Forum: Custom Units & Army Cards
April 26th, 2022, 06:49 PM
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Replies: 5,308
Views: 621,967
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Forum: Custom Units & Army Cards
April 26th, 2022, 05:01 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Hmm... an Ace in the Hole is winning legitimately, but I like your angle better. One way to "cheat" is getting a fourth OM after the normal three.
What about a more cheaty reference, like say...
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Forum: Custom Units & Army Cards
April 26th, 2022, 11:45 AM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Couple of thoughts on power naming.
1. If the name sounds like it would apply to a lot of old west characters, then the ability should probably be generic. In general, Desperado or Dry Gulcher...
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Forum: Custom Units & Army Cards
July 12th, 2021, 11:53 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Yup, great point (and one my earlier quick brainstorm did not consider). Fortunately a solution is offered to us by units like Mok and Cal the Smuggler, which make it clear that a figure can be...
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Forum: Custom Units & Army Cards
July 12th, 2021, 02:42 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Oh yeah, that's definitely better. It brings back the healing aspect, maintains a 1-for-1 relationship between grafted figures and extra attacks, and tempers the potentially runaway healing by making...
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Forum: Custom Units & Army Cards
July 12th, 2021, 02:21 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Another way to go might be something along these lines:
GOBBLE AND GRAFT
Once per turn, when Fo-To-Ki-Ro destroys a figure with an attack or leaving engagement attack, you may place the destroyed...
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Forum: Custom Units & Army Cards
July 12th, 2021, 12:35 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Based on NecroBlade's and Scytale's comments, and looking at established wordings (including powers like Life Drain, Bloodborn Rising, Sanguine Sword, Chilling Touch, and Lycanthropy), I would...
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Forum: Custom Units & Army Cards
January 28th, 2019, 07:40 AM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
After reading that a few times, I think I understand you are suggesting that each Cowboy can participate in only one shootout per round. That's an interesting idea.
However, at first I thought...
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Forum: Custom Units & Army Cards
January 27th, 2019, 10:36 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Okay, I understand that, but those two phrases obviously don't mean the same thing. So if it's not feasible to simply define what "may only attack" actually means, then an acceptable alternate...
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Forum: Custom Units & Army Cards
January 27th, 2019, 08:56 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Correct me if I'm wrong, but it seems like you could not fire the "before" power again because once a Shootout begins, nobody can do anything except make attacks.
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Forum: Custom Units & Army Cards
January 26th, 2019, 05:53 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
I'm loving this sheriff. It's just the kind of satisfyingly thematic synergy I would hope to see for a faction that pretty much begs to be developed.
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Forum: Custom Units & Army Cards
January 14th, 2019, 08:17 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Two potential ideas for situations like this: Josie says "up to 2 additional times" so I suppose you could use "up to 1 additional time" — but that's a bit awkward. Josie also refers to her second...
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Forum: Custom Units & Army Cards
January 14th, 2019, 06:25 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Thanks for the responses.
What is the confusion on "one additional time"?
"Attack Special" makes sense on Fire and Rush because that power is 3 attack and then 4. But it doesn't make sense here...
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Forum: Custom Units & Army Cards
January 14th, 2019, 05:18 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Much cleaner!
Now, I may be missing something here (I probably am), but is there a reason it wouldn't go like this?
SHADOW FURY SPECIAL ATTACK
Range 1. Attack 3.
Choose a figure to attack and...
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Forum: Custom Units & Army Cards
December 13th, 2018, 02:13 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
So I'm going to put Sherman back in the "just for fun" pile. Thanks for the feedback everyone, but I think I can see now that a dragon helper is not a good use of pre-SoV time.
Ironically, my...
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Forum: Custom Units & Army Cards
December 12th, 2018, 10:51 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Hmm, I wish I had looked for updates before submitting my really long post. Anyway...
(Maybe I should have started this sub-discussion earlier in the process...)
I realize that the big...
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Forum: Custom Units & Army Cards
December 12th, 2018, 09:10 PM
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Replies: 5,308
Views: 621,967
Re: Clear as Mud
There are quite a few powers that say "within x spaces" without either specifying LoS/clear sight or explicitly saying that you don't have to have clear sight, including
Chrono-Key
Fey Step
...
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Forum: Custom Units & Army Cards
December 12th, 2018, 06:25 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Thank you for clarifying this before the snowball gets any bigger. :) It may not be apparent what with the double-attack ponderings, but I have actually tried to choose wordings that avoid unwanted...
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Forum: Custom Units & Army Cards
December 11th, 2018, 07:59 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Yeah, I feel the same way; I much prefer Sherman activating first. I'm starting to come around on your "one wyrmling is enough" argument, too. Let's see what others have to say, and then I'll revise...
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Forum: Custom Units & Army Cards
December 11th, 2018, 05:50 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Under normal circumstances, before declaring something impossible I'd hope to see a couple of specific examples of the problem, but nevertheless the consensus is very clear. So let's make it this:
...
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Forum: Custom Units & Army Cards
December 11th, 2018, 02:33 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
That's a perfectly valid viewpoint, but let me take the opposite perspective. Wyrmlings function a lot like two-figure squads. In general, when any hero bonds with a squad, he inherently is a...
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Forum: Custom Units & Army Cards
December 10th, 2018, 11:37 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Again, thanks for the good and constructive criticisms. You've helped me see that my theme goals and flexibility goals were at odds with each other, and I've reset some expectations. Let's see how...
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Forum: Custom Units & Army Cards
December 10th, 2018, 05:56 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Great feedback as usual, guys; thank you.
Yeah, weird... kind of like an orc riding a dinosaur! ;) But point taken.
I agree. For what it's worth, here's the history of how that developed.
...
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Forum: Custom Units & Army Cards
December 10th, 2018, 04:24 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Growing up in 2180s Hong Kong, young Sherman Hiang was a slender, introverted boy with an affinity for fantasy creatures. He particularly loved dragons, so much so that his roleplaying friends called...
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Forum: Custom Units & Army Cards
July 14th, 2015, 11:30 PM
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Replies: 5,308
Views: 621,967
Re: The Pre-SoV Workshop
Have to admit I'm intrigued by the prospect of a new Marro that looks fully Marro. I'd love to see the modding tutorial.
While I really respect the constraints that United Fanscape has in place to...
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