Forum: Custom Units & Army Cards
October 7th, 2013, 03:54 AM
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Replies: 5,308
Views: 622,164
Re: The Pre-SoV Workshop
I like this solution, I know it's then a special attack but it is nice and clean. Not to mention one fewer special ability. Good clean card.
However I also like you're last version,...
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Forum: Custom Units & Army Cards
October 1st, 2013, 08:48 AM
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Replies: 19
Views: 1,968
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Forum: Official Rules & FAQ's
September 30th, 2013, 11:09 AM
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Replies: 11,651
Views: 1,384,686
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Forum: Custom Units & Army Cards
September 30th, 2013, 11:07 AM
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Replies: 5,308
Views: 622,164
Re: The Pre-SoV Workshop
I've loved Lord R since the first version. This version is clear, doesn't suffer from any of the weaknesses seen before, I love it, what more needs to be said?
I am... a little concerned that he...
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Forum: Custom Units & Army Cards
September 27th, 2013, 05:53 AM
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Replies: 19
Views: 1,968
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Forum: Custom Units & Army Cards
September 27th, 2013, 02:00 AM
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Replies: 19
Views: 1,968
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Forum: Custom Units & Army Cards
September 27th, 2013, 01:40 AM
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Replies: 5,308
Views: 622,164
Re: The Pre-SoV Workshop
Well you can just use the white dice that are pretty standard that have blanks on them. Blanks=Symbol.[/quote]Yea, I thought of that, and I for one would be much happier if you just said it that way....
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Forum: Custom Units & Army Cards
September 26th, 2013, 06:47 AM
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Replies: 19
Views: 1,968
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Forum: Custom Units & Army Cards
September 26th, 2013, 05:11 AM
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Replies: 19
Views: 1,968
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Forum: Custom Units & Army Cards
September 26th, 2013, 02:28 AM
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Replies: 5,308
Views: 622,164
Re: The Pre-SoV Workshop
Yea, that.
And I think the cost *may* be able to be dropped about 10 points. He's sort of an shark assassin. You want to get him into the thick of things (surrounded by squadies) and use his...
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Forum: Custom Units & Army Cards
September 26th, 2013, 01:53 AM
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Replies: 19
Views: 1,968
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Forum: HeroScape General Discussion
September 25th, 2013, 06:40 AM
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Replies: 55
Views: 11,054
Re: How to Build a Heroscape Map From Scratch!
@El Diablo:
I recommend that you update the first post completely, with the latest and greatest solution we've come up with. Adding new stuff at the end makes it harder to read, and I think over...
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Forum: HeroScape General Discussion
September 24th, 2013, 09:30 AM
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Replies: 15
Views: 3,893
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Forum: HeroScape General Discussion
September 24th, 2013, 06:21 AM
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Replies: 55
Views: 11,054
Re: How to Build a Heroscape Map From Scratch!
El Diablo, my hats off to you my man. This is awesome, just saw this thread for the first time. (Pause for bonding moment, I feel your pain man. Dad of young people with LIMITED STORAGE SPACE. Don't...
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Forum: Official Rules & FAQ's
September 17th, 2013, 02:30 AM
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Replies: 11,651
Views: 1,384,686
Re: Question Dump: Post Your Questions Here.
I see your logic, and absolutely agree... except.
Every other terrain linked effect will come into play once the game starts. I.e. bonuses/penalties for water/shadow/road/lava field and yet...
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Forum: Custom Units & Army Cards
September 16th, 2013, 03:39 AM
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Replies: 713
Views: 57,856
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Forum: Custom Units & Army Cards
September 16th, 2013, 03:31 AM
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Replies: 713
Views: 57,856
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Forum: Custom Units & Army Cards
September 16th, 2013, 03:29 AM
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Replies: 713
Views: 57,856
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Forum: Official Rules & FAQ's
September 15th, 2013, 03:32 AM
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Replies: 11,651
Views: 1,384,686
Re: Question Dump: Post Your Questions Here.
How would you view it in a normal sit-down kill em all game, where everyone is placing figures at the same time? The first person that rushes to place a figure in the middle(Adjacent) startzone is...
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Forum: Custom Units & Army Cards
September 15th, 2013, 03:24 AM
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Replies: 713
Views: 57,856
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Forum: Custom Units & Army Cards
September 14th, 2013, 10:32 AM
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Replies: 713
Views: 57,856
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Forum: Official Rules & FAQ's
September 14th, 2013, 10:27 AM
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Replies: 11,651
Views: 1,384,686
Re: Question Dump: Post Your Questions Here.
Folks, I got to say that in general I would think placing at the beginning of the game is the same as placing during the game.
If you are crazy enough to have a molten lava hex in the start zone...
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Forum: Custom Units & Army Cards
September 13th, 2013, 07:32 AM
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Replies: 713
Views: 57,856
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Forum: Custom Units & Army Cards
September 13th, 2013, 06:35 AM
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Replies: 713
Views: 57,856
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Forum: Official Units
May 2nd, 2013, 04:18 AM
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Replies: 122
Views: 38,779
Re: The Book of Tandros Kreel
Yea, this wasn't a fun discussion at all. As Shedim Kabal says Tandros' card clearly states the defending figure must receive wounds. Any special ability that causes the defending unit not to receive...
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