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Forum: Software April 17th, 2017, 01:08 PM
Replies: 437
Views: 66,296
Posted By SlipperySlope
Re: HexScape

Are you running your own or trying to connect to Lyrgard's?
Forum: HeroScape General Discussion April 26th, 2016, 05:46 PM
Replies: 25
Views: 3,022
Posted By SlipperySlope
Re: If you had to choose only five

This is not exactly what you're asking, but the online scape tools allow you to play with as many figures from as many different sets as you want. You can take 5 figures or 5000.

The 2D engine...
Forum: Software March 9th, 2016, 10:45 AM
Replies: 437
Views: 66,296
Posted By SlipperySlope
Re: HexScape

I haven't uninstalled 2.0. I have several versions of HexScape on my machine and that hasn't cause any problems for me.

Here is the link and Lyrgard's instructions for using the server:


...
Forum: Software March 6th, 2016, 05:59 PM
Replies: 437
Views: 66,296
Posted By SlipperySlope
Re: HexScape

I couldn't get it to work, either.

However, if you're willing to revert to an earlier version, you can set up your own server with 1.1.3. I tested that on my machine, and it worked fine.

If...
Forum: Software March 4th, 2016, 12:26 PM
Replies: 179
Views: 47,953
Posted By SlipperySlope
Re: Heroscape with HexScape

Thanks!



Good catch -- just corrected it and updated the asset pack.
Forum: Software March 3rd, 2016, 10:39 PM
Replies: 179
Views: 47,953
Posted By SlipperySlope
Re: Heroscape with HexScape

http://i1050.photobucket.com/albums/s404/battles5/Wave5_zpscsyksiug.png

The HexScape team would like to announce the release of the fifth Wave of 3D models and cards, available here...
Forum: Software March 3rd, 2016, 10:38 PM
Replies: 80
Views: 34,715
Posted By SlipperySlope
Re: The Heroscape Tabletop Simulator Mod needs YOUR help.

Take a look at the HeroScape with HexScape thread for some news about 3D models for Wave 5.;)
Forum: Software February 8th, 2016, 05:45 PM
Replies: 80
Views: 34,715
Posted By SlipperySlope
Re: The Heroscape Tabletop Simulator Mod needs YOUR help.

True, but it depends on the texture from the raw scan, if the angle is right then you might be able to lift the shield texture from a photo and warp it onto the scan.

Here's my attempt at Agent...
Forum: Software February 8th, 2016, 12:11 PM
Replies: 80
Views: 34,715
Posted By SlipperySlope
Re: The Heroscape Tabletop Simulator Mod needs YOUR help.

I just sent you a pm about scanning figures.

We have all of the figures scanned except the following:

Einar Imperium
Tagawa Samurai Archers
Ashigaru Yari
Ashigaru Harquebus
Rechets of...
Forum: Software February 7th, 2016, 12:06 AM
Replies: 80
Views: 34,715
Posted By SlipperySlope
Re: The Heroscape Tabletop Simulator Mod needs YOUR help.

Ok, I'll send those. By the way, here (https://drive.google.com/file/d/0B8Q9_659NdKsdUxGX3BxNzNUbUU/view?usp=sharing) is the edited Hatamoto.
Forum: Software February 6th, 2016, 06:09 PM
Replies: 80
Views: 34,715
Posted By SlipperySlope
Re: The Heroscape Tabletop Simulator Mod needs YOUR help.

I can send you some links to different setups that have worked for us if you're interested.
Forum: Software February 6th, 2016, 01:09 PM
Replies: 80
Views: 34,715
Posted By SlipperySlope
Re: The Heroscape Tabletop Simulator Mod needs YOUR help.

Yeah, that was Lyrgard's handiwork. I couldn't get the hang of texture baking until he figured it out.

I'm glad these models are seeing use in different projects.
Forum: Software February 6th, 2016, 12:59 PM
Replies: 80
Views: 34,715
Posted By SlipperySlope
Re: The Heroscape Tabletop Simulator Mod needs YOUR help.

I'm by no means an expert myself. I just use the knife tool to cut away anything that looks extra, sew up the leftover mesh with "join vertices," then use the airbrush tool to touch up the paint so...
Forum: Software February 6th, 2016, 12:32 PM
Replies: 80
Views: 34,715
Posted By SlipperySlope
Re: The Heroscape Tabletop Simulator Mod needs YOUR help.

Yes, thanks, I started on him this morning. Progress pic:


http://i1050.photobucket.com/albums/s404/battles5/Hatamoto%20cleanup_zpsnibyfkxh.png
Forum: Software February 6th, 2016, 10:17 AM
Replies: 179
Views: 47,953
Posted By SlipperySlope
Forum: Software February 4th, 2016, 08:21 PM
Replies: 80
Views: 34,715
Posted By SlipperySlope
Re: The Heroscape Tabletop Simulator Mod needs YOUR help.

That's correct.[/quote]

Here's what's now in use in the TTS mod (I've just released wave 5.5 to the workshop), based on what WeirdoWithBeardo was able to salvage from the Hatamoto Taro scan:
...
Forum: Software January 31st, 2016, 05:43 PM
Replies: 80
Views: 34,715
Posted By SlipperySlope
Forum: Software December 1st, 2015, 04:35 PM
Replies: 437
Views: 66,296
Posted By SlipperySlope
Re: HexScape

I just tried starting a multiplayer game, and it worked fine.

Yes, I'm on 10.
Forum: Software November 21st, 2015, 04:12 PM
Replies: 437
Views: 66,296
Posted By SlipperySlope
Re: HexScape

Hrm. Just tried it again, still no joy. Could be my crappy internet, though.

Also, the installer was denied access to the default directory ("programs"). Not sure if that has a fix; I recall this...
Forum: Software November 18th, 2015, 09:47 PM
Replies: 437
Views: 66,296
Posted By SlipperySlope
Re: HexScape

2.0 is looking great! I like the army cards at the top better than at the bottom.

In single player mode, I had no problems. In multiplayer mode, I got the message "unable to connect to server." Is...
Forum: Competitive Armies Discussion November 8th, 2015, 09:40 PM
Replies: 32
Views: 5,772
Posted By SlipperySlope
Re: Favourite Competitive army's

Knights and Heavies are always fun. My favorite bonding melee army, though, is Axes and dwarf hero(es) of choice. I love option to go fast (without hero) if needed, and their +1 versus large is great...
Forum: Software August 27th, 2015, 07:52 PM
Replies: 80
Views: 34,715
Posted By SlipperySlope
Re: The Tabletop Simulator Mod needs YOUR help.

To elaborate on what Lyrgard said, just download the asset files, rename them from .hsd into .zip, then look in the "3DModels" folder. You'll find the figures there.
Forum: Official Units August 26th, 2015, 07:23 PM
Replies: 160
Views: 53,240
Posted By SlipperySlope
Re: The Book of 10th Regiment of Foot

+1

Also, the move bonus they get from Marcus should not be underestimated. With a movement of 6, the 10th Reg become one of the speedier squads in the game. This helps them to seize the high...
Forum: Software August 26th, 2015, 07:05 PM
Replies: 179
Views: 47,953
Posted By SlipperySlope
Re: Heroscape with HexScape

I like that suggestion!
Forum: Software August 23rd, 2015, 10:21 AM
Replies: 179
Views: 47,953
Posted By SlipperySlope
Re: Heroscape with HexScape

Seems to me it would be a three-stage process. Step one, create the asset.

Step two, add it to VirtualScape (or another map-making program) and tell the program how to use the object. I haven't...
Showing results 1 to 25 of 232

 

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