Forum: HeroScape General Discussion
December 23rd, 2007, 10:57 PM
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Replies: 22
Views: 2,081
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Forum: HeroScape General Discussion
December 21st, 2007, 07:26 PM
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Replies: 13
Views: 2,277
Why would they need more order markers?
I...
Why would they need more order markers?
I want the opposite; figures should be sold individually, at least when ordering online. That's probably a good way to lose money though.
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Forum: Custom Units & Army Cards
December 13th, 2007, 04:43 PM
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Replies: 60
Views: 6,662
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Forum: Custom Units & Army Cards
December 13th, 2007, 09:04 AM
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Replies: 8
Views: 1,657
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Forum: HeroScape General Discussion
December 12th, 2007, 12:41 PM
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Replies: 9
Views: 1,379
I house-rule it so that you can stand on a...
I house-rule it so that you can stand on a healing glyph you don't need, but it gets used as soon as you take a wound. This is the only time a squad figure can be healed. But I house-rule a lot of...
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Forum: HeroScape General Discussion
December 10th, 2007, 09:35 PM
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Replies: 7
Views: 1,298
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Forum: Custom Units & Army Cards
December 9th, 2007, 07:43 PM
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Replies: 22
Views: 2,784
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Forum: Comic Hero Custom Creations
December 9th, 2007, 12:13 PM
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Replies: 82
Views: 11,080
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Forum: Custom Units & Army Cards
December 9th, 2007, 11:23 AM
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Replies: 206
Views: 18,147
I'm not too concerned about making them useful...
I'm not too concerned about making them useful without Spartacus; forcing the player to draft an otherwise useless hero is a good way to lower their cost while approaching the "no bad units" ideal of...
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Forum: Official Units
December 9th, 2007, 08:20 AM
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Replies: 31
Views: 3,367
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Forum: HeroScape General Discussion
December 8th, 2007, 07:35 PM
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Replies: 38
Views: 3,571
Me-Burq-Sa has a universal Nagrub plan for all...
Me-Burq-Sa has a universal Nagrub plan for all classes.
Ne-Gok-Sa would just as well let the squads respawn after rounds of disability.
Me-Burq-Sa supports building new swamps in castle maps for...
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Forum: Custom Units & Army Cards
December 8th, 2007, 01:36 PM
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Replies: 206
Views: 18,147
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Forum: HeroScape General Discussion
December 8th, 2007, 10:21 AM
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Replies: 38
Views: 3,571
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Forum: Custom Units & Army Cards
December 7th, 2007, 09:39 PM
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Replies: 206
Views: 18,147
Try to make the wording sound official before...
Try to make the wording sound official before starting a poll. No card would ever say "a skull means he dies". I thought we agreed to use the D20 since it's equivalent to 13 or higher?
Will the...
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Forum: Custom Units & Army Cards
December 7th, 2007, 06:15 PM
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Replies: 206
Views: 18,147
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Forum: Official Units
December 7th, 2007, 01:44 PM
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Replies: 5
Views: 1,236
Re: Expanded Bio For Q10 (fiction)
I stopped reading at this part. :?[/quote]
Well he pretty much had to lose once if he's in Valhalla... (yes I know they're technically not dead that's not the point) What, did you think he cut...
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Forum: Custom Units & Army Cards
December 6th, 2007, 12:31 PM
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Replies: 206
Views: 18,147
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Forum: Custom Units & Army Cards
December 5th, 2007, 08:22 PM
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Replies: 206
Views: 18,147
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Forum: Custom Units & Army Cards
December 5th, 2007, 02:10 PM
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Replies: 206
Views: 18,147
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Forum: Official Units
December 4th, 2007, 04:18 PM
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Replies: 40
Views: 3,194
The way I see it, using the "extra lives"...
The way I see it, using the "extra lives" convention from arcade games, each card effectively has 1 less life than indicated. For instance, Agent Carr can take 3 hits before dying permanently, while...
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Forum: Custom Units & Army Cards
December 3rd, 2007, 10:03 PM
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Replies: 206
Views: 18,147
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Forum: Custom Units & Army Cards
December 3rd, 2007, 03:09 PM
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Replies: 206
Views: 18,147
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Forum: Custom Units & Army Cards
December 3rd, 2007, 11:23 AM
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Replies: 206
Views: 18,147
Definitely Einar. Are we aiming at a specific...
Definitely Einar. Are we aiming at a specific draft cost for them? Something like 90 for heroes and 60 for squads seems ideal, since we'll want to use them together. Personally I'd rather have 3...
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Forum: Custom Units & Army Cards
November 30th, 2007, 08:07 PM
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Replies: 206
Views: 18,147
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Forum: Custom Units & Army Cards
November 30th, 2007, 07:55 PM
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Replies: 206
Views: 18,147
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