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Search: Posts Made By: Scytale
Forum: Custom Units & Army Cards July 22nd, 2022, 09:56 AM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

I can't think of precedent, but I would use "maximum of 2 fewer dice."
Forum: Custom Units & Army Cards August 24th, 2021, 11:06 AM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

I am concerned about Agrith becoming less interesting with the changes. Now, with the Acolytes (why would you play him without?), he essentially has no downsides, just a Whirlwind, Flying 5-Attack...
Forum: Custom Units & Army Cards April 27th, 2021, 10:15 AM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

The name "Cover Fire" is already used by Skahen. I agree with Astro that neither version of the power is useful, at least until we get a defender Raptorian.

Support Fire is a no-go from a rules...
Forum: Custom Units & Army Cards May 11th, 2020, 04:10 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

I don't think it needs to or should with this version. Instead of "must," the player is encouraged to do so to heal back up. It puts the tension on the player to feel A-N's ravenous nature.
Forum: Custom Units & Army Cards May 11th, 2020, 03:13 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

Their ability would only matter for the initial turn, not the Overextend one. Though the fact that it's not obvious is a red flag for an common interaction.

Right now, A-N looks like mostly an...
Forum: Custom Units & Army Cards April 14th, 2020, 05:46 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

In my experience, the bonus movement those units get is huge when it comes to survivability and annoyance. Doing so minimizes the number of attacks they have to endure, which makes those d20 rolls so...
Forum: Custom Units & Army Cards April 14th, 2020, 02:10 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

+1 Defense is valuable, and the 3 Attack is ok enough to warrant using them.
Forum: Custom Units & Army Cards April 14th, 2020, 12:08 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

How could I limit it to only ever getting +1 even if they’re next to multiple? Is it the “at least one” clause?[/QUOTE]
Hmm.. maybe "Shadow figures you control that are adjacent to at least one...
Forum: Custom Units & Army Cards April 14th, 2020, 10:50 AM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

I like the latest version of the Shadow Stalker. Shadow Wraith is more problematic, potentially. Might be too easy to use stacking defense boosts.
Forum: Custom Units & Army Cards April 13th, 2020, 10:51 AM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

I like this new direction, with two changes. First, merge Sustained into Bloodthirsty. There's no reason to make it a separate power. Second, increase his basic attack to 5. He only has a single...
Forum: Custom Units & Army Cards February 19th, 2020, 02:40 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

Don't complicate the faction. A passive move power would do exactly that. Make them at least somewhat worthwhile to activate, and they fit neatly into the faction.
Forum: Custom Units & Army Cards February 19th, 2020, 01:59 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

I like the Wraith. It fulfills a new role in the faction. I think Attack needs to be 3, though, to make it worth using. In general I think I'd rather make an attack than bringing up a defense...
Forum: Custom Units & Army Cards January 22nd, 2020, 03:24 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

The Wraith is pretty neat, and a help to the faction in dealing with high-defense units. It fits with the general theme of the Shadows boosting each other as well. I don't really like the name...
Forum: Custom Units & Army Cards December 3rd, 2019, 12:39 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

I think the "must be in the same army" rule is unnecessary. With the mechanics you wouldn't take one without the other anyway.

Otherwise I like the designs. Pretty solid overall. Why is one Huge...
Forum: Custom Units & Army Cards November 11th, 2019, 03:43 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

Might be broken in Heat of Battle or scenarios. I would cap it.
Forum: Custom Units & Army Cards November 11th, 2019, 03:14 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

Not sure I follow...maybe an example could help? Is it because each unit isn’t really taking a defined turn?[/quote]
Right, exactly. It's sort of turning a hero into a squad, but not really, since...
Forum: Custom Units & Army Cards November 11th, 2019, 01:59 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

I realized I needed something a little different for the faction. This power set I think is thematic in that it provides some really cool multi-attack potential, but only in the right setting...but...
Forum: Custom Units & Army Cards September 10th, 2019, 04:16 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

No but that’s an easy add. Any particular reason outside of being a little more thematic?[/QUOTE]
Fun. Imagine munching on your annoyed teammate's squaddies.
Forum: Custom Units & Army Cards September 10th, 2019, 02:20 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

I have a general aversion to adding a multi-attack or multi-target hero to a bonding squad. That's dangerous territory, especially if they're all decent attacks. It's not unprecedented, though.
...
Forum: Custom Units & Army Cards August 29th, 2019, 12:51 AM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

Mostly it's just strange. Why does just having Archers on the field give other Raptorians movements? And it has the problem you mentioned of the Archers being just as valuable sitting in the start...
Forum: Custom Units & Army Cards August 28th, 2019, 10:22 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

Making the Archer a mid-game unit isn't feasible with the current direction. You had it before by making them an order marker dump. That's about the only way, since a single attack of 2 isn't going...
Forum: Custom Units & Army Cards August 28th, 2019, 03:32 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

Not exactly. My point is that Raptorians in general have an "unusual movements" theme.

I really hate powers that put powers on other cards. Your version of Cover Fire is exactly that: giving...
Forum: Custom Units & Army Cards August 28th, 2019, 03:09 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

Fair point, though I’m not sold on it yet. I’m thinking maybe an ability that works alongside the flocking of the Sneaks as I proposed with Cover Fire. What are your thoughts on that ability?[/QUOTE]...
Forum: Custom Units & Army Cards August 28th, 2019, 02:49 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

Because everyone does bonding. Except (so far) the Raptorians. They have the unique Flocking thing. Why not play off of that instead of making them like everyone else?


You're thinking about it...
Forum: Custom Units & Army Cards August 28th, 2019, 01:34 PM
Replies: 543
Views: 80,361
Posted By Scytale
Re: Sir Heroscape's customs

I'll be frank: I don't think Raptorians should have bonding. It seems to me that you're doing it to make putting order markers on the Archer valuable, but there are other ways to do that, such as...
Showing results 1 to 25 of 37

 

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