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Search: Posts Made By: Q-Lok
Forum: Maps & Scenarios December 24th, 2010, 02:44 PM
Replies: 4
Views: 1,678
Posted By Q-Lok
Re: Q-Lok's Map Thread!

True that. I think that the "soft renders" that VS often uses make maps look more appealing, but LandScape renders are just ugly.
Forum: Maps & Scenarios December 23rd, 2010, 01:42 AM
Replies: 4
Views: 1,678
Posted By Q-Lok
Re: Q-Lok's Map Thread!

Yes, the road split was intentional. That map was a prototype for an alternate play style in which one player is trying to make it all the way across a long, narrow map while the other tries to stop...
Forum: Maps & Scenarios December 21st, 2010, 05:07 AM
Replies: 4
Views: 1,678
Posted By Q-Lok
Q-Lok's Map Thread!

This should probably have been written a long, long time ago, but I'm lazy so it gets done now instead.

My best work isn't going to be here for some time yet, since I have a Mac and can't seem to...
Forum: Other Customization & HS Additions December 21st, 2010, 03:21 AM
Replies: 14
Views: 3,551
Posted By Q-Lok
Re: The Long Road Home -- variant rules and play style

Thanks, obfuscated! ^_^ I always appreciate a good review!
Forum: Other Customization & HS Additions December 21st, 2010, 12:55 AM
Replies: 14
Views: 3,551
Posted By Q-Lok
Re: The Long Road Home -- variant rules and play style

No, I really do understand the similarities, and in all fairness it is somewhat hypocritical of me to design the scenario rules the way I have given how I feel about the merging of D&D and HS.
...
Forum: Other Customization & HS Additions December 20th, 2010, 01:36 PM
Replies: 14
Views: 3,551
Posted By Q-Lok
Re: The Long Road Home -- variant rules and play style

What do you mean not "having that flavor?" A small band of Heroes fighting their way through an army of minions, monsters, and robbers... sounds exactly like the kind of mode for Heroes of 'Scape...
Forum: Other Customization & HS Additions December 20th, 2010, 01:28 PM
Replies: 14
Views: 3,551
Posted By Q-Lok
Re: The Long Road Home -- variant rules and play style

Goodness, that would be fantastic! I don't really see this as having that flavor, but I can see why it would work well with that ruleset. So by all means, drop a link; get some attention out there....
Forum: Other Customization & HS Additions December 20th, 2010, 04:07 AM
Replies: 14
Views: 3,551
Posted By Q-Lok
Re: The Long Road Home -- variant rules and play style

Satan's soiled codpiece, that was a lot of work! I took most of the afternoon and evening on it, but about an hour ago I finally finished that monster of a map. *passes out*

And hot dang, I got...
Forum: Other Customization & HS Additions December 19th, 2010, 04:31 AM
Replies: 14
Views: 3,551
Posted By Q-Lok
The Long Road Home -- variant rules and play style

I'm not entirely sure this doesn't belong in the Maps & Scenarios forum, but I figure it's enough of a shift from the normal rules to go here. I've been working on an alternative way to play...
Forum: Other Customization & HS Additions December 19th, 2010, 03:02 AM
Replies: 4
Views: 4,166
Posted By Q-Lok
Re: Heroscape Random Map Creator

I doubt this would mesh well with the style of build I tend to end up with, but it's still a fantastic idea. Kudos!
Forum: Other Customization & HS Additions December 19th, 2010, 02:32 AM
Replies: 12
Views: 3,486
Posted By Q-Lok
Re: Malechi's Alternate Round Maker Tracks

I know this whole idea is old news, but I had an idea somewhat similar but that could take up less room. Along the same lines as GrungeBob's idea, (and this is assuming you have the spare tiles...
Forum: Meet Other Scapers February 28th, 2009, 04:04 AM
Replies: 1,631
Views: 118,610
Posted By Q-Lok
Re: Utah soundoff

Ah, bugger. I feel really bad about backing out on you guys at the last minute, but I have a ton of work that needs to get done over the weekend, and I literally have no other time that it can get...
Forum: Meet Other Scapers February 26th, 2009, 01:13 AM
Replies: 1,631
Views: 118,610
Posted By Q-Lok
Re: Utah soundoff

Planning on being there, though I'll need an address. However, there is a slim-but-nonzero chance that I'll have too much homework/family responsibilities to make it. Also, I won't be able to get...
Forum: Meet Other Scapers February 11th, 2009, 05:33 PM
Replies: 1,631
Views: 118,610
Posted By Q-Lok
Re: Utah soundoff

Hot-cha! There actually *are* people in this state that play!

I'm at college through the week and have work on Saturdays, but I get off at 2:00 and sometimes have the means to make it as far as...
Forum: Software December 29th, 2008, 10:51 PM
Replies: 110
Views: 7,991
Posted By Q-Lok
Re: Virtualscape help

Okay, thank you, but I don't need to know that I have an NVIDIA GeForce 4 MX card. What I need to know is why OpenGL is having so many issues despite the fact that I already know that it's...
Forum: Software December 22nd, 2008, 09:56 PM
Replies: 110
Views: 7,991
Posted By Q-Lok
Re: Virtualscape help

What is your video card? It may not even support open GL.

•The spooling window is an unfortunate 'feature' of your print driver. Some have had luck quickly dragging it off of the screen.[/quote]...
Forum: Software December 22nd, 2008, 05:45 PM
Replies: 110
Views: 7,991
Posted By Q-Lok
Re: Virtualscape help

Beg your pardon, folks. I'm a new member of the site, but I've been following both Heroscape and Heroscapers.com for some time now.

Anyhow, on to my actual question:
I know this has already been...
Showing results 1 to 17 of 17

 

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