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Forum: Maps & Scenarios February 22nd, 2010, 10:35 AM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
Re: Battlefields of Valhalla Discussion Thread

Impartial
–adjective
not partial or biased; fair; just: an impartial judge.

I think I would prefer all judges to be impartial, but I am not involved in BOV. I am not aware of the current mission...
Forum: Maps & Scenarios February 17th, 2010, 09:26 AM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
Re: Battlefields of Valhalla Discussion Thread

I don't really agree with that. The number of crazy hardcore Scapers in terms of collection is probably much smaller than you think. I've read on more than one occasion some members you might...
Forum: Maps & Scenarios May 26th, 2009, 01:20 AM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
Re: Battlefields of Valhalla Discussion Thread

It's not life or death. But it allows control of the relative level of the wall walks on the top.

In "Broken Skyline (http://www.heroscapers.com/community/downloads.php?do=file&id=236)",...
Forum: Maps & Scenarios May 26th, 2009, 01:06 AM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
Re: Battlefields of Valhalla Discussion Thread

Dok, can you list the advantages and disadvantages of placing the walls right on the table surface. This discussion is too long winded and I wangt something concise, specifically any concerns about...
Forum: Maps & Scenarios September 2nd, 2007, 09:20 PM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
Nice looking map Long, and a much needed castle...

Nice looking map Long, and a much needed castle submission!! I wanna play on that map!
Forum: Maps & Scenarios August 24th, 2007, 09:37 AM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
Naw it isn't your fault. I should have stipulated...

Naw it isn't your fault. I should have stipulated to have the rules listed on the table talkers. Looks like Spring thaw has no problems. It should get an automatic entry into the halls.
Forum: Maps & Scenarios August 24th, 2007, 09:28 AM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
Snow tiles on "Spring Thaw" should be treated as...

Snow tiles on "Spring Thaw" should be treated as light snow, ice tiles as normal ice. I believe Rych had specified "normal snow/normal ice" for Gencon. I assumed that Rych meant "light snow" (as...
Forum: Maps & Scenarios August 24th, 2007, 08:45 AM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
Those shelves have a snow piece on top which...

Those shelves have a snow piece on top which costs 2 move. Some units simply cannot get up there. In one game a player complained (in a nice way) that the only way his zombies could advance on the...
Forum: Maps & Scenarios April 17th, 2007, 12:01 AM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
Aw man!! That sucks! I love that map and really...

Aw man!! That sucks! I love that map and really it is the only map I have ever really been so attached to and involved with. I thought for sure that it was the best way to incorperate castles into a...
Forum: Maps & Scenarios April 16th, 2007, 11:20 PM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
Aw man!! That sucks! I love that map and really...

Aw man!! That sucks! I love that map and really it is the only map I have ever really been so attached to and involved with. I thought for sure that it was the best way to incorperate castles into a...
Forum: Maps & Scenarios January 9th, 2007, 11:54 AM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
I would call Arctic divide an expert level map,...

I would call Arctic divide an expert level map, that would be good at tourneys that are competitive. It puts your skills to the test.
Forum: Maps & Scenarios November 9th, 2006, 11:42 PM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
That is the exact reason for having it. But we do...

That is the exact reason for having it. But we do not use any glyphs in our tourneys that have a negative effect. We use them as incentive to move and reward. We do not want to have them penalize...
Forum: Maps & Scenarios November 9th, 2006, 11:39 AM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
Hendal, I think what is meant by random glyphs is...

Hendal, I think what is meant by random glyphs is that you make a pool of glyphs usually about 6. You lay them face down, mix em up and then choose two randomly and place them face down on the glyph...
Forum: Maps & Scenarios November 6th, 2006, 04:06 PM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
I'm not even saying it should make the cut...

I'm not even saying it should make the cut either. What I am saying is that it deserves to be looked at. It was enjoyed at our last tourney. I had a ranged army that lost to an all melee army on this...
Forum: Maps & Scenarios November 6th, 2006, 03:53 PM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
That's a horrible reason to consider the map...

That's a horrible reason to consider the map "best of the best" though :P As far as the map itself is concerned, I'll withhold a vote until I get some time to play it. I'm actually out of town most...
Forum: Maps & Scenarios November 6th, 2006, 02:50 AM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
If YOU were putting together a tournament, and...

If YOU were putting together a tournament, and you decided not to use this map because you thought it was boring just by looking at it, then that is your perogative. It does have its benefits though,...
Forum: Maps & Scenarios November 5th, 2006, 11:26 PM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
Good job Ry. I updated my link.

Good job Ry. I updated my link.
Forum: Maps & Scenarios November 5th, 2006, 07:09 PM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
Hey, if you all are waiting on nominations I...

Hey, if you all are waiting on nominations I would like to nominate this one:

Mole Hill (Jonathan map) link (http://www.heroscapers.com/download/index.php?dlid=208).


I played on this map at...
Forum: Maps & Scenarios November 5th, 2006, 11:18 AM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
Also on a side note I don't think any of these...

Also on a side note I don't think any of these maps should include more than one copy of any given expansion. If a person is hosting an event the supplies to reproduce the maps needs to be kept to a...
Forum: Maps & Scenarios November 5th, 2006, 10:06 AM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
I don't know if you are just being dramatic for...

I don't know if you are just being dramatic for affect or what, but building a map with optimal glyph positions and allowing event hosts to choose whether on not to use glyphs and how to use glyphs...
Forum: Maps & Scenarios November 2nd, 2006, 03:05 PM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
Exactly!! I do the same.[/quote] Well except...

Exactly!! I do the same.[/quote]

Well except for at Gen Con:) At least on Soulrazor they were in a very defendable position, and on WSR they were on height at least.[/quote] I was refering to...
Forum: Maps & Scenarios November 2nd, 2006, 01:14 PM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
Exactly!! I do the same.

Exactly!! I do the same.
Forum: Maps & Scenarios November 2nd, 2006, 11:56 AM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
I'm totally confused by this thread. I thought it...

I'm totally confused by this thread. I thought it was about map designing but it seems as if it keeps going off track into the realm of event hosting. I think that if this project is going to be of...
Forum: Maps & Scenarios November 1st, 2006, 12:42 AM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
That is why R˙chean is pushing for glyph...

That is why R˙chean is pushing for glyph PLACEMENT over which glyphs to use. The most important thing is having glyph placement be even. If an organizer wants static glyphs to ease in setup, then at...
Forum: Maps & Scenarios November 1st, 2006, 12:07 AM
Replies: 5,182
Views: 1,000,941
Posted By Grungebob
The point is not to build an army to the glyphs,...

The point is not to build an army to the glyphs, it is to build an army to fight other armies. The glyphs provide a variation in the way a map plays. so if you have a small map pool you can keep...
Showing results 1 to 25 of 28

 

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