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-   -   Heroes of Fiction: Design Thread (https://www.heroscapers.com/community/showthread.php?t=31300)

McHotcakes July 31st, 2014 11:57 AM

Re: Heroes of Fiction: Design Thread
 
I know its my turn to nominate, but I just noticed something on the Blobs. For Ravenous Growth did we want the order markers, and other markers, of The Blob to move to The Indescribable Blob's Army Card after it destroys a figure?

mac122 July 31st, 2014 02:07 PM

Re: Heroes of Fiction: Design Thread
 
I would think so. What's the simplest, shortest way to express that?

Quote:

Move any markers from this card to the (Adjective) Blob's Army Card.
Would this work?

Porkins July 31st, 2014 02:50 PM

Re: Heroes of Fiction: Design Thread
 
What does C3G do on Jean Grey/Phoenix/Dark Phoenix?

If I understand the Phoenix cards correctly, you switch the figures, but OM's do not move.

Taeblewalker July 31st, 2014 06:10 PM

Re: Heroes of Fiction: Design Thread
 
Perhaps the blob is too busy digesting its meal to make use of those order markers.

Tornado July 31st, 2014 06:14 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Taeblewalker (Post 1958217)
Perhaps the blob is too busy digesting its meal to make use of those order markers.

:rofl:

McHotcakes July 31st, 2014 08:11 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Porkins (Post 1958172)
What does C3G do on Jean Grey/Phoenix/Dark Phoenix?

If I understand the Phoenix cards correctly, you switch the figures, but OM's do not move.

If there is a precedent for this kind of thing than I'm okay with The Blob not getting his predecessor's OM's.

Porkins August 1st, 2014 12:47 PM

Re: Heroes of Fiction: Design Thread
 
Well, the Phoenix is a bit different though. The switch is made when the first figure is destroyed. Now that I'm thinking about it, it makes more thematic sense for the Blob's OM's to transfer.

McHotcakes August 2nd, 2014 02:33 AM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Porkins (Post 1958410)
Well, the Phoenix is a bit different though. The switch is made when the first figure is destroyed. Now that I'm thinking about it, it makes more thematic sense for the Blob's OM's to transfer.

So how about:

Ravenous Growth
Whenever The Blob destroys a figure, you may immediately remove this figure from the battlefield and replace it with The Indescribable Blob. Place all unrevealed Order Markers on this card on The Indescribable Blob's Army Card.

JC McMinis August 2nd, 2014 04:26 PM

Re: Heroes of Fiction: Design Thread
 
Works for me and we can do the same for going from indescribable blob to indestructable blob.

Taeblewalker August 3rd, 2014 06:03 PM

Re: Heroes of Fiction: Design Thread
 
As long as it fits on the card I'm fine with it.

McHotcakes August 9th, 2014 06:11 PM

Re: Heroes of Fiction: Design Thread
 
So here are the cards with the updating wording. I should point out that I hastily put these together, so Im sure that Mac would find a way to make things look a little tighter.

The Blob
http://i1083.photobucket.com/albums/...26/THEBLOB.jpg

The Indescribable Blob
http://i1083.photobucket.com/albums/...IBABLEBLOB.jpg

The Indestructible Blob
http://i1083.photobucket.com/albums/...CTABLEBLOB.jpg

I think it looks fine and the updated wording doesn't cramp up the text too much.

Also I copy pasted Engulf on The Indestructible Blob so it is the wrong name in the power :duh:

Taeblewalker August 10th, 2014 10:21 PM

Re: Heroes of Fiction: Design Thread
 
Looks good!

JC McMinis August 10th, 2014 11:59 PM

Re: Heroes of Fiction: Design Thread
 
Yup.

McHotcakes August 11th, 2014 04:25 PM

Re: Heroes of Fiction: Design Thread
 
Ok so with that are we ready to be moving on?

mac122 August 11th, 2014 04:53 PM

Re: Heroes of Fiction: Design Thread
 
Sure. I'll get the revised cards posted in the Display thread later today or tomorrow.

McHotcakes August 11th, 2014 11:28 PM

Re: Heroes of Fiction: Design Thread
 
Ok so I'm gonna go ahead and nominate

http://s1.hubimg.com/u/588092_f520.jpg
Captain Jack Sparrow
Pirates of the Caribbean
Movie
Vydar or Aquilla


Here's a mini I found

http://www.yourwdwstore.net/thumbnai...axx=300&maxy=0

Human
Unique Hero
Pirate
Tricky

Life 4
Move 5
Range 1
Attack 3
Defense 3

Power Ideas

RESERVED BULLET Special Attack
Range 5. Attack 7.
At the start of the game chose a unique hero an opponent controls. Jack Sparrow may only use this attack against that hero, and may only use it once per game. After Jack Sparrow uses this attack, or the chosen hero is destroyed increase Jack's range by 4 until the end of the game.

Cause For Confusion
At the start of every round, if you win initiative, then you may choose any figure an opponent controls within 4 clear sight spaces of Jack Sparrow. You may move any Order Marker from that figure's Army Card to any other Army Card that that opponent controls. You may not reveal the Order Marker when moving it.

Also since he's a pirate I figured we could re-use the Treasure Hunter power from the Indiana Jones custom, or something similar.

mac122 August 13th, 2014 01:50 AM

Re: Heroes of Fiction: Design Thread
 
Nice choice. This was on my list of possibilities.

How about, instead of Treasure Hunter, something like
PARLAY
When Captain Jack Sparrow is targeted for an attack, roll the 20-sided die. If you roll an X or higher, the attacking figure's turn ends immediately.

William099 August 13th, 2014 03:23 AM

Re: Heroes of Fiction: Design Thread
 
I personally prefer Parlay to Treasure Hunter as just like the reserved bullet it was one of the defining jokes of the first movie.

JC McMinis August 13th, 2014 10:22 AM

Re: Heroes of Fiction: Design Thread
 
Nice choice, I think Aquilla is the better General choice. I also agree with the parlay instead of treasure hunter.

McHotcakes August 13th, 2014 05:51 PM

Re: Heroes of Fiction: Design Thread
 
I'm liking the Parlay idea.

What do guys think of the other powers, and the general? JC says Aquilla, but I'm still 50/50 between Aquilla and Vydar.

William099 August 13th, 2014 07:24 PM

Re: Heroes of Fiction: Design Thread
 
I like Aquilla.

mac122 August 13th, 2014 07:33 PM

Re: Heroes of Fiction: Design Thread
 
His "shifting loyalties" and scheming go well with the Tricky figures of Vydar, but I just don't see CJS fitting in with that group. Jack would look weird going into battle with the Krav, Microcorp, Gorillinators, etc. The Nakitas would just kill him themselves.

I don't have a compelling reason, but given the choice of Vydar or Aquilla, I'd put him in Aquilla.

Porkins August 13th, 2014 07:38 PM

Re: Heroes of Fiction: Design Thread
 
Aquilla is good...she's kinda magic-y like Jack's compass and whatnot.

McHotcakes August 13th, 2014 10:56 PM

Re: Heroes of Fiction: Design Thread
 
Aquilla it is then

Taeblewalker August 13th, 2014 11:14 PM

Re: Heroes of Fiction: Design Thread
 
I also think Aquilla is a good choice.

William099 August 14th, 2014 01:11 AM

Re: Heroes of Fiction: Design Thread
 
The main reason I felt Aquilla for him was he kind of has a down to earth philosophy and attitude. He's very much a nature man, a go where the wind will take him, likes the wide open spaces kind of attitude. Many times in the series you see him at odds with Trading companies and such that represent the relentless march of progress and technology. I think of the quote he has in the first movie about ships needing a keel and sails and so forth, but "freedom, that's what a ship really is!"

tcglkn August 14th, 2014 12:48 PM

Re: Heroes of Fiction: Design Thread
 
I think an attack for 7 is too much for a pistol, I understand wanting to make it special since its a very restricted special attack. But it is still a pistol. 5-6 would be the max for a pistol IMO.

Taeblewalker August 14th, 2014 03:16 PM

Re: Heroes of Fiction: Design Thread
 
I'm not quite sure why his range goes up after he uses his special bullet. I would think it's a one shot pistol. Or perhaps his range should be 5 to begin with.

William099 August 14th, 2014 07:07 PM

Re: Heroes of Fiction: Design Thread
 
I kind of read it that after the special attack he begins using his pistol freely as he has already used the reserved shot. Whereas before that point the pistol was only for the specific person.

McHotcakes August 14th, 2014 10:08 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by William099 (Post 1961983)
I kind of read it that after the special attack he begins using his pistol freely as he has already used the reserved shot. Whereas before that point the pistol was only for the specific person.

Exactly. What I was going for was that in the first movie he saved a single bullet for ten years just to get his revenge. He would never use it on someone it was not intended for. That makes it a special attack in my view.

Of course in the sequels, after he already fired his reserved bullet, he uses his pistol all of the time. Thus making it a normal attack, thus the increase in his range.

Taeblewalker August 14th, 2014 10:11 PM

Re: Heroes of Fiction: Design Thread
 
Ok. I'll buy that.

Confred August 15th, 2014 11:49 AM

Re: Heroes of Fiction: Design Thread
 
I re-watched the first movie in honor of this nomination.
Parlay only works on Pirates, everybody else ignores it, especially Lawmen.
There is also a condition of Parlay. It grants invulnerability and escort to leader to where terms are negotiated and then the parlay is over.
It shouldn't be done every time, but it can be done more than once.

laughing matter August 15th, 2014 12:01 PM

Re: Heroes of Fiction: Design Thread
 
Yeah, and Elizabeth is known for it a lot more than Jack is. It's pretty much her thing in the first movie to just yell out parlay when someone was about to hurt her.

mac122 August 15th, 2014 01:41 PM

Re: Heroes of Fiction: Design Thread
 
Parlay
Informal. to use (one's money, talent, or other assets) to achieve a desired objective

Parley
1. a discussion or conference.
2. an informal conference between enemies under a truce, especially to discuss terms, conditions of surrender, etc.
verb (used without object), parleyed, parleying.
3. to hold an informal conference with an enemy under a truce, as between active hostilities.
4. to speak, talk, or confer.

The first spelling fits as Jack "parlays" what he knows of Barbossa, the treasure, Will's love for Elizabeth, etc to gain an advantage. I think the second spelling is what word they are actually using in the movie. Jack may have only invoked his Right of Parley once in the movie, but he continuously parleys to distract his opponents and advance his goals. Parley is thematic to the movie source and fits the character of Jack Sparrow, er, Captain Jack Sparrow. :2cents:

Taeblewalker August 15th, 2014 02:44 PM

Re: Heroes of Fiction: Design Thread
 
A parley ability could be like the power on the C3G Beast card. I believe it's called Diplomacy. It lets him remove an order marker instead of attacking, iirc.

JC McMinis August 15th, 2014 10:19 PM

Re: Heroes of Fiction: Design Thread
 
What about of instead of Parley we give him some sort of ability relating to his compass?

McHotcakes August 16th, 2014 12:31 AM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Taeblewalker (Post 1962106)
A parley ability could be like the power on the C3G Beast card. I believe it's called Diplomacy. It lets him remove an order marker instead of attacking, iirc.

The issue I have with that is that Cause For Confusion, which I'm open to renaming, already manipulates Order Markers. I wouldn't want redundancy with the powers. Also Jack mainly uses Parly to stop his enimies from killing him. So him using it on an opponent's turn is thematic for me.

Quote:

Originally Posted by JC McMinis (Post 1962185)
What about of instead of Parley we give him some sort of ability relating to his compass?

I thought about that, and since I figured it pointed him to whatever his heart desired, the best way to represent that is with having Jack move easily to glyphs. Which then brought me back to the Treasure Hunter idea which no one seemed to want.

However I am more than open for more suggestions on how to use the compass idea.

Confred August 16th, 2014 09:04 AM

Re: Heroes of Fiction: Design Thread
 
I'm fine for Parlay being a d-20 invulnerability roll that gets a +mod when dealing with Pirates.
For example, changing nothing else:
PARLAY
When Captain Jack Sparrow is targeted for an attack by an opponent's figure, roll the 20-sided die. If you roll an X or higher, the attacking figure's turn ends immediately. If the attacking figure is a Pirate, add 5 to your roll.
--
The reason why I like Parlay as a special power is because a primary attribute of Captain Jack Sparrow should be to be able to get out of combat via noncombat means.
..
I prefer Parlay over creating chaos.
...
I watched the movie thinking, "Why would a general summon Captain Jack Sparrow?"
It's not for his fighting prowess, even though he isn't a slouch in that area.
He is determined and thinks outside the box. He's for reaching goals. He (easily) gets out of trouble, often getting closer to his objective in the process. He manipulates enemies and allies alike as if pawns or decoys.

McHotcakes August 17th, 2014 02:56 PM

Re: Heroes of Fiction: Design Thread
 
Perhaps we could scrap Cause for Confusion and replace it with a modified version of Parley.

So how about

Parley
Whenever an opponent reveals an order marker on a figure within clear sight of Jack Sparrow you may roll the 20 sided die. If you roll a 13-19 that figure's turn immediately ends. If you roll a 20 then you may take temporary control of that figure and all figures on that figure's army card. Immediately take a turn with the chosen figure(s). At the end of that turn, control of the chosen figure(s) returns to the player who controlled the figure(s) before Parley. All Order Markers that were on the chosen figure's card will stay on the card.

This way it not only represents Jack's ability to talk his way out of danger, but also his ability to manipulate his enemy to do what he wants.

Taeblewalker August 19th, 2014 10:51 PM

Re: Heroes of Fiction: Design Thread
 
That actually sounds pretty good.

JC McMinis August 19th, 2014 11:22 PM

Re: Heroes of Fiction: Design Thread
 
I agree

McHotcakes August 20th, 2014 12:13 AM

Re: Heroes of Fiction: Design Thread
 
So now that it seems we are okay with this version of Parley what did you guys think of JC's idea of making ability relating to Jack's compass?

Taeblewalker August 20th, 2014 12:49 AM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by McHotcakes (Post 1963026)
So now that it seems we are okay with this version of Parley what did you guys think of JC's idea of making ability relating to Jack's compass?

If it can fit on the card then it's worth a try. But what would it point to? Would it help him get treasure glyphs without setting off traps? Would it point to a weakness in an enemy's defense, perhaps by lowering the defense dice rolled?

SirGalahad August 20th, 2014 08:10 AM

Re: Heroes of Fiction: Design Thread
 
The compass always pointed to the "thing" that Jack most wanted at the time. It would make sense that it be limited to treasure glyphs.

Confred August 20th, 2014 09:23 AM

Re: Heroes of Fiction: Design Thread
 
A general would draft Captain Jack Sparrow due to his unerring drive to reach his objective.

TREASURE COMPASS v1
Captain Jack Sparrow may add 3 to his Move value as long as he is unengaged prior to moving. Captain Jack Sparrow must be able to end his move on a Glyph in order to use Treasure Compass.

TREASURE COMPASS v2
Captain Jack Sparrow may add 3 to his Move value as long as he is unengaged prior to moving. If Captain Jack Sparrow uses Treasure Compass, he's never attacked for leaving an engagement and must end his move on a Glyph.

William099 August 20th, 2014 10:16 AM

Re: Heroes of Fiction: Design Thread
 
I like Volume 1 personally.

JC McMinis August 20th, 2014 11:08 AM

Re: Heroes of Fiction: Design Thread
 
The like the first better, I actually have a pirate figure that I did with a treasure map ability with the exact same wording.

http://i287.photobucket.com/albums/l...ps3ti9m0bg.jpg

McHotcakes August 20th, 2014 01:22 PM

Re: Heroes of Fiction: Design Thread
 
Hey I remember that custom from when I first joined the site :D

Anyway here is a quick mock-up of the card so far.
http://i1083.photobucket.com/albums/...ACKSPARROW.jpg

As you can see its already pretty crowded. So I don't know if we could add a third power without cramping up the text too much.

Would you guys consider turning Jack's Compass into a Treasure Glyph?

If not I don't mind leaving Jack with just the two powers.


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