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Forum: AotV Customs April 22nd, 2020, 09:17 AM
Replies: 179
Views: 21,871
Posted By lefton4ya
Re: [Pod 0] Pillar of Hár (Crypolith) - Editing

Good idea Astroking112. This power can be on the card:


I think this is a good middle ground as it allows you to attack someone trying to take down the tower, but prevents the tower from being...
Forum: AotV Customs April 15th, 2020, 01:47 PM
Replies: 179
Views: 21,871
Posted By lefton4ya
Re: [Pod 0] Pillar of Hár (Crypolith) - Editing

Height 9 (and Huge size) according to Mtg:AotP. So if Jotun is standing on the other hex of the base, he would be adjacent to the figure on top, but if he was below the base he would not.

I guess...
Forum: AotV Customs April 15th, 2020, 11:46 AM
Replies: 179
Views: 21,871
Posted By lefton4ya
Re: [Pod 0] Pillar of Hár (Crypolith) - Editing

IMHO our new rues are easier than the MtG:AotP Innostrad rules and they were designed for new players in mind - so to me that is a win.

...
Forum: AotV Customs December 16th, 2019, 06:43 PM
Replies: 179
Views: 21,871
Posted By lefton4ya
Re: [Pod 0] Pillar of Hár (Crypolith) - Design

I think we do not need redundancies between SCALING and Special rules, but maybe it wouldn't hut.

SCALING
Instead of moving normally, small or medium figures that begin their movement adjacent to...
Forum: AotV Customs December 6th, 2019, 11:27 AM
Replies: 179
Views: 21,871
Posted By lefton4ya
Re: [Pod 0] Pillar of Hár (Crypolith) - Design

I'm OK with rule that only small/medium/large OR only single space figures can go on top of the pillar. This should just be a ruling on who can even go on top, regardless of whether scaling or flying...
Forum: AotV Customs November 18th, 2019, 11:45 AM
Replies: 179
Views: 21,871
Posted By lefton4ya
Re: [Pod 0] Pillar of Hár (Crypolith) - Design

Does "If that figure cannot be placed, it is destroyed" cover if you have two pillars next to each other with a double space figure on both of them, and one pillar is destroyed? Also hypothetically...
Forum: AotV Customs June 21st, 2019, 10:32 AM
Replies: 179
Views: 21,871
Posted By lefton4ya
Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design

I do not like that if the Cryptolith receives one wound the figure is automatically dropped AND there is a 50% chance of wound - that totally negates almost any reason to scale a cryptolith. If it...
Forum: AotV Customs June 4th, 2019, 10:50 AM
Replies: 179
Views: 21,871
Posted By lefton4ya
Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design

If you thought about if the actual structure was to scale in our real world, the structure would pick up some mad winds as it is designed to funnel the wind to either the bottom or the top of the...
Forum: AotV Customs May 30th, 2019, 10:52 AM
Replies: 179
Views: 21,871
Posted By lefton4ya
Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design

I think an Explosion attack targeting the cryptolith and /or figure, both are considered adjacent to each other, but not sure. For adjacent figures - it is similar to figure on-top of overhang where...
Forum: AotV Customs May 14th, 2019, 11:09 AM
Replies: 179
Views: 21,871
Posted By lefton4ya
Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design

As mentioned earlier I really want these climbable (or teleport on top-able) and want a destructible object card. Maybe in the "rules" we include you can make one of the powers optional such as with...
Forum: AotV Customs May 13th, 2019, 01:23 PM
Replies: 179
Views: 21,871
Posted By lefton4ya
Re: [AotV] UNIT NAME (Crypolith) - Pod 0 - Design

I would prefer if we could mix official Magic:AotP rules with one additional power, and would be against any ruling that does not allow someone to go on top of the cryptolith. I do like a negative...
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