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Forum: Custom Units & Army Cards June 17th, 2021, 04:47 AM
Replies: 221
Views: 34,297
Posted By ReqMan
Re: ReqMan's Customs : Updated "Terror Wights" 26/5

Wow! How many years has it been since we've played?
Forum: HeroScape News July 14th, 2011, 08:09 PM
Replies: 109
Views: 14,886
Posted By ReqMan
Re: Heroscape 2.0?

LOL, I can assure you I do not know this guy from Melb.

And, I would be happy to play anyone would they be close enough to travel to.

And while I appreciate everyone's opinions, even the...
Forum: HeroScape News July 14th, 2011, 03:23 AM
Replies: 109
Views: 14,886
Posted By ReqMan
Re: Heroscape 2.0?

From Page 2:

Unfortunately
Heroscape's game mechanics make for a boring game
Meaningless choices
All games end up the same

What is this guy talking about? How could anyone play the game...
Forum: Software January 14th, 2011, 04:43 PM
Replies: 210
Views: 54,505
Posted By ReqMan
Re: The Surprisingly Tart HeroScape Draft Wizard

strange, http://waronline.net and http://waronline.net/heroscape/draft/hsdraft.htm work for me every time.
Forum: Software January 14th, 2011, 12:40 AM
Replies: 210
Views: 54,505
Posted By ReqMan
Re: The Surprisingly Tart HeroScape Draft Wizard

Hi all, just updated the drafter again!

http://waronline.net/heroscape/draft/hsdraft.htm

http://waronline.net/heroscape/draft/hsdraft.zip

This update includes D3 (wave 13), and Samuel Brown....
Forum: Software August 2nd, 2010, 03:21 AM
Replies: 210
Views: 54,505
Posted By ReqMan
Re: The Surprisingly Tart HeroScape Draft Wizard

Hehe, np. Great to see people still using it.

Just another quick update...
- Updated the Units screen to include "Remove -wave-" buttons so you can remove any wave, including my customs, from the...
Forum: Software August 2nd, 2010, 02:11 AM
Replies: 210
Views: 54,505
Posted By ReqMan
Re: The Surprisingly Tart HeroScape Draft Wizard

Hi guys, sorry I've been away for a while.

I went through and did some major updates to the drafter.

Web: http://waronline.net/heroscape/draft/hsdraft.htm
...
Forum: Software April 18th, 2010, 10:15 PM
Replies: 210
Views: 54,505
Posted By ReqMan
Re: The Surprisingly Tart HeroScape Draft Wizard

Hi guys, been a while since I've been here, or even played HS at all.

I did find that one of the problems with the drafter now is that with 12 players selected, it drafts 1 card per player from...
Forum: HeroScape General Discussion August 11th, 2009, 07:16 PM
Replies: 184
Views: 24,397
Posted By ReqMan
Re: My Favorite Games Are The Close Ones

Hehe, I've already read my share of threads "discussing" luck vs skill. And the crazy number of people saying Heroscape is more skill than luck, which is really quite absurd.

Yes, there are some...
Forum: HeroScape General Discussion August 11th, 2009, 05:24 AM
Replies: 184
Views: 24,397
Posted By ReqMan
Re: My Favorite Games Are The Close Ones

Thats what I used to think Jexik.
Then we started logging dice rolls and percentages, and mapping that to actual results.
Final result? Luck wins hands down, and can stick with one player for many...
Forum: HeroScape General Discussion August 10th, 2009, 10:08 PM
Replies: 184
Views: 24,397
Posted By ReqMan
Re: My Favorite Games Are The Close Ones

I agree, so long as you go into it knowing that its a dice game not a real strategy game, and that its more about the experience and "ambiance", not the winning or losing.

Originally, I thought...
Forum: HeroScape General Discussion August 10th, 2009, 08:21 PM
Replies: 184
Views: 24,397
Posted By ReqMan
Re: My Favorite Games Are The Close Ones

I agree close games are the most fun, without doubt.

I think it's the randomness and order markers that make games close, even amongst differing skill levels.

Unfortunately, for me, dicescape...
Forum: Software July 16th, 2009, 10:23 PM
Replies: 210
Views: 54,505
Posted By ReqMan
Re: The Surprisingly Tart HeroScape Draft Wizard

Hi guys! I updated the drafter to include Wave 9

If you find any missed synergies, just let me know.


You can view it here...

http://waronline.net/heroscape/draft/hsdraft.htm

or...
Forum: Competitive Armies Discussion January 29th, 2009, 11:44 PM
Replies: 154
Views: 28,692
Posted By ReqMan
Re: 4th>10th

the 10th just gives you that extra Melee option that the 4th doesnt. sometimes that can be a winner, but of course it depends on the map/scenario.
Forum: Competitive Armies Discussion January 28th, 2009, 07:29 PM
Replies: 154
Views: 28,692
Posted By ReqMan
Re: 4th>10th

For sure, not making simple mistakes can make a big difference, and often seperates the beginners from the more experienced.

Unfortunately, even if you do everything right, you can still lose....
Forum: Competitive Armies Discussion January 26th, 2009, 08:11 PM
Replies: 154
Views: 28,692
Posted By ReqMan
Re: 4th>10th

I think in the end it will come down to the roll of the dice more than anything else.
Forum: Custom Units & Army Cards August 21st, 2008, 05:59 PM
Replies: 28
Views: 2,065
Posted By ReqMan
Re: Custom Q9 counter: Fuma Kotaro

Yea, I thought thats what you were looking for Mentant. Great custom btw! :)

My only concern was wording it in such a way so that if someone targets Fuma with a Special Attack, and Fuma rolls the...
Forum: Custom Units & Army Cards August 21st, 2008, 11:52 AM
Replies: 28
Views: 2,065
Posted By ReqMan
Re: Custom Q9 counter: Fuma Kotaro

Yea, I wouldnt cost him at more than 100.

I might actually change the Shadow Defense ability to be something like "When targeted by a Special Attack, roll the 20-sided die. If you roll a 6 or...
Forum: Custom Units & Army Cards August 21st, 2008, 10:23 AM
Replies: 28
Views: 2,065
Posted By ReqMan
Re: Custom Q9 counter: Fuma Kotaro

Thats a good point spite. Maybe 90 is too low with that in mind.
I'm just not a big fan of high cost heroes that die very quickly.

I'd almost prefer to make him 110 or 120 with 4 Defense instead...
Forum: Custom Units & Army Cards August 21st, 2008, 09:00 AM
Replies: 28
Views: 2,065
Posted By ReqMan
Re: Custom Q9 counter: Fuma Kotaro

Sgt Drake is a great example of why Fuma is worth less than 110.
He has an extra life (which at 3 defense is very important), is a Soldier, and cant be attacked by normal ranged (which is a HUGE...
Forum: Software August 21st, 2008, 04:26 AM
Replies: 210
Views: 54,505
Posted By ReqMan
Re: The Surprisingly Tart HeroScape Draft Wizard

Ok, I updated the Drafter again.

The Drafter now supports up to 12 players!! (instead of just 8)

I also added the latest Gencon Exclusive "Agent Skahen", and another Ninja custom "Fuma Kotaro"....
Forum: Custom Units & Army Cards August 21st, 2008, 04:12 AM
Replies: 28
Views: 2,065
Posted By ReqMan
Re: Custom Q9 counter: Fuma Kotaro

Hi guys! Great custom!

I took the liberty of creating a card using a D&D-Minis figure. I changed the wording a little to match the Nakitas, and used Phantom Walk as it was a known entity. I also...
Forum: Official Units August 15th, 2008, 12:19 PM
Replies: 146
Views: 59,174
Posted By ReqMan
Re: The Book of Agent Skahen

The one thing I do not like about Cover Fire, and its possible influence, is the odds of actually getting it.

Skahen only has an attack of 3. So unless you're attacking lowly 2 Defense figures,...
Forum: Other Customization & HS Additions July 3rd, 2008, 12:07 AM
Replies: 8
Views: 1,047
Posted By ReqMan
Re: Base Painting Looks Good

Interesting idea...
I'm sure it would look really cool.
What if you upload smaller compressed JPGs. Shouldnt take too long.

I've actually been painting my figure bases to differentiate...
Forum: Other Customization & HS Additions July 2nd, 2008, 12:06 PM
Replies: 581
Views: 119,464
Posted By ReqMan
Re: Trading Card sized cards - Updated 6-28-08

Nice one. Thanks!

My next mission is to re-sort all the pages into Unique_Cards, and Common_Cards.

Since I only print 1 copy of uniques, but multiples of commons, splitting them onto separate...
Showing results 1 to 25 of 354

 

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