Forum: Competitive Armies Discussion
July 27th, 2009, 11:43 PM
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Replies: 4,184
Views: 292,391
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Forum: Heroscape Strategy Articles
July 27th, 2009, 01:38 AM
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Replies: 114
Views: 20,887
Re: The great myth of Skulls versus Shields.
With regards to the question of dropping vs. rolling, as long as you don't look at the dice before hand, both are equally random. It is true that if the dice roll along the ground, then the axis on...
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Forum: Custom Units & Army Cards
July 25th, 2009, 10:09 PM
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Replies: 17
Views: 2,244
Re: Greek Heroes?
As long as he's not a warlord. Otherwise you get infinite turns with the SB. :p[/quote]
True, though only when attacking. Once the Sacred Band kill all adjacent units, they would no longer be...
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Forum: Custom Units & Army Cards
July 24th, 2009, 10:12 PM
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Replies: 17
Views: 2,244
Re: Greek Heroes?
Or you could simply make him so that his only hit zone is his ankle (similar to the Zombies of Morindan, only more so).
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Forum: Competitive Armies Discussion
July 22nd, 2009, 04:27 AM
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Replies: 4,184
Views: 292,391
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Forum: Custom Units & Army Cards
July 22nd, 2009, 03:59 AM
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Replies: 29
Views: 5,857
Re: Agatagary's Customs
Yes.
That's exactly what it is. I am undecided as to whether to make it simply an attack or a turn; the idea is that once Ulfgard attacks, he goes berserk and fights with such a fury that he...
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Forum: Custom Units & Army Cards
July 22nd, 2009, 01:55 AM
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Replies: 29
Views: 5,857
Re: Agatagary's Customs
The Ambush ability was reworded from how it originally worked. The new way does not require removing and replacing portions of terrain, as the old one did. Also, the way it is now worded gives a...
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Forum: Custom Units & Army Cards
July 22nd, 2009, 12:00 AM
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Replies: 418
Views: 173,464
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Forum: Other Games
July 19th, 2009, 02:50 PM
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Replies: 64
Views: 5,963
Re: Game Course - game ideas
My suggestions:
Cosmic Encounter (http://en.wikipedia.org/wiki/Cosmic_encounter)
Has existed since the 70s, in various incarnations
Easy to customize (Millions of variations on this...
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Forum: Custom Units & Army Cards
July 18th, 2009, 11:24 PM
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Replies: 29
Views: 5,857
Re: Agatagary's Customs
7/18/08: Made the following changes:
- In accordance with Darkmage7a's suggestion, I have altered Kokuei's ability
- I added an altered version of Grhaahm, as well as Ulfgard
-Changed the text...
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Forum: HeroScape General Discussion
July 18th, 2009, 02:07 PM
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Replies: 15
Views: 2,747
Re: three player games
I find that the best way to handle a free for all is to rule that as soon as one player is out of units, the game ends (and the remaining player with the greatest number of points left wins). This...
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Forum: Other Customization & HS Additions
July 18th, 2009, 01:16 AM
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Replies: 10
Views: 1,637
Re: Niche - Customs
That is an excellent idea! I think I will do this. I cannot change Kokuei immediately (because of the contest), but when I can I will change him. Thanks.
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Forum: Other Customization & HS Additions
July 17th, 2009, 05:43 PM
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Replies: 10
Views: 1,637
Re: Niche - Customs
Wacky it may be, but there is no other way to keep track of where Kokuei is while hidden. I like your remake of Otonashi (much more useful than the original), but the difference between his power...
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Forum: Other Customization & HS Additions
July 16th, 2009, 11:24 PM
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Replies: 10
Views: 1,637
Re: Niche - Customs
I made an Aquila ninja too:
http://www.heroscapers.com/community/showthread.php?t=25207&page=6
(2nd one down; Kokuei)
Not sure if it is what you mean by a unit that fills a niche, but it is...
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Forum: Contests and Forum Games
July 8th, 2009, 08:44 PM
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Replies: 782
Views: 55,608
Re: Unofficial "Not an Exclusive" figure contest!
Not sure if this will help, but "Peter" is similar to the Ferali custom that I created, shown in this (http://www.heroscapers.com/community/showthread.php?t=25806) thread. I balanced the Ferali by...
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Forum: Custom Units & Army Cards
July 7th, 2009, 04:07 PM
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Replies: 29
Views: 5,857
Re: Agatagary's Customs
Every time you reveal a marker on Drexler, you get to take a turn with the unit with the X marker on its card.
Thank you. Unfortunately, I am away from my home computer right now, and will...
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Forum: Custom Units & Army Cards
July 3rd, 2009, 06:49 PM
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Replies: 29
Views: 5,857
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Forum: Custom Units & Army Cards
July 3rd, 2009, 05:30 PM
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Replies: 29
Views: 5,857
Re: Agatagary's Customs
My reasoning was that, against squad units, he could automatically kill them if he or an adjacent unit had damage. True, he is fairly feeble, but if you can protect him he can be both a healer and a...
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Forum: Custom Units & Army Cards
July 3rd, 2009, 04:48 PM
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Replies: 29
Views: 5,857
Re: Agatagary's Customs
Thank you! Be sure to tell me how it goes.
Regarding the wording, I could do it like that, but I was taking my cue from the wording of Deathwalker 9000's Special Attack, which puts that clause at...
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Forum: Custom Units & Army Cards
July 3rd, 2009, 10:22 AM
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Replies: 29
Views: 5,857
Re: Agatagary's Customs
I understand what you are saying about the endgame, although I would still prefer that he be given more than 1 use of his power per round...
What if I specify that the X marker cannot be used for...
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Forum: Custom Units & Army Cards
July 2nd, 2009, 11:36 PM
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Replies: 29
Views: 5,857
Re: Agatagary's Customs
I agree, and I would love to make it a D20 power, but unfortunately I have run out of room on the card.
The way that I have found to balance Assimilate is with Hunger. It is highly unlikely that...
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Forum: Custom Units & Army Cards
July 2nd, 2009, 11:28 PM
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Replies: 87
Views: 10,678
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Forum: Heroscape Strategy Articles
July 2nd, 2009, 11:26 PM
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Replies: 66
Views: 8,107
Re: ARM - Anti-range movement
That's not right. Jungle gives any small, medium, or large figure a defense bonus as long as they are targeted by a non-adjacent attack.[/quote]
That's correct, but I think Agatagary's point is...
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Forum: Heroscape Strategy Articles
July 2nd, 2009, 05:42 PM
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Replies: 66
Views: 8,107
Re: ARM - Anti-range movement
A lot of the issues with the power of range stem from the way maps are designed (favoring range).
One of the easiest ways that we now have to balance range and melee is jungle terrain. Jungle...
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Forum: Custom Units & Army Cards
July 2nd, 2009, 01:52 PM
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Replies: 29
Views: 5,857
Re: Agatagary's Customs
Good point. I think I will make them unique. Thank you for your suggestion.
Edit: I just added the Ferali. He is rather tricky to price, and I am not sure whether he is balanced (though from my...
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