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Forum: Competitive Armies Discussion July 27th, 2009, 11:43 PM
Replies: 4,184
Views: 292,391
Posted By Agatagary
Re: "I could beat that army!" Theoryscape Challenge

Ninjas of the Northern Wind (110)
Gorrilinators x3 (270)
Nakita Agents (120)
TOTAL: 500 pts, 15 hexes

The main idea here is to take advantage of the fact that Rich10's army has no special...
Forum: Heroscape Strategy Articles July 27th, 2009, 01:38 AM
Replies: 114
Views: 20,887
Posted By Agatagary
Re: The great myth of Skulls versus Shields.

With regards to the question of dropping vs. rolling, as long as you don't look at the dice before hand, both are equally random. It is true that if the dice roll along the ground, then the axis on...
Forum: Custom Units & Army Cards July 25th, 2009, 10:09 PM
Replies: 17
Views: 2,244
Posted By Agatagary
Re: Greek Heroes?

As long as he's not a warlord. Otherwise you get infinite turns with the SB. :p[/quote]

True, though only when attacking. Once the Sacred Band kill all adjacent units, they would no longer be...
Forum: Custom Units & Army Cards July 24th, 2009, 10:12 PM
Replies: 17
Views: 2,244
Posted By Agatagary
Re: Greek Heroes?

Or you could simply make him so that his only hit zone is his ankle (similar to the Zombies of Morindan, only more so).
Forum: Competitive Armies Discussion July 22nd, 2009, 04:27 AM
Replies: 4,184
Views: 292,391
Posted By Agatagary
Re: "I could beat that army!" Theoryscape Challenge

Grimnak - 120
Blade Gruts x3 - 120
Heavy Gruts x2 - 140
Tornak - 100
480 pts total
24 starting spaces total

First, use the speed and disengagement of the Blade Gruts and Tornak to take out...
Forum: Custom Units & Army Cards July 22nd, 2009, 03:59 AM
Replies: 29
Views: 5,857
Posted By Agatagary
Re: Agatagary's Customs

Yes.


That's exactly what it is. I am undecided as to whether to make it simply an attack or a turn; the idea is that once Ulfgard attacks, he goes berserk and fights with such a fury that he...
Forum: Custom Units & Army Cards July 22nd, 2009, 01:55 AM
Replies: 29
Views: 5,857
Posted By Agatagary
Re: Agatagary's Customs

The Ambush ability was reworded from how it originally worked. The new way does not require removing and replacing portions of terrain, as the old one did. Also, the way it is now worded gives a...
Forum: Custom Units & Army Cards July 22nd, 2009, 12:00 AM
Replies: 418
Views: 173,464
Posted By Agatagary
Re: A-Z Index of Custom Unit Creators

Agatagarys Customs (http://www.heroscapers.com/community/showthread.php?t=25806)

I greatly appreciate feedback.
Forum: Other Games July 19th, 2009, 02:50 PM
Replies: 64
Views: 5,963
Posted By Agatagary
Re: Game Course - game ideas

My suggestions:

Cosmic Encounter (http://en.wikipedia.org/wiki/Cosmic_encounter)

Has existed since the 70s, in various incarnations
Easy to customize (Millions of variations on this...
Forum: Custom Units & Army Cards July 18th, 2009, 11:24 PM
Replies: 29
Views: 5,857
Posted By Agatagary
Re: Agatagary's Customs

7/18/08: Made the following changes:

- In accordance with Darkmage7a's suggestion, I have altered Kokuei's ability
- I added an altered version of Grhaahm, as well as Ulfgard
-Changed the text...
Forum: HeroScape General Discussion July 18th, 2009, 02:07 PM
Replies: 15
Views: 2,747
Posted By Agatagary
Re: three player games

I find that the best way to handle a free for all is to rule that as soon as one player is out of units, the game ends (and the remaining player with the greatest number of points left wins). This...
Forum: Other Customization & HS Additions July 18th, 2009, 01:16 AM
Replies: 10
Views: 1,637
Posted By Agatagary
Re: Niche - Customs

That is an excellent idea! I think I will do this. I cannot change Kokuei immediately (because of the contest), but when I can I will change him. Thanks.
Forum: Other Customization & HS Additions July 17th, 2009, 05:43 PM
Replies: 10
Views: 1,637
Posted By Agatagary
Re: Niche - Customs

Wacky it may be, but there is no other way to keep track of where Kokuei is while hidden. I like your remake of Otonashi (much more useful than the original), but the difference between his power...
Forum: Other Customization & HS Additions July 16th, 2009, 11:24 PM
Replies: 10
Views: 1,637
Posted By Agatagary
Re: Niche - Customs

I made an Aquila ninja too:

http://www.heroscapers.com/community/showthread.php?t=25207&page=6

(2nd one down; Kokuei)

Not sure if it is what you mean by a unit that fills a niche, but it is...
Forum: Contests and Forum Games July 8th, 2009, 08:44 PM
Replies: 782
Views: 55,608
Posted By Agatagary
Re: Unofficial "Not an Exclusive" figure contest!

Not sure if this will help, but "Peter" is similar to the Ferali custom that I created, shown in this (http://www.heroscapers.com/community/showthread.php?t=25806) thread. I balanced the Ferali by...
Forum: Custom Units & Army Cards July 7th, 2009, 04:07 PM
Replies: 29
Views: 5,857
Posted By Agatagary
Re: Agatagary's Customs

Every time you reveal a marker on Drexler, you get to take a turn with the unit with the X marker on its card.



Thank you. Unfortunately, I am away from my home computer right now, and will...
Forum: Custom Units & Army Cards July 3rd, 2009, 06:49 PM
Replies: 29
Views: 5,857
Posted By Agatagary
Re: Agatagary's Customs

I guess that makes sense. I changed the wording on the card, following your suggestion.
Forum: Custom Units & Army Cards July 3rd, 2009, 05:30 PM
Replies: 29
Views: 5,857
Posted By Agatagary
Re: Agatagary's Customs

My reasoning was that, against squad units, he could automatically kill them if he or an adjacent unit had damage. True, he is fairly feeble, but if you can protect him he can be both a healer and a...
Forum: Custom Units & Army Cards July 3rd, 2009, 04:48 PM
Replies: 29
Views: 5,857
Posted By Agatagary
Re: Agatagary's Customs

Thank you! Be sure to tell me how it goes.

Regarding the wording, I could do it like that, but I was taking my cue from the wording of Deathwalker 9000's Special Attack, which puts that clause at...
Forum: Custom Units & Army Cards July 3rd, 2009, 10:22 AM
Replies: 29
Views: 5,857
Posted By Agatagary
Re: Agatagary's Customs

I understand what you are saying about the endgame, although I would still prefer that he be given more than 1 use of his power per round...

What if I specify that the X marker cannot be used for...
Forum: Custom Units & Army Cards July 2nd, 2009, 11:36 PM
Replies: 29
Views: 5,857
Posted By Agatagary
Re: Agatagary's Customs

I agree, and I would love to make it a D20 power, but unfortunately I have run out of room on the card.

The way that I have found to balance Assimilate is with Hunger. It is highly unlikely that...
Forum: Custom Units & Army Cards July 2nd, 2009, 11:28 PM
Replies: 87
Views: 10,678
Posted By Agatagary
Re: Utgar's General's Customs/Stat Maker for Hire!

Suggestion: To simplify (not that they need much simplification) and make them look nicer, why not make their base move 5, and then change the text of Submerge so that in addition to removing the...
Forum: Heroscape Strategy Articles July 2nd, 2009, 11:26 PM
Replies: 66
Views: 8,107
Posted By Agatagary
Re: ARM - Anti-range movement

That's not right. Jungle gives any small, medium, or large figure a defense bonus as long as they are targeted by a non-adjacent attack.[/quote]

That's correct, but I think Agatagary's point is...
Forum: Heroscape Strategy Articles July 2nd, 2009, 05:42 PM
Replies: 66
Views: 8,107
Posted By Agatagary
Re: ARM - Anti-range movement

A lot of the issues with the power of range stem from the way maps are designed (favoring range).

One of the easiest ways that we now have to balance range and melee is jungle terrain. Jungle...
Forum: Custom Units & Army Cards July 2nd, 2009, 01:52 PM
Replies: 29
Views: 5,857
Posted By Agatagary
Re: Agatagary's Customs

Good point. I think I will make them unique. Thank you for your suggestion.

Edit: I just added the Ferali. He is rather tricky to price, and I am not sure whether he is balanced (though from my...
Showing results 1 to 25 of 187

 

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