Forum: Maps & Scenarios
December 27th, 2011, 03:01 PM
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Replies: 5,182
Views: 1,003,992
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Forum: Maps & Scenarios
November 23rd, 2011, 01:29 PM
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Replies: 5,182
Views: 1,003,992
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Forum: Maps & Scenarios
May 23rd, 2011, 10:04 AM
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Replies: 5,182
Views: 1,003,992
Re: Battlefields of Valhalla Discussion Thread
Well met!
However, it's a short distance from start zone to start zone, with road between, so melee units will be across in the first round, and get all the glyphs if shooters turtle.
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Forum: Maps & Scenarios
April 29th, 2010, 11:45 AM
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Replies: 5,182
Views: 1,003,992
Re: Battlefields of Valhalla Discussion Thread
The 3 7-hexer approach allows for absolute symmetry, rather than mirror, of start zones, to make more viable the building of maps that are symmetrical in only one dimension, rather than two (for...
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