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Forum: HeroScape News January 12th, 2012, 05:55 PM
Replies: 7
Views: 1,887
Posted By kenjib
Re: Insight into why Heroscape was dropped

They could also keep it just to pillage for other games. Am I remembering right that there is a patent on the way that the terrain interlocks? They could avoid selling off the game not so that they...
Forum: HeroScape General Discussion January 10th, 2012, 12:47 PM
Replies: 57
Views: 4,622
Posted By kenjib
Re: How much could a HeroScape revival change?

I wouldn't buy any new stuff unless all my old figures and terrain pieces were 100% compatible. I've invested so much into the old stuff that starting over is really not acceptable. Unfortunately, I...
Forum: HeroScape News January 10th, 2012, 12:06 PM
Replies: 7
Views: 1,887
Posted By kenjib
Insight into why Heroscape was dropped

Hi everyone. There have been some articles by insiders about the history of Hasbro and Wizards of the Coast from the perspective about Dungeons and Dragons. While most of it isn't relevant to...
Forum: HeroScape General Discussion January 8th, 2012, 01:20 AM
Replies: 1,264
Views: 55,846
Posted By kenjib
Re: Heroscape Figure Count-NEW Alphabetical List!

New, new count: 1059[/QUOTE]

New, new, new count: 1124[/QUOTE]

Newest, and most likely final :-( , count: 1178[/QUOTE]

Two collections have now merged, so now I'm at 1440. Woo!
Forum: HeroScape General Discussion January 8th, 2012, 01:13 AM
Replies: 320
Views: 16,756
Posted By kenjib
Re: Heroscape Hex count 5/17/10

Now: 5615

EDIT: Oops, it's actually 5622. I found the missing 7 hex piece.
Forum: HeroScape General Discussion August 11th, 2011, 07:04 PM
Replies: 71
Views: 4,197
Posted By kenjib
Re: Why Hasbro is missing the boat...

It's not just about turning a profit, it's about turning enough of a profit. So, if they make $10,000 net reprinting wave 4 maybe it's not even worth the effort. Furthermore, it doesn't drive sales...
Forum: HeroScape News August 11th, 2011, 06:48 PM
Replies: 62
Views: 8,132
Posted By kenjib
Re: WOtC has a new skirmish game comming out 2012

It will not be hex terrain. D&D works on a square grid and these are definitely going to be made for D&D. D&D stuff also tends to have terrain in large chunks - so it will probably be more like...
Forum: HeroScape General Discussion December 20th, 2010, 12:09 PM
Replies: 31
Views: 2,115
Posted By kenjib
Re: Questioning myself.

I can't agree with that once you bring games like Universalis, Heroquest, Dogs in the Vineyard, Riddle of Steel, etc. into the discussion.
Forum: HeroScape General Discussion December 18th, 2010, 03:24 PM
Replies: 31
Views: 2,115
Posted By kenjib
Re: Questioning myself.

I think the latest essentials revision of 4th edition is better than the original, though some people disagree. The main problem with 4th edition is that battles take a very, very, very, very long...
Forum: HeroScape General Discussion December 17th, 2010, 05:19 PM
Replies: 1,264
Views: 55,846
Posted By kenjib
Re: Heroscape Figure Count-NEW Alphabetical List!

New, new count: 1059[/QUOTE]

New, new, new count: 1124[/QUOTE]

Newest, and most likely final :-( , count: 1178
Forum: HeroScape General Discussion December 8th, 2010, 12:43 PM
Replies: 27
Views: 3,964
Posted By kenjib
Re: What does Valkrill mean?

It could also mean "Valkyrie of the River to Hell."
Forum: HeroScape General Discussion December 3rd, 2010, 11:20 AM
Replies: 29
Views: 2,095
Posted By kenjib
Re: Heroscape is #2!

I haven't watched the podcast but my guess is that there are these:

http://www.kashi.com/product_family/kashi_mighty_bites

My kids love Mighty Bites.
Forum: HeroScape News November 30th, 2010, 04:20 PM
Replies: 22
Views: 2,196
Posted By kenjib
Forum: Scapers Online November 29th, 2010, 11:11 AM
Replies: 99
Views: 4,681
Posted By kenjib
Re: A dynamic I've noticed with new users

I've noticed that too. This community rocks!
Forum: HeroScape General Discussion November 26th, 2010, 11:23 AM
Replies: 31
Views: 3,700
Posted By kenjib
Re: Speeding up Massive 'Scape

I'm not sure I like the idea of all units moving without attacking once the battle has already been joined. I could see a rule like this helping out in an interesting way:

POSITIONING PHASE
...
Forum: Official Units November 16th, 2010, 11:41 AM
Replies: 63
Views: 4,989
Posted By kenjib
Re: List of Holes Remaining in Unit Design

Thanks for the thoughts. I agree with a lot of your points and like your ideas. Why do you disagree with the idea behind the "units that need a boost" part of the list?
Forum: Official Units November 11th, 2010, 05:20 PM
Replies: 63
Views: 4,989
Posted By kenjib
Re: List of Holes Remaining in Unit Design

I agree with you too R˙chean. The idea here isn't really to suggest that anyone should fill out all of these holes, and I'm certainly not going to try myself! I'm trying to stay neutral on whether or...
Forum: Official Units November 11th, 2010, 03:25 PM
Replies: 63
Views: 4,989
Posted By kenjib
Re: List of Holes Remaining in Unit Design

Okay it's added. :-) Let me know if my wording needs to be changed in some way. I'm trying to keep things open ended.

As regards Valkrill - I'm not assuming any changes to how things are. I'm...
Forum: Official Units November 11th, 2010, 02:26 PM
Replies: 63
Views: 4,989
Posted By kenjib
Re: List of Holes Remaining in Unit Design

Original post updated with new suggestions. Let me know if I missed something. I'm intending this list to be purely mechanical holes rather than storyline holes, so the missing 9th wizard or Veldoris...
Forum: HeroScape News November 10th, 2010, 11:42 AM
Replies: 556
Views: 38,332
Posted By kenjib
Re: Cheer Up Heroscapers!~NEWS FLASH!

But to be fair, FFG also put out an Upgrade Kit to allow the older version (4th edition) to work with their expansions (4th Edition revised).[/QUOTE]

It also costs $22, which turns a $25 expansion...
Forum: HeroScape News November 9th, 2010, 07:19 PM
Replies: 556
Views: 38,332
Posted By kenjib
Re: Cheer Up Heroscapers!~NEWS FLASH!

It sounds like if a new company got a hold of it they might release a new version or a different game with the same spirit. If this made all of the old figures obsolete I'm not sure I'd want to...
Forum: Official Units November 5th, 2010, 04:16 PM
Replies: 63
Views: 4,989
Posted By kenjib
Re: List of Holes Remaining in Unit Design

That's a good point Frylock. I'm not necessarily saying that they should all be filled, just cataloging what areas could potentially be filled.

...
Forum: HeroScape General Discussion November 5th, 2010, 01:59 PM
Replies: 1,092
Views: 95,333
Posted By kenjib
Re: Ask the Design Team thread.

Thank you so much for your hard work designers!
Forum: Official Units November 5th, 2010, 01:52 PM
Replies: 63
Views: 4,989
Posted By kenjib
List of Holes Remaining in Unit Design

I really like the reference thread Majora has put together for unreleased classics (http://www.heroscapers.com/community/showthread.php?t=30212). I would like to make a similar list of loose ends...
Forum: HeroScape General Discussion November 4th, 2010, 02:10 PM
Replies: 11
Views: 738
Posted By kenjib
Custom Unit Aggregators

There is some cool talk going on regarding having the C3G folks move on with creating Heroscape customs to keep the game alive: http://www.heroscapers.com/community/showthread.php?t=33277

I think...
Showing results 1 to 25 of 2000

 

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