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Search: Posts Made By: QBakies
Forum: Custom Units & Army Cards February 6th, 2007, 12:57 PM
Replies: 48
Views: 10,471
Posted By QBakies
I like the idea but think the balancing in the...

I like the idea but think the balancing in the scenarios is going to take some inventive thought and tweaking. I'm looking forward to your playtesting results and taking part any resulting...
Forum: Custom Terrain & Obstacles February 6th, 2007, 11:06 AM
Replies: 16
Views: 2,057
Posted By QBakies
Very nice work. The bridge has an incredible...

Very nice work. The bridge has an incredible look to it. Does it actually slide down over the end of the tile as opposed to sitting on top of it?

I like the idea of teleportation for large maps...
Forum: Custom Units & Army Cards February 5th, 2007, 01:14 PM
Replies: 2
Views: 818
Posted By QBakies
I have never seen a base made of pewter that I...

I have never seen a base made of pewter that I can remember. Typically the bases are plastic and the pewter mini has a base stand on the bottom of the mini that fits into the base slot.

Either...
Forum: Custom Units & Army Cards February 5th, 2007, 01:05 PM
Replies: 26
Views: 2,464
Posted By QBakies
Dude, your repaints aren't bad so don't sweat the...

Dude, your repaints aren't bad so don't sweat the stupid flaming. I don't paint very well but am happy with what I do and that's what matters. It's not like your trying to make a living at it or...
Forum: Custom Terrain & Obstacles February 5th, 2007, 09:53 AM
Replies: 103
Views: 7,915
Posted By QBakies
Great idea with a excellent execution. I love...

Great idea with a excellent execution. I love this as a theme bridge. Awesome!
Forum: Other Customization & HS Additions February 2nd, 2007, 11:52 AM
Replies: 4
Views: 1,294
Posted By QBakies
Nice but I'm not sure I could replicate those...

Nice but I'm not sure I could replicate those materials.
Forum: Official Rules & FAQ's February 2nd, 2007, 11:39 AM
Replies: 199
Views: 11,220
Posted By QBakies
I have to say that I'm a bit surprised by the...

I have to say that I'm a bit surprised by the ruling but at least it's official from the designer so I'll take it.

Thanks Dnutt for doing the legwork here.
Forum: Custom Terrain & Obstacles February 2nd, 2007, 11:36 AM
Replies: 43
Views: 4,185
Posted By QBakies
The paint job really sets this bridge off. Great...

The paint job really sets this bridge off. Great job!
Forum: Custom Units & Army Cards February 2nd, 2007, 10:10 AM
Replies: 47
Views: 8,201
Posted By QBakies
Ahh, the details...;) I have to say that I...

Ahh, the details...;) I have to say that I glossed over the misspellings and such on my first pass. Your take on 'Climb Walls' is a novel approach that does fit general feel of HS but I'm not sure...
Forum: Custom Terrain & Obstacles February 1st, 2007, 04:06 PM
Replies: 28
Views: 3,175
Posted By QBakies
Good start, keep us informed!

Good start, keep us informed!
Forum: Custom Units & Army Cards February 1st, 2007, 01:33 PM
Replies: 11
Views: 973
Posted By QBakies
I gave my sorceress custom, Areien the Slayer...

I gave my sorceress custom, Areien the Slayer (http://www.heroscapers.com/community/showthread.php?t=5414), a Chain Lightning Special Attack. It has a different mechanic but I have tested it in play...
Forum: Official Rules & FAQ's January 31st, 2007, 10:35 AM
Replies: 5
Views: 924
Posted By QBakies
As long as you are attacked with a normal attack...

As long as you are attacked with a normal attack you get to roll defense dice, even if the attacker rolls no skulls. So, since you get to roll defense dice you get to choose any 2 Deathreavers and...
Forum: Official Rules & FAQ's January 31st, 2007, 10:19 AM
Replies: 5
Views: 924
Posted By QBakies
"After a Deathreaver you control rolls defense...

"After a Deathreaver you control rolls defense dice against a normal attack, you may move any 2 Deathreavers you control up to 4 spaces each."

You get to pick the two Deathreavers that scatter.
Forum: Custom Units & Army Cards January 31st, 2007, 10:09 AM
Replies: 7
Views: 738
Posted By QBakies
If you want to get it right you have to be...

If you want to get it right you have to be willing to take the time to test it.
Forum: Custom Terrain & Obstacles January 31st, 2007, 10:00 AM
Replies: 18
Views: 2,249
Posted By QBakies
This needs a little ironing-out but I like the...

This needs a little ironing-out but I like the mechanic more. It's simpler and fits in better with HS, IMO.
Forum: Custom Terrain & Obstacles January 30th, 2007, 05:07 PM
Replies: 23
Views: 2,429
Posted By QBakies
Awesome, I'm really looking forward to this one. ...

Awesome, I'm really looking forward to this one. You picked a really ambitious project for your first one so definitely don't get discouraged if it doesn't turn out exactly like what you want. ...
Forum: Custom Units & Army Cards January 30th, 2007, 05:00 PM
Replies: 47
Views: 8,201
Posted By QBakies
Huge Spider is better but the Climb Walls is...

Huge Spider is better but the Climb Walls is still cumbersome. Maybe something like:

Climb Walls
Huge Spider get free vertical movement of 6 levels when ascending and 12 levels when descending. ...
Forum: Custom Units & Army Cards January 30th, 2007, 04:32 PM
Replies: 11
Views: 1,040
Posted By QBakies
Re: my first two customs

I'm not quite sure what you are saying here but I'll give it a shot...

Camouflage - Nice but powerful the way it is written because it negates special attacks too. If that is what you were going...
Forum: Custom Units & Army Cards January 30th, 2007, 03:42 PM
Replies: 47
Views: 8,201
Posted By QBakies
You need to finish the card and give it a size...

You need to finish the card and give it a size and height. Then rewrite the Climb Walls ability using the size as it is cumbersome to read as written.

Straighten out the text on the left, fix the...
Forum: Custom Units & Army Cards January 30th, 2007, 03:27 PM
Replies: 7
Views: 738
Posted By QBakies
I haven't gotten to play test mine yet either,...

I haven't gotten to play test mine yet either, but I plan on putting them in army one at a time to see how they operate in the mechanics of the game and compare with the official minis.
Forum: Custom Units & Army Cards January 30th, 2007, 03:24 PM
Replies: 17
Views: 2,399
Posted By QBakies
Seems like you have already ironed out the bugs...

Seems like you have already ironed out the bugs in this custom so I'll just say good job. I like him.
Forum: Custom Terrain & Obstacles January 30th, 2007, 01:58 PM
Replies: 23
Views: 2,429
Posted By QBakies
Yes, definitely texturing it after it's built...

Yes, definitely texturing it after it's built will give it a lot of flair. I would also try and ignore straight lines whenever possible and, if you are using wood planks, cut them imperfectly to...
Forum: Custom Units & Army Cards January 30th, 2007, 12:46 PM
Replies: 16
Views: 2,333
Posted By QBakies
The Shaolin Monks do actually follow...

The Shaolin Monks do actually follow Ullar.[/quote]

You are correct...I was mistaken. :oops:

Aldin - I guess I see 'First Strike' with 'Disengage' on a 3 attack creature (4 when combined with...
Forum: Custom Units & Army Cards January 29th, 2007, 04:25 PM
Replies: 16
Views: 2,333
Posted By QBakies
How do these two abilities balance each other...

How do these two abilities balance each other out? Am I reading them wrong?
Forum: HeroScape General Discussion January 29th, 2007, 04:13 PM
Replies: 9
Views: 936
Posted By QBakies
So let's make this clear... Theratcus has...

So let's make this clear...

Theratcus has order marker 1 and carries DED with him placing DED adjacent at the end of the move.

DED has order marker 2 and decides not to move so he can use his...
Showing results 1 to 25 of 268

 

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