Re: VirtualScape 1.064 available
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Re: VirtualScape 1.064 available
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I love how we can 'play' with the pieces before we even get the game in our hands. |
Re: VirtualScape 1.064 available
Although I find it aggravating how maps have been made where the shadow tiles are used. We don't know if there are placement rules for those, why place them in the maps if you don't know how to place them?
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Re: VirtualScape 1.064 available
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Re: VirtualScape 1.064 available
I doubt their placement will be all that bizarre. They might remain off-board at the beginning of game, only to be placed as the game goes on, and they might only be placed "indoors" or in the "shadow" of a rock outcrop, but chances are they can be placed anywhere a water tile can be placed.
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Re: VirtualScape 1.064 available
We got to play with the Jungle Trees before getting the rules, and there was nothing that a little editing couldn't fix (turned out the trees had to be connected to at least two other hexes).
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Re: VirtualScape 1.064 available
One thing you might want to try to fir in the new release. Right now when you check sets used sotm and tj are not shown
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Re: VirtualScape 1.064 available
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Besides the only thing I can reasonably guess at based on the images alone is that the shadow pools might require adjacency to height. Given the fact that they are half level tiles and the set is slightly short on hexes I doubt many if any will be used on height in the first place. |
Re: VirtualScape 1.064 available
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As for the shadow tiles, my guess is that they will make you invisible to range attacks. I doubt they will have to be next to rock outcroppings since when I was talking with Jerry at Gencon he said the bases of the rock outcroppings were made black so you could use them without the tops and have more shadow tiles (i.e., similar to the rules on the glaciers where you can use the bases without the top for more ice tiles). |
Re: VirtualScape 1.064 available
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Re: VirtualScape 1.064 available
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I believe what was meant was that when you verify required sets, those do not show up in the breakdown. |
Re: VirtualScape 1.064 available
Hi everybody, I'm back just for a minute.
A new release is available (1.066) with new features : - Add the D&D master set and his tiles - Fix a bug for height dimension - Add figures of wave1 (without texture and without tornak and omnicron) - Add capability to print start area as normal tile or as new level Sources will be delivered later. as usualy, have fun with this great game. Zzzzz. |
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