Forum: AotV Customs
Yesterday, 12:25 PM
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Replies: 181
Views: 4,981
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Forum: Custom Units & Army Cards
December 13th, 2019, 06:16 PM
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Replies: 3,948
Views: 221,513
Re: The Pre-SoV Workshop
The big ugly Feral Troll has 3 Attack.
The problem I see with the latest version of Rujin is that he's mostly like the Feral Troll but mostly better. While Lurking Ambush is great, 4 Attack is...
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Forum: AotV Customs
December 13th, 2019, 05:56 PM
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Replies: 196
Views: 6,378
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
That makes it harder to understand, not easier.
"Cannot move farther away" will not work. Heroscape doesn't exist on a simple 2-dimensional grid; there are actually multiple ways to count...
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Forum: AotV Customs
December 13th, 2019, 05:52 PM
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Replies: 112
Views: 3,622
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Forum: Custom Units & Army Cards
December 13th, 2019, 05:51 PM
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Replies: 3,948
Views: 221,513
Re: The Pre-SoV Workshop
Agreed Taunt may have some odd interactions at times, but so do lot's of powers in the right situations. As written, the theme is pretty simple, clear and 95% of the time will be used without it...
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Forum: C3V and SoV Customs
December 12th, 2019, 07:11 PM
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Replies: 6,731
Views: 897,874
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Forum: C3V and SoV Customs
December 12th, 2019, 05:11 PM
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Replies: 6,731
Views: 897,874
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Forum: AotV Customs
December 12th, 2019, 05:08 PM
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Replies: 196
Views: 6,378
Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
I do think it's more complicated than Hulk or Tor-Kul-Na. (Moving other player's units always will be.) I definitely do not think it would have fit in Rise of the Valkyrie. That doesn't make it wrong...
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Forum: AotV Customs
December 12th, 2019, 01:22 PM
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Replies: 196
Views: 6,378
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Forum: Custom Units & Army Cards
December 12th, 2019, 12:28 PM
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Replies: 3,948
Views: 221,513
Re: The Pre-SoV Workshop
I much appreciate the push towards simplicity. It's easy to mistake newness and complexity for creativity.
The changes to Rujin are good, though I fear he's become even more similar to the Feral...
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Forum: AotV Customs
December 12th, 2019, 11:42 AM
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Replies: 112
Views: 3,622
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Forum: AotV Customs
December 11th, 2019, 10:52 PM
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Replies: 112
Views: 3,622
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Forum: AotV Customs
December 11th, 2019, 07:16 PM
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Replies: 112
Views: 3,622
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Forum: AotV Customs
December 11th, 2019, 05:23 PM
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Replies: 112
Views: 3,622
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Forum: AotV Customs
December 11th, 2019, 05:17 PM
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Replies: 177
Views: 4,924
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Forum: AotV Customs
December 11th, 2019, 03:35 PM
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Replies: 202
Views: 6,440
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Forum: AotV Customs
December 11th, 2019, 03:18 PM
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Replies: 177
Views: 4,924
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Forum: AotV Customs
December 11th, 2019, 02:03 PM
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Replies: 177
Views: 4,924
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Forum: AotV Customs
December 11th, 2019, 01:01 PM
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Replies: 177
Views: 4,924
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Forum: AotV Customs
December 11th, 2019, 11:38 AM
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Replies: 177
Views: 4,924
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Forum: AotV Customs
December 11th, 2019, 11:33 AM
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Replies: 112
Views: 3,622
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Forum: C3V and SoV Customs
December 10th, 2019, 12:45 PM
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Replies: 6,731
Views: 897,874
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Forum: Custom Units & Army Cards
December 9th, 2019, 07:02 PM
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Replies: 3,948
Views: 221,513
Re: The Pre-SoV Workshop
Naw, Soulborgs have feelings. Q10 is Merciful, for example. I could see Constructs, but no need to pile stuff on.
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Forum: Custom Units & Army Cards
December 9th, 2019, 05:54 PM
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Replies: 3,948
Views: 221,513
Re: The Pre-SoV Workshop
Any specific reason for this? I'm not opposed to it in principle, but undead often have revival mechanics that could get a bit frustrating if they combo well with an attack reduction.[/QUOTE]
...
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Forum: Custom Units & Army Cards
December 9th, 2019, 01:39 PM
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Replies: 3,948
Views: 221,513
Re: The Pre-SoV Workshop
The changes are pretty good. Personally, if you're going to call out Samurai as an exception I'd like you to add in Undead too, but it's not a big concern. I am a bit concerned about how well he'll...
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