Forum: Custom Units & Army Cards
December 20th, 2008, 05:48 PM
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Replies: 139
Views: 25,457
Re: Raudulfr's Customs - updated 12-18-08
I don't have a whole lot to add, but I did want to just say how much I enjoyed the art layout for your cards. Gave me some serious nostalgia flashbacks to one of my favorite posters, in addition to...
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Forum: Custom Units & Army Cards
October 29th, 2008, 05:15 PM
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Replies: 24
Views: 3,780
Re: bmaczero's Assorted Customs
The Boy Scouts are pretty hilarious, though having been one myself I have a hard time picturing them as a 110 point unit. ;) Any figures for an accompanying scout master or maybe some girl scouts...
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Forum: Custom Units & Army Cards
October 17th, 2008, 01:37 PM
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Replies: 57
Views: 21,396
Re: The Zaravi Incursion!!!
That's Ebay for ya. Unfortunately customs are in such a legally murky area that I doubt there'd be anything we could do, except frown mightily in the direction of scruples-deprived sellers profiting...
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Forum: Fan Art & Fiction
October 8th, 2008, 01:07 PM
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Replies: 1
Views: 1,206
Fanfiction.net has a Heroscape category!
...and guess who just happens to have the first fic in it. <.< It's an oldy, but I've had some minor ideas for other HS stories floating around that I'll get to pen most likely sooner rather than...
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Forum: Custom Units & Army Cards
August 28th, 2008, 03:17 PM
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Replies: 17
Views: 3,053
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Forum: Custom Units & Army Cards
August 16th, 2008, 02:25 PM
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Replies: 28
Views: 2,059
Re: Custom Q9 counter: Fuma Kotaro
Fuma would certainly have a serviceable niche in the game without being too powerful outside of the niche. Anything that decreases cookie cutters is a good thing. One thing I would tweak is the...
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Forum: General
August 10th, 2008, 06:51 PM
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Replies: 8
Views: 1,999
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Forum: HeroScape General Discussion
August 10th, 2008, 06:44 PM
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Replies: 13
Views: 2,088
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Forum: HeroScape General Discussion
August 10th, 2008, 06:33 PM
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Replies: 24
Views: 2,034
Re: A Loser's Guide to Winning Tournaments
if you're losing all the time anyway, draft an army with improbable chances of success. Runa, Deathwalker 7K, and Dund, or something like that. That way, if you lose yet again, it's clearly the...
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Forum: Custom Units & Army Cards
August 5th, 2008, 10:50 AM
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Replies: 32
Views: 7,880
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Forum: Custom Units & Army Cards
August 4th, 2008, 06:16 PM
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Replies: 26
Views: 3,163
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Forum: Custom Units & Army Cards
August 4th, 2008, 06:10 PM
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Replies: 32
Views: 7,880
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Forum: Custom Units & Army Cards
August 1st, 2008, 11:48 AM
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Replies: 9
Views: 7,535
Re: straight repaints of heroscape figs
This was the primary aim of the Bizarro Project, which attempted to make thematic 'evil twins' of Master Set figures. Unfortunately Reapersaurus apparently never got around to reposting the project...
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Forum: Custom Units & Army Cards
July 31st, 2008, 07:21 PM
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Replies: 40
Views: 3,239
Re: NEW Trial of Gourd Mantis by Lotus
Pretty much all terrain-specific units seem underpowered to some extent or other when used on maps that don't contain their terrain. If the previous playtests were on non-jungle maps, I wouldn't...
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Forum: Custom Units & Army Cards
July 29th, 2008, 10:34 AM
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Replies: 40
Views: 3,239
Re: NEW Trial of Gourd Mantis by Lotus
My only real quibble with the card is his special attack. Using attack dice for anything other than... well, attack, just feels wrong to me. This special attack seems to just use them as a variant...
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Forum: Custom Units & Army Cards
July 28th, 2008, 08:01 PM
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Replies: 6
Views: 1,503
Re: Kamakazi's Custom Units
Graphically, they could use a polishing, but you can see what needs to be done there easily enough just by looking back and forth between one of your cards and one of the official ones. In mechanics...
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Forum: Custom Units & Army Cards
July 28th, 2008, 07:57 PM
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Replies: 26
Views: 5,291
In memorarium to Heroscape customs.
The following is mostly just my opinion. You are free to agree, disagree, or ignore it completely as you please. You are forewarned that there is potential for controversy.
The customs...
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Forum: Custom Units & Army Cards
July 26th, 2008, 07:16 PM
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Replies: 14
Views: 6,962
Re: Pokemon Heroscape Project
Glyphs are balanced around being mutually beneficial to both sides. Give evolution glyphs some kind of standby ability to powerup a non-Pokemon figure capturing said glyph and it would seem balanced...
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Forum: HeroScape General Discussion
July 26th, 2008, 04:11 PM
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Replies: 50
Views: 5,651
Re: How to Save Heroscape
Too many people with kneejerk negative emotional reactions towards customs for this to be viable as a way of keeping the product's fanbase alive, unfortunately.
The mechanisms for creating...
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Forum: Custom Units & Army Cards
July 26th, 2008, 04:05 PM
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Replies: 14
Views: 6,962
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Forum: Custom Units & Army Cards
July 26th, 2008, 03:59 PM
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Replies: 14
Views: 6,962
Re: Pokemon Heroscape Project
In the interest of consistency and keeping the project size manageable, wouldn't it be better to at least initially limit contributions to the TFG figures available? If you start with the whole huge...
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Forum: Official Units
July 25th, 2008, 11:40 PM
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Replies: 20
Views: 2,518
Re: Quality or Quantity
I'm definitely a swarmer. Venocs and Marros and zombies. In addition to providing more tactical options, there's something about sacrificing a huge amount of figures to take one enemy down and...
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Forum: Custom Units & Army Cards
July 25th, 2008, 10:53 PM
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Replies: 54
Views: 22,767
Re: POKEMON Heroscape Custom Cards
With respect to figures, I assume everyone's using the trading figures game (http://www.go-pokemon.com/tfg/) as their reference? Is anyone aware of the scale on 'em, once taken off their too-high...
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Forum: Movies
July 24th, 2008, 10:00 PM
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Replies: 56
Views: 4,844
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Forum: Movies
July 24th, 2008, 03:39 PM
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Replies: 56
Views: 4,844
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