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Forum: Software September 6th, 2014, 04:35 PM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

The assets for Wave 1 were updated, so if you didn't re-download/import those, I don't think anything would have changed.



I *think* I've actually seen this before, once. I think I was just...
Forum: Software August 23rd, 2014, 10:07 AM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

:up: Works as well as the HexScape server for me now.
Forum: Software August 22nd, 2014, 10:27 PM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

I just tested this, and same here. Although I thought that it was working last time I tested it, in a previous version (maybe not and I didn't notice).

As for the server thing, I'm guessing it's...
Forum: Software August 21st, 2014, 02:54 PM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

It just means that .jar files can potentially do bad things to your computer if they're programmed to do so. This one obviously isn't. Just hit continue or whatever. :)
Forum: Software August 21st, 2014, 12:48 PM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

qt.bangerang can you post your .hsa file here in tags so I can try it?

Arch-vile I just tried opening it on a Mac and it wouldn't open at all, although I'm guessing that was because I didn't do...
Forum: Software August 9th, 2014, 11:32 AM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

I can answer the questions...


I agree, but for now:
Camera: Arrow keys and numpad +/-
POV: There's a pretty obvious "point of view" button in the top left when a figure is selected (maybe you...
Forum: Software August 7th, 2014, 01:15 PM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

To clarify here, we're not making the models ourselves, we're taking pictures of the figures and uploading them to 123D Catch (http://www.123dapp.com/catch).
Forum: Software July 28th, 2014, 06:54 PM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

That should work perfectly. Display a message if two of the same REVEALABLE type markers are down.
Forum: Software July 28th, 2014, 01:30 PM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

To add on to what KS said, I don't think it's much of a problem that you can add more than 4 OMs, really. However, what IS a problem is that you can do 1, 2, 3, 3, put the 3s on different cards, and...
Forum: Software July 28th, 2014, 10:09 AM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

I believe Kinseth thought of modifying the the dice.property file to change the face of the dice, right ? Yes, a player can do that. But he won't be able to cheat with that. Let me explain how the...
Forum: Software July 27th, 2014, 06:06 PM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

Lyrgard, Kinseth realized that it would be easy to modify the dice to make them almost always roll skulls/shields/whatever. I really like the dice system, but it makes it unsafe for tournaments, so...
Forum: Software July 27th, 2014, 05:42 PM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

Valkyrie dice can easily be added. I'll make you some, if you want.

Making the tabs darker when they're selected is something I forgot to mention, yeah. Color-coding them wouldn't really work...
Forum: Software July 27th, 2014, 05:28 PM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

From what I know of programming such things, I don't think it's a good idea to pursue this. Between programming the LOS points on figures, drawing collision lines, model inconsistencies,...
Forum: Software July 27th, 2014, 09:20 AM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

Strange that you say that because... Room do have a chat. In fact, the big area in the center of the room is that ! There is a text input bellow that you can use to enter text. Perhaps the fact that...
Forum: Software July 26th, 2014, 05:49 PM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

Oh, another feature request I forgot to mention: the room should have a chat, too, so people don't have to enter a game to communicate.
Forum: Software July 26th, 2014, 11:49 AM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

It doesn't do that in the alpha version. Or post any "moved" messages, for that matter. Which I prefer.
Forum: Software July 26th, 2014, 10:14 AM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

That needs more work, but I understand how handy it could be. It's more tricky. What do you want to undo ? figures move ? Only your figures' ones ? Chat message ? Dice roll ? Marker revealing (too...
Forum: Software July 25th, 2014, 11:23 PM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

Awesome system you've got going, even as the alpha version. Here are a few things:

1. The player name doesn't update unless you close and reopen HexScape

2. There's no message or indication if...
Forum: Software June 25th, 2014, 11:54 AM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

I have a zip file with should-be-correct VS files for 15 maps, here:

https://docs.google.com/file/d/0B2Pi46fovAX7QjJ3OTBrMXpwdWs/edit

File>Download to download it.

Edit: Apparently a couple...
Forum: Software June 18th, 2014, 11:09 AM
Replies: 437
Views: 67,688
Posted By awesomeunleashed
Re: HexScape

Pretty awesome stuff, Lyrgard. Can't wait until it's progressed enough that we can replace the current system with it.
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