Forum: Scapecon
Today, 12:31 PM
|
Replies: 13
Views: 915
Re: Announcing ScapeCon III
Hey all!
Naturally, news of HeroScape's official revival has raised some questions with regards to the future of ScapeCon. Full disclosure: we know as little as everyone else at the moment.
...
|
Forum: Events
Yesterday, 02:35 PM
|
Replies: 89
Views: 10,671
|
Forum: Events
Yesterday, 01:26 PM
|
Replies: 89
Views: 10,671
|
Forum: Events
August 8th, 2022, 10:52 AM
|
Replies: 89
Views: 10,671
|
Forum: Events
August 7th, 2022, 08:28 PM
|
Replies: 89
Views: 10,671
|
Forum: Events
August 7th, 2022, 07:12 PM
|
Replies: 89
Views: 10,671
|
Forum: Scapecon
July 29th, 2022, 08:36 PM
|
Replies: 13
Views: 915
Announcing ScapeCon III
SCAPECON III: August 9-13, 2023
Holiday Inn Airport Hotel, 8555 Stansted Drive, Indianapolis, IN
Cost
Badges will be $400 for the full weekend, and $350 for no breakfast ($25 increase). ...
|
Forum: Maps & Scenarios
July 15th, 2022, 06:52 PM
|
Replies: 449
Views: 145,794
|
Forum: Contests and Forum Games
July 14th, 2022, 02:25 AM
|
Replies: 41
Views: 2,863
|
Forum: Scapecon
July 11th, 2022, 11:14 PM
|
Replies: 183
Views: 26,286
|
Forum: Contests and Forum Games
July 11th, 2022, 11:01 PM
|
Replies: 41
Views: 2,863
|
Forum: Scapecon
July 11th, 2022, 04:29 PM
|
Replies: 183
Views: 26,286
Re: Announcing ScapeCon II: July 13 -- July 17
Last announcements as we’re driving:
1. Official registration will begin on Thursday at 8:15 AM. You will receive your door prizes there, as well as your t-shirt and early sign-up prizes, as...
|
Forum: Scapecon
July 11th, 2022, 08:33 AM
|
Replies: 38
Views: 1,589
|
Forum: Contests and Forum Games
July 9th, 2022, 01:16 AM
|
Replies: 41
Views: 2,863
|
Forum: Scapecon
July 8th, 2022, 10:39 PM
|
Replies: 26
Views: 2,545
|
Forum: Scapecon
July 7th, 2022, 12:21 AM
|
Replies: 183
Views: 26,286
Re: Announcing ScapeCon II: July 13 -- July 17
Announcements:
Percolator has been updated for the final time to replace the large ruin with another small ruin. It can choke up with the 1-hex passageway.
ScapeBet and the Fantasy Draft...
|
Forum: Maps & Scenarios
July 6th, 2022, 05:32 PM
|
Replies: 449
Views: 145,794
|
Forum: Scapecon
July 6th, 2022, 12:26 AM
|
Replies: 13
Views: 762
Re: Trading?
I could use some cash right about now, so I'll be looking to make some deals (IE feel free to make an offer- I'll probably bring whatever I can fit in the car).
HEROSCAPE
First, see my Sale...
|
Forum: Official Units
July 4th, 2022, 11:40 PM
|
Replies: 246
Views: 49,932
|
Forum: Scapecon
July 3rd, 2022, 06:10 PM
|
Replies: 13
Views: 762
Re: Trading?
Sure, let’s have a swap and sale section! It’ll open Thursday morning (tables will be full with multiplayer maps on Wednesday night). Feel free to bring Scape, other games, etc and leave them on the...
|
Forum: Scapecon
July 3rd, 2022, 01:15 PM
|
Replies: 37
Views: 4,604
Re: ScapeCon II Events
It has to be “140 points of any one other general,” so you can’t have both the 350 and 140 from the same general.
|
Forum: Scapecon
July 1st, 2022, 01:07 PM
|
Replies: 183
Views: 26,286
Re: Announcing ScapeCon II: July 13 -- July 17
Quick announcement:
Due to lack of players, VC Bring 2 has been cancelled.
But check out these sweet top of general trophies for General Wars! The top of each general will make cut and receive...
|
Forum: Scapecon
June 30th, 2022, 09:55 AM
|
Replies: 183
Views: 26,286
Re: Announcing ScapeCon II: July 13 -- July 17
ATTENTION:
If you can, please bring a multiplayer map. We need 3x Frenzied and 2-3x of the 4-player maps (for a total of 11 maps). Please post to sign-up for bringing one (or more) of these maps....
|
Forum: Scapecon
June 30th, 2022, 09:54 AM
|
Replies: 26
Views: 2,545
Re: ScapeCon II Map Pool
ATTENTION:
If you can, please bring a multiplayer map. We need 3x Frenzied and 2-3x of the 4-player maps (for a total of 11 maps). Please post to sign-up for bringing one (or more) of these maps....
|
Forum: Scapecon
June 28th, 2022, 09:39 PM
|
Replies: 26
Views: 2,545
Re: ScapeCon II Map Pool
Please note that Percolator received one final update. Thanks to some level 1 shifting, the level 2 by the glyph was reinstated, and the one-hex grass level 3 space was turned into a 2-hex.
|