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Forum: C3V and SoV Customs June 22nd, 2019, 12:05 PM
Replies: 54
Views: 17,502
Posted By NecroBlade
Re: The Book of Nicholas Esenwein

I just read the bio for the first time. I am kind of disappointed the question isn't answered as to why he is Valkrill and not Utgar. Some kind of brotherly feud or Cyprien disapproved of Nicholas...
Forum: AotV Customs June 22nd, 2019, 12:02 PM
Replies: 11
Views: 102
Posted By NecroBlade
Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design

I think the most common dual-Special Attacks that were tossed around were:

A short Fireline (possibly two).
An explosion (with or without Lob).

Another option could be immolating all adjacent...
Forum: AotV Customs June 22nd, 2019, 11:56 AM
Replies: 6
Views: 86
Posted By NecroBlade
Re: [Pod 1] UNIT NAME (Blazing Firecats) - Design

Out of turn attacks are generally avoided so they don't create weird interactions or loops. If you want to go that direction, you could model it after Dying Swipe from the Frost Giant.

For...
Forum: AotV Customs June 22nd, 2019, 11:50 AM
Replies: 75
Views: 1,373
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

Added the "you may" if we think we need it. Even though all powers are optional unless otherwise stated (see Grimnak's Chomp/not having to eat your own Orcs).
Forum: AotV Customs June 22nd, 2019, 11:47 AM
Replies: 114
Views: 1,715
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

I would like a reference to the genre.

I'm not opposed to either Human or Posthuman. Do we want him to have potential Human synergy? If yes, then Human; if no, Posthuman.
Forum: AotV Customs June 22nd, 2019, 11:44 AM
Replies: 57
Views: 860
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design

IMO, cryptolith has always been a placeholder name. It's from Magic, so has 0 reason to be in Heroscape proper. I don't have a good name off the top of my head, though.



Agreed.
Forum: AotV Customs June 22nd, 2019, 11:41 AM
Replies: 30
Views: 453
Posted By NecroBlade
Forum: AotV Customs June 22nd, 2019, 11:40 AM
Replies: 105
Views: 1,570
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design

But they're also basically Ninjas 2.0 at that point.
Forum: AotV Customs June 22nd, 2019, 11:39 AM
Replies: 36
Views: 555
Posted By NecroBlade
Re: [Pod 0] Glyph of Recall - Pod 0 - Testing

So how about this...

Temporary Glyph
Figures may only stop on this Glyph if there are one or more any previously destroyed Squad figures. When one of your figures stops here, you must choose a...
Forum: AotV Customs June 22nd, 2019, 11:34 AM
Replies: 53
Views: 1,866
Posted By NecroBlade
Re: Announcing: Arena of the Valkyrie: New Master Set

Yes, Pumpkin_King please add the process to the welcome thread.


It was back in the Discord somewhere, but I think it was votes should pass with a majority (so 4 yea votes for 7 member Pods).

...
Forum: Custom Units & Army Cards June 21st, 2019, 09:26 AM
Replies: 3,426
Views: 184,632
Posted By NecroBlade
Re: The Pre-SoV Workshop

I can see it both ways. A leader that's more powerful isn't unreasonable. I think Stealth Flying takes up even more space than the other two combined, though. :lol:
Forum: AotV Customs June 21st, 2019, 09:18 AM
Replies: 30
Views: 453
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

Looks like we're probably about ready to vote (yea or nay) on a quick editing check, then again into playtesting.

("Random" is used in Heroscape. No discussion needed there.)
Forum: AotV Customs June 21st, 2019, 09:15 AM
Replies: 114
Views: 1,715
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

If the OP seems to work for everyone for now (I can put 100 points on him), let's figure out his name (and species). Then we can vote (yea or nay) on running him through editing to make sure he's...
Forum: AotV Customs June 21st, 2019, 09:11 AM
Replies: 83
Views: 1,281
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Lantern Geists) - Design

Last Will added to the OP so everyone can see what we're working with more easily.

End of turn powers is one sticking point, but this may be a case that's resolved by the "roll the d20 for...
Forum: AotV Customs June 21st, 2019, 08:51 AM
Replies: 19
Views: 418
Posted By NecroBlade
Re: Pod 1 Main Thread

Looking forward to seeing some [Pod 1] threads! Can we go ahead and get our volunteers thus far in the OP?
Forum: AotV Customs June 21st, 2019, 08:49 AM
Replies: 75
Views: 1,373
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

Updated the OP with the improved Gravity Pull wording.
Forum: AotV Customs June 21st, 2019, 08:47 AM
Replies: 105
Views: 1,570
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design

Just to restate where we seem to be at the moment, this seems to have the most traction durrently:

BLINK
Before or after moving, you may place a SPOOKY ALIEN on any empty space within 2 spaces of...
Forum: AotV Customs June 21st, 2019, 08:40 AM
Replies: 57
Views: 860
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design

Scaling essentially is teleportation, just without the theme implied in the name, so players can imagine whatever theme they like for the things (whether it be for a scenario or just personal...
Forum: AotV Customs June 21st, 2019, 08:33 AM
Replies: 36
Views: 555
Posted By NecroBlade
Re: [Pod 0] Glyph of Recall - Pod 0 - Testing

Your figures and your opponent's (and your teammate's) all qualify as "previously destroyed Squad figures". There's no need to clarify since we're not ruling anything out. If we felt the need to do...
Forum: AotV Customs June 21st, 2019, 08:28 AM
Replies: 53
Views: 1,866
Posted By NecroBlade
Re: Announcing: Arena of the Valkyrie: New Master Set

The checklist is a big help. In a similar fashion to C3V, we'll vote our way forward from design to editing to testing to art to finalization.
Forum: AotV Customs June 1st, 2019, 03:00 PM
Replies: 57
Views: 860
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design

I disagree, because anyone who has played with flying figures and perches understands it from a balance perspective. And that's why I thought it was something we were including. But if we're not...
Forum: AotV Customs June 1st, 2019, 02:55 PM
Replies: 105
Views: 1,570
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design

I'm aware that there's a limit to what you can do in terms of gameplay to be unpredictable. But Teleportation is no more unpredictable than Blink, because anyone can read the card and figure out what...
Forum: AotV Customs May 30th, 2019, 08:25 PM
Replies: 114
Views: 1,715
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

I mean, 100 might not be out of the question. :ponder:
Forum: AotV Customs May 30th, 2019, 08:25 PM
Replies: 75
Views: 1,373
Posted By NecroBlade
Re: [Pod 0] UNIT NAME (Eldrazi Ruiner) - Design

Place and move still trigger all the same powers, so it's not really different outside the terrain levels issue. We can fix that, too, though I'm not sure the wording is as clean.



Actually...
Forum: AotV Customs May 30th, 2019, 08:19 PM
Replies: 45
Views: 979
Posted By NecroBlade
Re: [AotV] Public Voting Thread (Votes due May 29!)

Since they're still in it, I'll stick to my vote:

flameslayer93
AllYourPie
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