Forum: Maps & Scenarios
February 22nd, 2010, 10:35 AM
|
Replies: 5,182
Views: 1,000,941
Re: Battlefields of Valhalla Discussion Thread
Impartial
–adjective
not partial or biased; fair; just: an impartial judge.
I think I would prefer all judges to be impartial, but I am not involved in BOV. I am not aware of the current mission...
|
Forum: Maps & Scenarios
February 17th, 2010, 09:26 AM
|
Replies: 5,182
Views: 1,000,941
Re: Battlefields of Valhalla Discussion Thread
I don't really agree with that. The number of crazy hardcore Scapers in terms of collection is probably much smaller than you think. I've read on more than one occasion some members you might...
|
Forum: Maps & Scenarios
May 26th, 2009, 01:20 AM
|
Replies: 5,182
Views: 1,000,941
Re: Battlefields of Valhalla Discussion Thread
It's not life or death. But it allows control of the relative level of the wall walks on the top.
In "Broken Skyline (http://www.heroscapers.com/community/downloads.php?do=file&id=236)",...
|
Forum: Maps & Scenarios
May 26th, 2009, 01:06 AM
|
Replies: 5,182
Views: 1,000,941
Re: Battlefields of Valhalla Discussion Thread
Dok, can you list the advantages and disadvantages of placing the walls right on the table surface. This discussion is too long winded and I wangt something concise, specifically any concerns about...
|
Forum: Maps & Scenarios
September 2nd, 2007, 09:20 PM
|
Replies: 5,182
Views: 1,000,941
|
Forum: Maps & Scenarios
August 24th, 2007, 09:37 AM
|
Replies: 5,182
Views: 1,000,941
|
Forum: Maps & Scenarios
August 24th, 2007, 09:28 AM
|
Replies: 5,182
Views: 1,000,941
|
Forum: Maps & Scenarios
August 24th, 2007, 08:45 AM
|
Replies: 5,182
Views: 1,000,941
Those shelves have a snow piece on top which...
Those shelves have a snow piece on top which costs 2 move. Some units simply cannot get up there. In one game a player complained (in a nice way) that the only way his zombies could advance on the...
|
Forum: Maps & Scenarios
April 17th, 2007, 12:01 AM
|
Replies: 5,182
Views: 1,000,941
Aw man!! That sucks! I love that map and really...
Aw man!! That sucks! I love that map and really it is the only map I have ever really been so attached to and involved with. I thought for sure that it was the best way to incorperate castles into a...
|
Forum: Maps & Scenarios
April 16th, 2007, 11:20 PM
|
Replies: 5,182
Views: 1,000,941
Aw man!! That sucks! I love that map and really...
Aw man!! That sucks! I love that map and really it is the only map I have ever really been so attached to and involved with. I thought for sure that it was the best way to incorperate castles into a...
|
Forum: Maps & Scenarios
January 9th, 2007, 11:54 AM
|
Replies: 5,182
Views: 1,000,941
|
Forum: Maps & Scenarios
November 9th, 2006, 11:42 PM
|
Replies: 5,182
Views: 1,000,941
|
Forum: Maps & Scenarios
November 9th, 2006, 11:39 AM
|
Replies: 5,182
Views: 1,000,941
|
Forum: Maps & Scenarios
November 6th, 2006, 04:06 PM
|
Replies: 5,182
Views: 1,000,941
I'm not even saying it should make the cut...
I'm not even saying it should make the cut either. What I am saying is that it deserves to be looked at. It was enjoyed at our last tourney. I had a ranged army that lost to an all melee army on this...
|
Forum: Maps & Scenarios
November 6th, 2006, 03:53 PM
|
Replies: 5,182
Views: 1,000,941
That's a horrible reason to consider the map...
That's a horrible reason to consider the map "best of the best" though :P As far as the map itself is concerned, I'll withhold a vote until I get some time to play it. I'm actually out of town most...
|
Forum: Maps & Scenarios
November 6th, 2006, 02:50 AM
|
Replies: 5,182
Views: 1,000,941
If YOU were putting together a tournament, and...
If YOU were putting together a tournament, and you decided not to use this map because you thought it was boring just by looking at it, then that is your perogative. It does have its benefits though,...
|
Forum: Maps & Scenarios
November 5th, 2006, 11:26 PM
|
Replies: 5,182
Views: 1,000,941
|
Forum: Maps & Scenarios
November 5th, 2006, 07:09 PM
|
Replies: 5,182
Views: 1,000,941
Hey, if you all are waiting on nominations I...
Hey, if you all are waiting on nominations I would like to nominate this one:
Mole Hill (Jonathan map) link (http://www.heroscapers.com/download/index.php?dlid=208).
I played on this map at...
|
Forum: Maps & Scenarios
November 5th, 2006, 11:18 AM
|
Replies: 5,182
Views: 1,000,941
Also on a side note I don't think any of these...
Also on a side note I don't think any of these maps should include more than one copy of any given expansion. If a person is hosting an event the supplies to reproduce the maps needs to be kept to a...
|
Forum: Maps & Scenarios
November 5th, 2006, 10:06 AM
|
Replies: 5,182
Views: 1,000,941
I don't know if you are just being dramatic for...
I don't know if you are just being dramatic for affect or what, but building a map with optimal glyph positions and allowing event hosts to choose whether on not to use glyphs and how to use glyphs...
|
Forum: Maps & Scenarios
November 2nd, 2006, 03:05 PM
|
Replies: 5,182
Views: 1,000,941
Exactly!! I do the same.[/quote]
Well except...
Exactly!! I do the same.[/quote]
Well except for at Gen Con:) At least on Soulrazor they were in a very defendable position, and on WSR they were on height at least.[/quote] I was refering to...
|
Forum: Maps & Scenarios
November 2nd, 2006, 01:14 PM
|
Replies: 5,182
Views: 1,000,941
|
Forum: Maps & Scenarios
November 2nd, 2006, 11:56 AM
|
Replies: 5,182
Views: 1,000,941
|
Forum: Maps & Scenarios
November 1st, 2006, 12:42 AM
|
Replies: 5,182
Views: 1,000,941
That is why R˙chean is pushing for glyph...
That is why R˙chean is pushing for glyph PLACEMENT over which glyphs to use. The most important thing is having glyph placement be even. If an organizer wants static glyphs to ease in setup, then at...
|
Forum: Maps & Scenarios
November 1st, 2006, 12:07 AM
|
Replies: 5,182
Views: 1,000,941
|