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Forum: C3G Project May 13th, 2022, 11:59 AM
Replies: 1,329
Views: 92,826
Posted By MrNobody
Re: C3G Doctor Who Workshop

I think (based on the discussion we had on Discord a while back) it doesn’t work? But that was just a conversation, not any sort of official ruling. Probably something we need to seriously figure out...
Forum: C3G Project May 12th, 2022, 11:46 PM
Replies: 9,260
Views: 581,858
Posted By MrNobody
Re: C3G Public Design Nominations - Cammy Wins!

We have our winner! Congrats Skinderella and Cammy!
Forum: Public Designs May 12th, 2022, 07:09 AM
Replies: 51
Views: 1,056
Posted By MrNobody
Forum: C3G Project May 11th, 2022, 08:08 AM
Replies: 9,260
Views: 581,858
Posted By MrNobody
Forum: Public Designs May 10th, 2022, 09:15 PM
Replies: 51
Views: 1,056
Posted By MrNobody
Forum: Public Designs May 10th, 2022, 09:39 AM
Replies: 115
Views: 2,774
Posted By MrNobody
Re: The Book of D.Va (Pilot) - Public Playtesting

I think the last sentence of Meka Pilot is a bit mechanically heavy, otherwise :up:.
Forum: C3G Project May 9th, 2022, 09:24 PM
Replies: 1,359
Views: 101,234
Posted By MrNobody
Re: Out-there Heaven (Movie, TV, and Video Game Characters)

Man...Contingency Plan is a great power, huh? :p

I feel like a reverse Reluctant Hero (where his OMs go elsewhere when he dies) would be a neat simple power for him.
Forum: Public Designs May 9th, 2022, 05:52 PM
Replies: 70
Views: 1,274
Posted By MrNobody
Re: The Book of The Darkness - Design Phase

I'm not opposed to reworking his regen ability. I do see how not having the Darklings here might make that one challenging to gage its full utility. Could maybe go in the direction where he could...
Forum: Public Designs May 8th, 2022, 04:14 PM
Replies: 51
Views: 1,056
Posted By MrNobody
Re: The Book of Armadillo - Design Phase

I was thinking Luke Cage’s Impenetrable Skin.
Forum: Public Designs May 8th, 2022, 02:29 PM
Replies: 115
Views: 2,774
Posted By MrNobody
Re: The Book of D.Va (Pilot) - Public Playtesting

First off, wanted to give props for the dedication of essentially running both the initial and this set of playtests. Shows some real dedication. :up:

I think on some level, trying to make a...
Forum: C3G Project May 7th, 2022, 09:33 PM
Replies: 343
Views: 11,815
Posted By MrNobody
Re: Rules Team HQ - Open for Business

Just wanted to recognize this and say thank you for the help!
Forum: C3G Project May 7th, 2022, 09:31 PM
Replies: 2,179
Views: 156,540
Posted By MrNobody
Re: C3G Ally and Fan Rewards Thread

We believe in a thing called love.
Forum: C3G Project May 7th, 2022, 04:39 PM
Replies: 2,179
Views: 156,540
Posted By MrNobody
Re: C3G Ally and Fan Rewards Thread

You are approved to run just the Darkness. Feel free to start the thread whenever!
Forum: C3G Project May 7th, 2022, 10:54 AM
Replies: 23
Views: 462
Posted By MrNobody
Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl

This might be a big taste thing for me. When I’m doing a more serious game (playtest/competitive) I kinda prefer the map gameplay feel kinda “same-y.” That way I know what to expect feom the map...
Forum: C3G Project May 6th, 2022, 10:53 PM
Replies: 9,260
Views: 581,858
Posted By MrNobody
Re: C3G Public Design Nominations - Round 3 Now Open!

Apologies, filled the numbers in wrong! That’s also what I had on my tally. Give me a sec to fix it.
Forum: C3G Project May 6th, 2022, 09:57 PM
Replies: 9,260
Views: 581,858
Posted By MrNobody
Re: C3G Public Design Nominations - Round 3 Now Open!

Who will win? The final round begins now!
Forum: C3G Project May 6th, 2022, 12:02 PM
Replies: 25,073
Views: 1,936,633
Posted By MrNobody
Re: Public Design Workshop

Something I’ve thought would be cool for Vega (if not entirely game-accurate) is for his mask to work something like Go The Distance. Like for example:
Forum: C3G Library May 4th, 2022, 07:45 PM
Replies: 107
Views: 2,010
Posted By MrNobody
Forum: C3G Project May 4th, 2022, 07:40 PM
Replies: 25,073
Views: 1,936,633
Posted By MrNobody
Re: Public Design Workshop

Giving some more intensive feedback since I know you want to design this ASAP.

New Occult Batman pairing, nice!


So I think one thing I'm concerned about here is his survivability being very...
Forum: C3G Terrain Makers May 4th, 2022, 03:30 PM
Replies: 210
Views: 8,455
Posted By MrNobody
Forum: C3G Project May 4th, 2022, 01:29 PM
Replies: 25,073
Views: 1,936,633
Posted By MrNobody
Re: Public Design Workshop

Fantomex was changed in the Great Class Change.

Experiment could be cool. Was he ever a Marauder?
Forum: C3G Library May 4th, 2022, 08:18 AM
Replies: 74
Views: 2,143
Posted By MrNobody
Forum: C3G Project May 3rd, 2022, 08:36 PM
Replies: 5,301
Views: 546,183
Posted By MrNobody
Re: Welcome to C3G! – Directory

What Makes A Good C3G Map? (https://www.heroscapers.com/community/showthread.php?p=2514872#post2514872)
Forum: C3G Project May 3rd, 2022, 08:35 PM
Replies: 23
Views: 462
Posted By MrNobody
Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl

So Conflict Chernobyl:

https://www.heroscapers.com/c3g/released/maps/C3G_ConflictChernobyl.png

Biggest Pro:
One of the things that I love about this map is what I personally call "two turn...
Forum: C3G Project May 3rd, 2022, 08:25 PM
Replies: 23
Views: 462
Posted By MrNobody
What Makes A Good (Competitive) C3G Map? (Con. Chernobyl)

What Makes A Good C3G Map?

https://www.heroscapers.com/c3g/released/maps/C3G_ConflictChernobyl.png

So we discussed making a thread like this in-sanctum and I finally had the free time to start...
Showing results 1 to 25 of 2000

 

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