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Forum: Custom Units & Army Cards December 20th, 2008, 04:48 PM
Replies: 139
Views: 23,249
Posted By Karkadinn
Re: Raudulfr's Customs - updated 12-18-08

I don't have a whole lot to add, but I did want to just say how much I enjoyed the art layout for your cards. Gave me some serious nostalgia flashbacks to one of my favorite posters, in addition to...
Forum: Custom Units & Army Cards October 29th, 2008, 05:15 PM
Replies: 24
Views: 3,282
Posted By Karkadinn
Re: bmaczero's Assorted Customs

The Boy Scouts are pretty hilarious, though having been one myself I have a hard time picturing them as a 110 point unit. ;) Any figures for an accompanying scout master or maybe some girl scouts...
Forum: Custom Units & Army Cards October 17th, 2008, 01:37 PM
Replies: 57
Views: 20,197
Posted By Karkadinn
Re: The Zaravi Incursion!!!

That's Ebay for ya. Unfortunately customs are in such a legally murky area that I doubt there'd be anything we could do, except frown mightily in the direction of scruples-deprived sellers profiting...
Forum: Fan Art & Fiction October 8th, 2008, 01:07 PM
Replies: 1
Views: 1,007
Posted By Karkadinn
Fanfiction.net has a Heroscape category!

...and guess who just happens to have the first fic in it. <.< It's an oldy, but I've had some minor ideas for other HS stories floating around that I'll get to pen most likely sooner rather than...
Forum: Custom Units & Army Cards August 28th, 2008, 03:17 PM
Replies: 17
Views: 2,663
Posted By Karkadinn
Re: Necromancer/summoning figure

/headdesk

Use. Search. Engine.
Forum: Custom Units & Army Cards August 16th, 2008, 02:25 PM
Replies: 28
Views: 1,867
Posted By Karkadinn
Re: Custom Q9 counter: Fuma Kotaro

Fuma would certainly have a serviceable niche in the game without being too powerful outside of the niche. Anything that decreases cookie cutters is a good thing. One thing I would tweak is the...
Forum: General August 10th, 2008, 06:51 PM
Replies: 8
Views: 1,665
Posted By Karkadinn
Re: RIP Isaac Hayes

May his spirit lay down by the fire.
Forum: HeroScape General Discussion August 10th, 2008, 06:44 PM
Replies: 13
Views: 1,715
Posted By Karkadinn
Re: Heroscape A Tabletop Equivalent To Video Games?

Well, Heroscape certainly does capture the 'ooh, shiny!' element of video games that is a large part of the draw. But I think that the main difference between board games and video games is inherent...
Forum: HeroScape General Discussion August 10th, 2008, 06:33 PM
Replies: 24
Views: 1,773
Posted By Karkadinn
Re: A Loser's Guide to Winning Tournaments

if you're losing all the time anyway, draft an army with improbable chances of success. Runa, Deathwalker 7K, and Dund, or something like that. That way, if you lose yet again, it's clearly the...
Forum: Custom Units & Army Cards August 5th, 2008, 10:50 AM
Replies: 32
Views: 6,990
Posted By Karkadinn
Re: Piherculis' customs- *1 new* Bynreen Kyrie & the Dire St

The primary difference being that cyberclaw still gives a melee figure a chance to break out, by killing the cyberclaw-er. A secondary difference would be the limited mobility of cyberclaw-ers,...
Forum: Custom Units & Army Cards August 4th, 2008, 06:16 PM
Replies: 26
Views: 2,715
Posted By Karkadinn
Re: NEW Trial of Tribal Berserkers by Barbell Hero

Their offensive abilities have a great deal of synergy. While not necessarily unbalanced once priced correctly, I think more people would be accepting of them if their abilities weren't so...
Forum: Custom Units & Army Cards August 4th, 2008, 06:10 PM
Replies: 32
Views: 6,990
Posted By Karkadinn
Re: Piherculis' customs- *1 new* Bynreen Kyrie & the Dire St

The Dire Stone ability is very creative and interesting, but I don't think a paralysis aura that is unbreakable by melee figures can ever really be balanced as such. It just screws with too many...
Forum: Custom Units & Army Cards August 1st, 2008, 11:48 AM
Replies: 9
Views: 7,047
Posted By Karkadinn
Re: straight repaints of heroscape figs

This was the primary aim of the Bizarro Project, which attempted to make thematic 'evil twins' of Master Set figures. Unfortunately Reapersaurus apparently never got around to reposting the project...
Forum: Custom Units & Army Cards July 31st, 2008, 07:21 PM
Replies: 40
Views: 2,640
Posted By Karkadinn
Re: NEW Trial of Gourd Mantis by Lotus

Pretty much all terrain-specific units seem underpowered to some extent or other when used on maps that don't contain their terrain. If the previous playtests were on non-jungle maps, I wouldn't...
Forum: Custom Units & Army Cards July 29th, 2008, 10:34 AM
Replies: 40
Views: 2,640
Posted By Karkadinn
Re: NEW Trial of Gourd Mantis by Lotus

My only real quibble with the card is his special attack. Using attack dice for anything other than... well, attack, just feels wrong to me. This special attack seems to just use them as a variant...
Forum: Custom Units & Army Cards July 28th, 2008, 08:01 PM
Replies: 6
Views: 1,311
Posted By Karkadinn
Re: Kamakazi's Custom Units

Graphically, they could use a polishing, but you can see what needs to be done there easily enough just by looking back and forth between one of your cards and one of the official ones. In mechanics...
Forum: Custom Units & Army Cards July 28th, 2008, 07:57 PM
Replies: 26
Views: 4,462
Posted By Karkadinn
In memorarium to Heroscape customs.

The following is mostly just my opinion. You are free to agree, disagree, or ignore it completely as you please. You are forewarned that there is potential for controversy.

The customs...
Forum: Custom Units & Army Cards July 26th, 2008, 07:16 PM
Replies: 14
Views: 5,999
Posted By Karkadinn
Re: Pokemon Heroscape Project

Glyphs are balanced around being mutually beneficial to both sides. Give evolution glyphs some kind of standby ability to powerup a non-Pokemon figure capturing said glyph and it would seem balanced...
Forum: HeroScape General Discussion July 26th, 2008, 04:11 PM
Replies: 50
Views: 4,951
Posted By Karkadinn
Re: How to Save Heroscape

Too many people with kneejerk negative emotional reactions towards customs for this to be viable as a way of keeping the product's fanbase alive, unfortunately.
The mechanisms for creating...
Forum: Custom Units & Army Cards July 26th, 2008, 04:05 PM
Replies: 14
Views: 5,999
Posted By Karkadinn
Re: Pokemon Heroscape Project

(Sorry for the duplicate post.)
Forum: Custom Units & Army Cards July 26th, 2008, 03:59 PM
Replies: 14
Views: 5,999
Posted By Karkadinn
Re: Pokemon Heroscape Project

In the interest of consistency and keeping the project size manageable, wouldn't it be better to at least initially limit contributions to the TFG figures available? If you start with the whole huge...
Forum: Official Units July 25th, 2008, 11:40 PM
Replies: 20
Views: 2,018
Posted By Karkadinn
Re: Quality or Quantity

I'm definitely a swarmer. Venocs and Marros and zombies. In addition to providing more tactical options, there's something about sacrificing a huge amount of figures to take one enemy down and...
Forum: Custom Units & Army Cards July 25th, 2008, 10:53 PM
Replies: 54
Views: 20,706
Posted By Karkadinn
Re: POKEMON Heroscape Custom Cards

With respect to figures, I assume everyone's using the trading figures game (http://www.go-pokemon.com/tfg/) as their reference? Is anyone aware of the scale on 'em, once taken off their too-high...
Forum: Movies July 24th, 2008, 10:00 PM
Replies: 56
Views: 4,124
Posted By Karkadinn
Re: Best movie monster/creature/thing that's NOT human

You know how that giant turtle flies, right? Way too undignified. <.<;
Forum: Movies July 24th, 2008, 03:39 PM
Replies: 56
Views: 4,124
Posted By Karkadinn
Re: Best movie monster/creature/thing that's NOT human

Gremlins, from the movies of the same name. What other movie monster screws with the actual reel of the film you're watching them from, before Hulk Hogan forces them to let the movie proper resume?
Showing results 1 to 25 of 779

 

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