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Forum: C3V and SoV Customs January 15th, 2022, 07:04 PM
Replies: 7,502
Views: 1,407,877
Posted By Astroking112
Re: Soldiers of Valhalla - nominations and discussion

I've played around with two attack Maul squads quite a bit over the years. Most examples of this mechanic have been on squads with three figures and three attack, and they are very unreliable as a...
Forum: AotV Customs December 29th, 2021, 01:35 PM
Replies: 31
Views: 11,667
Posted By Astroking112
Re: Welcome to AotV and FAQ! (Read this first!)

A quick update: we now have both an AotV Customs and an AotV Emeritus badge, similar to other Heroscapers customs projects! Many thanks to Xotli for helping to establish those. So far, they have been...
Forum: AotV Customs December 29th, 2021, 01:18 PM
Replies: 209
Views: 16,264
Posted By Astroking112
Re: [Pod 2] Katryn Vade (Nahiri, Fuy in Stone) - Editing

I like Captain Stupendous' suggestion to increase the usefulness of the power if we decide to limit its activation window. I'm not really a big fan of relying on the X OM here, though; I think that...
Forum: C3V and SoV Customs December 28th, 2021, 08:00 PM
Replies: 7,502
Views: 1,407,877
Posted By Astroking112
Re: Soldiers of Valhalla - nominations and discussion

I have some reservations about the playability of Kirvin the Wiley given the offensive focus on a backup bonder with 3/3 stats (one of the original main appeals of a second Lizard King was to keep...
Forum: C3V and SoV Customs December 19th, 2021, 03:33 PM
Replies: 7,502
Views: 1,407,877
Posted By Astroking112
Re: Soldiers of Valhalla - nominations and discussion

I think that the resubmission of the Feral Swog still feels like it exists just to bond three ways. Beast Training lands better than most conditional class-changing powers because it paints a theme...
Forum: C3V and SoV Customs November 14th, 2021, 02:35 PM
Replies: 7,502
Views: 1,407,877
Posted By Astroking112
Re: Soldiers of Valhalla - nominations and discussion

I think that the Feral Swog is still compelling without three-way bonding, and it even feels more elegant without Beast Training there to net an additional synergy. :up: to review.
Forum: AotV Customs October 20th, 2021, 01:44 AM
Replies: 62
Views: 5,542
Posted By Astroking112
Re: AotV Playtesting Thread (Volunteers needed!)

Thanks for the clarifications on timing! Conflicting with other events was one of my main concerns, so I'm glad to hear that it shouldn't be a big issue.

We're not ready to launch one yet, I...
Forum: AotV Customs October 20th, 2021, 01:30 AM
Replies: 413
Views: 30,669
Posted By Astroking112
Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting

No worries. Life's been busy as of late on my end, too; I'm hoping to be able to come back and scream Tetsuo at the top of my lungs again soon. :lol:
Forum: AotV Customs October 20th, 2021, 01:28 AM
Replies: 375
Views: 30,092
Posted By Astroking112
Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

I think that version of the power might be what we're looking for. :ponder:

It's debatably even more straightforward than the current version, avoids most problematic playstyles like reviving...
Forum: AotV Customs October 20th, 2021, 01:16 AM
Replies: 38
Views: 2,540
Posted By Astroking112
Re: [Pod 0] Glyph of Movement - Design

Hmm. That list doesn't do much to evoke the mechanic of them flipping--the Power Glyphs and Treasure Glyphs are both relatively straightforward in their theme, but "Strange Glyphs" doesn't really...
Forum: AotV Customs October 20th, 2021, 01:09 AM
Replies: 9
Views: 395
Posted By Astroking112
Re: [Pod 0] Glyph of Power - Design

I like that rewording. :up:
Forum: AotV Customs October 20th, 2021, 01:07 AM
Replies: 10
Views: 551
Posted By Astroking112
Re: [Pod 0] Glyph of Toughness - Design

Thanks; that wording is much better. We do need to decide if we want to specify that the glyph also needs to be active-side-up on each power, though; intuitively, that's part of the base rules, but...
Forum: AotV Customs October 20th, 2021, 01:04 AM
Replies: 63
Views: 5,409
Posted By Astroking112
Re: [Pod 0] Glyph of Knowledge - Testing

I like those ideas. The second one feels the most classic/straightforward to me, though it pretty much gives you perfect OM knowledge unless the OMs are on at least 3 cards for the round.

Relying...
Forum: AotV Customs October 20th, 2021, 01:00 AM
Replies: 39
Views: 3,573
Posted By Astroking112
Re: [Pod 0] Glyph of Healing - Testing

Hmm. Leaving it as a single-wound-healing spot per entry sounds pretty limited (assuming a max of three wounds healed per round in controller-style armies), but I feel like it might be open to some...
Forum: AotV Customs October 20th, 2021, 12:55 AM
Replies: 71
Views: 5,802
Posted By Astroking112
Re: [Pod 0] Glyph of Recall - Testing

Yeah, temporary glyphs are a bit tough to make work well with the halved availability. We can definitely try to experiment with it and make it work, though, especially if we want to leave the...
Forum: AotV Customs October 20th, 2021, 12:50 AM
Replies: 198
Views: 19,553
Posted By Astroking112
Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing

I like that wording. The change to normal movement does change some answers in the checklist, but I don't think that it's immediately problematic since it mostly removes extra triggering points?...
Forum: AotV Customs October 14th, 2021, 03:36 PM
Replies: 209
Views: 16,264
Posted By Astroking112
Re: [Pod 2] Katryn Vade (Nahiri, Fuy in Stone) - Editing

Thanks for clearing that up. Do any of the rough drafts clear that ambiguity up, or do they still leave too much "Eh, just do it whenever" to the power?

Another rough idea for if the others don't...
Forum: AotV Customs October 14th, 2021, 03:23 PM
Replies: 42
Views: 13,164
Posted By Astroking112
Re: AotV Books of Index and Status Reports

Welcome back! We'd love to have you involved with the project, if you're interested in participating. :)

Right now our main focus is on finishing out some of the units in Testing, so we're not...
Forum: AotV Customs October 14th, 2021, 03:14 PM
Replies: 250
Views: 19,433
Posted By Astroking112
Re: [Pod 2] The Book of Nephda (Kiora the Rising Tide) - Edi

PTI,


I assumed that the intent was that adjacent figures were not affected by water, whether Nephda-created or not. Is that not the intention?[/QUOTE]

Your assumption is correct; limiting...
Forum: AotV Customs October 14th, 2021, 03:07 PM
Replies: 209
Views: 16,264
Posted By Astroking112
Re: [Pod 2] Katryn Vade (Nahiri, Fuy in Stone) - Editing

PTI,



I think that it's best that we hold this to the same standard as VC, given that the Master Set is intended to be a suitable introduction to either classic or VC designs to help expand the...
Forum: AotV Customs October 14th, 2021, 02:35 PM
Replies: 62
Views: 5,542
Posted By Astroking112
Re: AOTV Playtesting Thread (Volunteers needed!)

[/QUOTE]

I'll gladly take you up on that offer once my classes settle down.

We've discussed an online playtest tournament before, but we wanted to let C3V's PPT finish first. Running one is...
Forum: C3V and SoV Customs September 29th, 2021, 06:25 PM
Replies: 7,502
Views: 1,407,877
Posted By Astroking112
Re: Soldiers of Valhalla - nominations and discussion

Lee Jun doesn't particularly excite me, but he feels very much in-line with the other monks. I do like how he evokes some of the same themes of the other monks in a new way, and the incentive to get...
Forum: AotV Customs September 25th, 2021, 05:49 PM
Replies: 71
Views: 5,802
Posted By Astroking112
Re: [Pod 0] Glyph of Recall - Testing

Based off of the discussion about new glyph types (https://www.heroscapers.com/community/showthread.php?p=2479750#post2479750), we need some to change the Glyph of Recall, assuming these rules for...
Forum: AotV Customs September 25th, 2021, 05:45 PM
Replies: 39
Views: 3,573
Posted By Astroking112
Re: [Pod 0] Glyph of Healing - Testing

Based off of the discussion about new glyph types (https://www.heroscapers.com/community/showthread.php?p=2479750#post2479750), we need some way to change the Glyph of Healing, assuming these rules...
Forum: AotV Customs September 25th, 2021, 05:42 PM
Replies: 63
Views: 5,409
Posted By Astroking112
Re: [Pod 0] Glyph of Knowledge - Testing

Based off of the discussion about new glyph types (https://www.heroscapers.com/community/showthread.php?p=2479750#post2479750), here's how I'd recommend changing the Glyph of Knowledge, assuming...
Showing results 1 to 25 of 2000

 

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