
Posted By Astroking112
Re: [Pod 0] Glyph of Healing - Testing

Based off of the discussion about new glyph types (https://www.heroscapers.com/community/showthread.php?p=2479750#post2479750), we need some way to change the Glyph of Healing, assuming these rules...
Forum: AotV Customs September 25th, 2021, 04:42 PM
Replies: 60
Views: 4,714
Posted By Astroking112
Re: [Pod 0] Glyph of Knowledge - Testing

Based off of the discussion about new glyph types (https://www.heroscapers.com/community/showthread.php?p=2479750#post2479750), here's how I'd recommend changing the Glyph of Knowledge, assuming...
Forum: AotV Customs September 25th, 2021, 04:36 PM
Replies: 7
Views: 219
Posted By Astroking112
Re: [Pod 0] Glyph of Power - Design

Based off of the discussion about new glyph types (https://www.heroscapers.com/community/showthread.php?p=2479750#post2479750), here's how I'd recommend changing the Glyph of Power, assuming these...
Forum: AotV Customs September 25th, 2021, 04:32 PM
Replies: 7
Views: 305
Posted By Astroking112
Re: [Pod 0] Glyph of Toughness - Design

Based off of the discussion about new glyph types (https://www.heroscapers.com/community/showthread.php?p=2479750#post2479750), here's how I'd recommend changing the Glyph of Toughness, assuming...
Forum: AotV Customs September 25th, 2021, 04:26 PM
Replies: 35
Views: 1,728
Posted By Astroking112
Re: [Pod 0] Glyph of Movement - Design

Based off of that discussion, here's how I'd recommend changing the Glyph of Movement, assuming these rules for the black glyphs in our box:
INVERSE GLYPHS
Inverse Glyphs have an active-side...
Forum: AotV Maps & Scenarios September 25th, 2021, 04:15 PM
Replies: 14
Views: 761
Posted By Astroking112
Re: [AotV] General Map and Scenario Intro

I'm happy to pencil this in for now and start looking at redesigning the glyphs to fit this framework. I'll bump the glyph design threads with proposals for initial changes.
Forum: AotV Customs September 25th, 2021, 03:49 PM
Replies: 192
Views: 16,332
Posted By Astroking112
Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing

With flameslayer's post, I noticed that the OP was missing links to playtests. I just skimmed through the thread and added them; if anyone notices anything that's missing, then please let me know.
Forum: AotV Customs September 25th, 2021, 03:39 PM
Replies: 372
Views: 25,482
Posted By Astroking112
Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

I think that you may be underestimating an opponent's willingness to shoot at a 4D figure or make a push to kill it on OM2 or 3 (the revival is going to be telegraphed at least one round early unless...
Forum: AotV Customs September 25th, 2021, 03:23 PM
Replies: 332
Views: 27,314
Posted By Astroking112
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Playtesting

I agree with flameslayer here. We have the space to keep the powers separate, and I think that it's more intuitive that way and a bit easier on the eyes than condensing everything into one power.
Forum: AotV Customs September 25th, 2021, 03:20 PM
Replies: 407
Views: 27,917
Posted By Astroking112
Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting

I'll go ahead and put 20+ in the OP for now. We can do further tweaking (such as dropping the +1R on Overclock) based on additional tests, I think.
Forum: AotV Customs September 25th, 2021, 03:16 PM
Replies: 40
Views: 11,001
Posted By Astroking112
Re: AotV Books of Index and Status Reports

Vlad III (https://www.heroscapers.com/community/showthread.php?t=57225) has moved to Editing.
Forum: Custom Units & Army Cards September 17th, 2021, 12:34 AM
Replies: 4,797
Views: 421,863
Posted By Astroking112
Re: The Pre-SoV Workshop

I like the idea of exploring more Greek myths, albeit Shan'te doesn't immediately make me think of the underlying myth like some of the other examples. The name doesn't sound very Greek to me; is it...
Forum: AotV Customs September 17th, 2021, 12:14 AM
Replies: 372
Views: 25,482
Posted By Astroking112
Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

I think that this is the best route forward, since it addresses the concerns we've received:

https://cdn.discordapp.com/attachments/706265815401496588/888275447257923644/Honored-Soulguides.jpg
...
Forum: AotV Customs September 16th, 2021, 12:06 AM
Replies: 372
Views: 25,482
Posted By Astroking112
Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

Firstly, I apologize if this post seems a bit scattered: it's late where I am and I wanted to post these notes before shutting down my computer. Going through by points:

I still don't think that...
Forum: AotV Customs September 12th, 2021, 04:30 PM
Replies: 248
Views: 15,278
Posted By Astroking112
Re: [Pod 2] Vlad III (Sorin) - Design

I agree that the "must be able to end this move unengaged" doesn't sound great--either requiring that they end that move unengaged or removing the reference altogether (with just 1 move and the Vlad...
Forum: AotV Customs September 12th, 2021, 04:27 PM
Replies: 407
Views: 27,917
Posted By Astroking112
Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting

I lean towards 20+ as well, partially because as Capt. S noted, it feels more immediately impactful for what can be such a game-changing power. It also distinguishes from the Mind Flayer much...
Forum: AotV Customs September 11th, 2021, 12:56 PM
Replies: 277
Views: 22,303
Posted By Astroking112
Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Editing

PTI,

For what it's worth, I think that Ukushisa Prowlers sounds the best of the proposed names and still captures some of the "Pride" flavor.
Forum: AotV Customs September 11th, 2021, 12:53 PM
Replies: 30
Views: 3,338
Posted By Astroking112
Re: Pod 1 Main Thread

Checking in on Pod 1 here. It's been a while since several people here have checked in, and I think that it's worth addressing to keep the project moving forward. It's been almost 2 years since we've...
Forum: AotV Customs September 11th, 2021, 12:32 PM
Replies: 192
Views: 16,332
Posted By Astroking112
Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing

:bump:

Pinging Pod 1 to see if there are any other thoughts about Scytale's proposal in Post #176.
lefton4ya Fakeraistlin Jaur0n The Long eared bat

It sounded like most people supported...
Forum: AotV Customs September 11th, 2021, 12:25 PM
Replies: 407
Views: 27,917
Posted By Astroking112
Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting

NecroBlade Captain Stupendous flameslayer93

I think that overall Tetsuo feels very fun to play right now, and the interaction between Mind Jack and Overclock works well despite pushing him into a...
Forum: AotV Customs September 11th, 2021, 12:13 PM
Replies: 103
Views: 7,602
Posted By Astroking112
Re: [Pod 2] Alabaster Sentinels (Rhox Veterans) - Editing

I really like the simplicity of this design and am excited to see it progress. Up to 8 move in a straight line might be a bit high, but we'll see once they reach Testing. :)
Forum: AotV Customs September 11th, 2021, 12:09 PM
Replies: 248
Views: 15,278
Posted By Astroking112
Re: [Pod 2] Vlad III (Sorin) - Design

I like the Sadistic personality a lot and the name Horrifying Display works IMO. The change to not work on Fearless figures is a bit odd in my eyes since it's kind of a toss-up for whether that...
Forum: AotV Customs September 11th, 2021, 12:00 PM
Replies: 40
Views: 11,001
Posted By Astroking112
Re: AotV Books of Index and Status Reports

Honored Soul-Guides (https://www.heroscapers.com/community/showthread.php?p=2480324#post2480324) back to Design based on Testing feedback.
Forum: AotV Customs September 11th, 2021, 11:59 AM
Replies: 372
Views: 25,482
Posted By Astroking112
Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

I'm going to go ahead and call this vote to move back to Design.

At the very least, I'd like for us to remove negation from the card so that we don't need to be referencing it in our Master Set....
Showing results 1 to 25 of 2000

 

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