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Search: Posts Made By: LordVenoc
Forum: C3G Library August 27th, 2020, 08:51 AM
Replies: 245
Views: 5,880
Posted By LordVenoc
Forum: C3G Library July 20th, 2020, 01:37 PM
Replies: 245
Views: 5,880
Posted By LordVenoc
Re: The Book of Astral Plane - Design Phase

I mean, put Glyphs there seemed to be an acceptable concept for the floors of skyscraper being underused. So yeah, having a glyph like effect for controlling the Astral Plane seems reasonable here.
Forum: C3G Library July 20th, 2020, 01:26 PM
Replies: 245
Views: 5,880
Posted By LordVenoc
Re: The Book of Astral Plane - Design Phase

Fair point. Sounds like things need a reason to want to go there/be there other than just turtling.

Maybe make it to where there's some sort of benefit if you control the most figures there? So...
Forum: C3G Library July 20th, 2020, 01:10 PM
Replies: 245
Views: 5,880
Posted By LordVenoc
Re: The Book of Astral Plane - Design Phase

The interactivity comes from the units that interact with it? Like do we need to ditch Lava because most things won't even go near it?

Basically my thoughts overall are:

1) Make it matter. ...
Forum: C3G Library July 20th, 2020, 12:56 PM
Replies: 245
Views: 5,880
Posted By LordVenoc
Re: The Book of Astral Plane - Design Phase

I'd still just do something like this:



So no turtling in the Astral Plane, or you'll get punished or shoved out. No need to chase people there. If you want a chase to go there, make that a...
Forum: C3G Library July 19th, 2020, 11:04 PM
Replies: 245
Views: 5,880
Posted By LordVenoc
Re: The Book of Astral Plane - Design Phase

A is boring to me. Just feels like a lot of hardware for not a lot of payoff, so I'm a firm B here.
Forum: C3G Library July 19th, 2020, 04:23 PM
Replies: 245
Views: 5,880
Posted By LordVenoc
Re: The Book of Astral Plane - Design Phase

My thought is essentially that if they don't count, why do I care? It makes it have even less bearing on the conflict at hand if what's there ultimately doesn't matter. Plenty of conflicts happen...
Forum: C3G Library July 19th, 2020, 12:16 PM
Replies: 245
Views: 5,880
Posted By LordVenoc
Re: The Book of Astral Plane - Design Phase

Brainiac is distinctly not part of the Battlefield. This is technically part of the battlefield. Heck I'd say it should be destroyed if your person gets removed from the battlefield like that. ...
Forum: C3G Library July 19th, 2020, 12:07 PM
Replies: 245
Views: 5,880
Posted By LordVenoc
Re: The Book of Astral Plane - Design Phase

So the precedent from Levy makes the idea of maps like this "part of the battlefield" and thus counting toward win conditions. Is there a particular reason we don't want it to count? I'd just hate...
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