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Forum: 3D Printing July 30th, 2021, 10:33 PM
Replies: 199
Views: 34,822
Posted By TREX
Re: Index of 3D Scans of Figures

Usually presupported files are associated with paid services. I don稚 generally see a bunch of free files like this. Sure there are some, but not generally.
Forum: 3D Printing July 12th, 2021, 12:24 PM
Replies: 962
Views: 153,606
Posted By TREX
Forum: TV July 12th, 2021, 12:19 PM
Replies: 2,234
Views: 219,606
Posted By TREX
Re: TV: What Are You Watching?

We also watched sweet tooth, bad batch, and Loki at our place. We just caught up with those that are currently out yesterday. I want to say that we had started watching znation and black summer but...
Forum: AotP Blender July 10th, 2021, 05:28 PM
Replies: 2
Views: 475
Posted By TREX
Re: NEW EXPANSION! Over 80 units Planeswalkers and Creatures

Great work. The art on these are fantastic. Gathering minis to represent these wouldn’t be too hard. Thanks for your contribution.
Forum: Other Customization & HS Additions July 5th, 2021, 02:38 AM
Replies: 5
Views: 264
Posted By TREX
Re: Custom Engagement Rules

Are you referring to my Heroscape Unleashed PDF? There are variants of play in there that cover Gridless play, and also complete army activation every round. Those rules and gameplay have been...
Forum: Custom Terrain & Obstacles July 3rd, 2021, 11:22 PM
Replies: 59
Views: 2,926
Posted By TREX
Re: Welcome to the Engineers of Valhalla

Grish, what rough dimensions for these are you wanting. For example, height depth, width, etc? Do you want playable interiors etc? Or I could possibly just mock something up based off the pictures...
Forum: Custom Terrain & Obstacles July 3rd, 2021, 09:22 PM
Replies: 59
Views: 2,926
Posted By TREX
Re: Welcome to the Engineers of Valhalla

Yep! That. That is exactly what I mean Tornado. Good job. I'm glad you created that and I'm sure it brings a lot of fun possibilities to the game. Love the ladder by the way. I needed to incorporate...
Forum: Custom Terrain & Obstacles June 10th, 2021, 10:02 PM
Replies: 27
Views: 2,604
Posted By TREX
Re: Engineers of Valhalla Workshop Thread

That would be great if you took over the threads. If the project isn稚 going to be in the scope I wanted it to be, I壇 rather it go on in the direction you guys want to take it without me. Thanks...
Forum: Custom Terrain & Obstacles May 29th, 2021, 01:28 AM
Replies: 27
Views: 2,604
Posted By TREX
Re: Engineers of Valhalla Workshop Thread

The rules aren’t set fully as of yet. I was hoping an additional person would set those up in one of the threads. If you guys want all the pieces to go through a longer and drawn out process I’m...
Forum: Custom Terrain & Obstacles May 28th, 2021, 10:48 PM
Replies: 27
Views: 2,604
Posted By TREX
Re: Engineers of Valhalla Workshop Thread

When I have a chance I’ll get a picture of an assembled portal on a hex board so you guys can easily see that it works.
Forum: Custom Terrain & Obstacles May 28th, 2021, 10:47 PM
Replies: 27
Views: 2,604
Posted By TREX
Re: Engineers of Valhalla Workshop Thread

I知 mainly focused on two things here. Gameplay, and not over complicating the piece of terrain. I知 sure as the thingiverse photo does not show it on a hex. I will post the updated, assembled one...
Forum: Custom Terrain & Obstacles May 27th, 2021, 07:28 PM
Replies: 77
Views: 4,443
Posted By TREX
Re: Engineers of Valhalla Brainstorming Thread

Perhaps we can set our rules up in the welcome thread? Does that sound good to everyone. As far as I’m concerned the rules will be fairly simple and straightforward and have been discussed to a...
Forum: Custom Terrain & Obstacles May 27th, 2021, 07:27 PM
Replies: 77
Views: 4,443
Posted By TREX
Re: Engineers of Valhalla Brainstorming Thread

Quicksand is a cool idea, but for authenticity it should be represented by half-height tiles:
full height half height
覧覧覧覧覧覧覧覧 覧覧覧覧覧
Grass, Rock, etc. Water
Swamp ...
Forum: Custom Terrain & Obstacles May 26th, 2021, 11:14 AM
Replies: 27
Views: 2,604
Posted By TREX
Re: Engineers of Valhalla Workshop Thread

This simple design, that looks great, and is easy to grasp how it works, really does open up mapmaking possibilities for both competitive maps, and otherwise. That is why I wanted to start with this...
Forum: Custom Terrain & Obstacles May 26th, 2021, 03:40 AM
Replies: 27
Views: 2,604
Posted By TREX
Re: Engineers of Valhalla Workshop Thread

I think for simplicity sake I would just have them all be usable on the battlefield. For special occasions like a map that has special rules I could see that working, but I would just want to lay a...
Forum: Custom Terrain & Obstacles May 25th, 2021, 04:41 PM
Replies: 27
Views: 2,604
Posted By TREX
Re: Engineers of Valhalla Workshop Thread

With its simplistic design I figured I’d get the party started with this one:


Arcane Portal

Classification: Interactive Terrain Feature ITF

File: https://www.thingiverse.com/thing:2135174...
Forum: Custom Terrain & Obstacles May 25th, 2021, 04:22 PM
Replies: 27
Views: 2,604
Posted By TREX
Re: Engineers of Valhalla Workshop Thread

Current Members: Muskie , Trex, Just_a_Bill , lefton4ya , S1R_ART0R1US , Tornado Shiftrex , Flash_19

Hey fellas, take a look through this and let me know what you’re thinking. I have the rules...
Forum: Custom Terrain & Obstacles May 25th, 2021, 04:19 PM
Replies: 27
Views: 2,604
Posted By TREX
Re: Engineers of Valhalla Workshop Thread

Designs in Progress:
Arcane Portal by Trex:https://www.heroscapers.com/community/showpost.php?p=2466007&postcount=4
Forum: Custom Terrain & Obstacles May 25th, 2021, 11:47 AM
Replies: 59
Views: 2,926
Posted By TREX
Re: Welcome to the Engineers of Valhalla

That sounds fine. We should make a workshop thread for this. It is nice to be able to find all the seriously fleshed out designs in their own place but whichever way works best without cluttering...
Forum: Contests and Forum Games May 24th, 2021, 04:51 PM
Replies: 7
Views: 3,607
Posted By TREX
Re: Final Bracket ScapeCon Map Contest

Thanks IS, and thanks so much for running the contest! Definitely a lot of high quality maps submitted. I'm excited to try them out![/QUOTE]

Congrats man, it was good that a non ARV group ran a...
Forum: Custom Terrain & Obstacles May 24th, 2021, 04:36 PM
Replies: 59
Views: 2,926
Posted By TREX
Re: Welcome to the Engineers of Valhalla

Do one of the members want to set up a thread for our rules and processes as discussed in the brainstorming thread? I don’t want to personally manage all of our thread OPs. I believe both ...
Forum: Custom Terrain & Obstacles May 24th, 2021, 02:58 PM
Replies: 77
Views: 4,443
Posted By TREX
Re: Engineers of Valhalla Brainstorming Thread

I don’t mind either way on the naming of these AOTP tiles. I’d be more interested if they had some additional function if any on the battlefield. For the most part, I would want to concentrate on...
Forum: Custom Terrain & Obstacles May 23rd, 2021, 11:57 PM
Replies: 59
Views: 2,926
Posted By TREX
Re: Welcome to the Engineers of Valhalla

Thanks. Feel free to join in on the conversation.
Forum: Custom Terrain & Obstacles May 23rd, 2021, 10:56 PM
Replies: 77
Views: 4,443
Posted By TREX
Re: Interactive Terrain Brainstorming thread

Hey guys, just finished up a pretty fun Logo in photoshop. Hope you guys like it. Here's a link to our welcome thread.
https://www.heroscapers.com/community/showpost.php?p=2465790&postcount=1

...
Forum: Custom Terrain & Obstacles May 23rd, 2021, 10:51 PM
Replies: 59
Views: 2,926
Posted By TREX
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