Re: Heroes of Fiction Thread
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I don't know about $6 for an unpainted metal mini, though |
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Re: Heroes of Fiction Thread
I don't see 6 dollars as paying too much for a mini. Ultimately, let's leave it up to the designer as to which mini to use. I think the most recent mini that JC found is a great fit for Simon. If that's the one he wants to use, it sounds good to me.
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Re: Heroes of Fiction Thread
The fig is nice, but as Galahad said, a bit pricey. I think the movement bonus is more fitting than an initiative bonus.
EDIT: Ninja'd by Balantai It's pricey for those without much money to spend. |
Re: Heroes of Fiction Thread
I would be careful not to overwhelm his card with too many powers that only give bonuses when fighting undead. Or, if you do, keep the bonuses pretty mild. Otherwise, you risk making him too much of a niche character that becomes way overcosted in battles that don't have undead.
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Re: Heroes of Fiction Thread
Well the reason I looked for a new mini to use was because, I thought that it was decided to use a mini pic on the card and not an actual art one. I could not see having a pic of the drow chain fighter on Simon's card, except as the targeting zone.
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Re: Heroes of Fiction Thread
I think the powers depend on Simon's role. Is he a counter-draft against undead armies, or an all around unit with bonuses against undead.
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I have been busy with family, so I couldn't read or post in this very fast-moving thread! Simon looks good - I need to read more thoroughly when I'm not being rushed out the door - but I see him as a great alternative to Ana in the anti-undead role. Great work!
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Re: Heroes of Fiction Thread
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One special bonus (Against Undead or life drain) And One Special move (Like using his whip to maneuver.) |
Re: Heroes of Fiction Thread
I think limiting the cards to 3, mabey 4 powers would be appropriate. As for the powers for Simon, I'd rather his whip be represented as a power, like I belive James Murphy's is. For an attack, if it is based on his undead fighting, I likewhat we kicked around with the holy water one, if it is made for a general attack anyone, dosen't his sword have some powers in the game? I can't remeber since it's been a long time since I played Castlevania. For a move bonus, I think it should be related to the undead so as not to break the them.
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Re: Heroes of Fiction Thread
When you're ready to post your first draft, please use this format:
Character Name (Name of Video Game, Book, Movie, TV Show, etc.) (Genre) Race Unique Hero Class Personality Health: X Move: X Range: X Attack: X Defense: X Size: X Special Power 1 Name Description Special Power 2 Name Description Points: ??? (please leave point cost as ??? until we get to cost discussion) |
Re: Heroes of Fiction Thread
I would think that in order to keep him an all-around figure, if he has three abilities, keep two of them general and 1 of them some sort of a bonus against undead.
IOW, if he gets a movement bonus against undead, his special attack should be general as well as his third ability. I like the thought of his whip being a special ability rather than a special attack. That gives it the general use that would help make him an all-around draft pick. Lookin forward to seeing your design, jcmcminis! |
Re: Heroes of Fiction Thread
Maybe Holy water Special Attack
Range 1 attack 3 Undead figures may not roll defense |
Re: Heroes of Fiction Thread
The problem I see with a special attack that affects all figures but is especially bad for undead is why would a non-undead figure receive wounds from having water thrown on them? If he has a special attack that has negative affect for undead the attack itself should affect only undead. But then you begin to lose the all-around quality that jcmcminis is going for.
That is why I think any special attack should be completely general with no specific affect against undead and any power that is specifically against undead should be an ability based power and not an attack. |
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Nice catch Mac, I just glanced over it without really looking.
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And Size should be moved under Personality.
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Re: Heroes of Fiction Thread
No worries. That's why a community is more powerful than an individual.
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Depending on Simon's base stats I might lower the attack to 3. You wouldn't inflict as much damage on non-undead but an undead with a base defense of 4 that is dropped to 2 defending against an attack of 3- pretty good odds against the undead. |
Re: Heroes of Fiction Thread
That kind of special would work much better and let Simon be useful in more armies.
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Re: Heroes of Fiction Thread
Simon Belmont
Castlevania Video Game Human Unique Hero Hunter Valiant Health: 5 Move: 5 Range: 1 Attack: 3 Defense: 4 Size: Medium 5 Reach If an opponent's figure is within 2 spaces of Simon Belmont and its base is no more than 3 levels above his height or 3 levels below his base, you may add 1 to Simon's Range when attacking that figure. Vampire Killer Whip When Simon attacks a figure that is Undead with a normal attack, each skull rolled counts as one additional hit. Axe Special Attack Range 4. Lob 12 Attack 3 No line of sight is required. Points: ??? I did some reading on the Castlevania wiki the reason the whip is so lethal to undead is one of Simon's decendants lovers was turned into a vampire and her soul was infused into the whip. I went with his axe for special attack rather than holy water to make him more draftable even if your opponenent does not have undead. |
Re: Heroes of Fiction Thread
The template is added to the first post.
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Re: Heroes of Fiction Thread
I like your first draft, JC. Here are my suggestions/critiques:
Reach and Vampire Killer Whip seem like they would make more sense if they were rolled into one Special Attack. Whip Special Attack Range 2 + Special. Attack 3 When attacking Whip Special Attack, the defending figure's base may not be more than 3 levels above Simon Belmont's height or 3 levels below his base. If the defending figure is Undead, all skulls rolled count as 1 additional hit. I would then roll your axe Special Attack into his base stats by giving him a range of 4. This would make room for another ability on his card, also. Perhaps a sense undead ability? |
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The more I think about it, I would rather his whip be his primary attack, so maybe instead of a special attack we can do this.
Simon Belmont Castlevania Video Game Human Unique Hero Hunter Valiant Health: 5 Move: 5 Range: 1 Attack: 3 Defense: 4 Size: Medium 5 Reach If an opponent's figure is within 2 spaces of Simon Belmont and its base is no more than 3 levels above his height or 3 levels below his base, you may add 1 to Simon's Range when attacking that figure. Vampire Killer Whip When Simon attacks a figure that is Undead, each skull rolled counts as one additional hit. Sense Undead When rolling initive, you may add 1 to your roll for each of your opponent's order markers that are on an undead army card. Points: ??? |
Re: Heroes of Fiction Thread
In a game vs. Undead, Simon more than justifies his points, but in any other match-up, he is like a Sir Denrick with a range boost but without bonding, +2 attack vs. Huge or Coward's Reward. His survivability is identical. I would put him at 90 points. He is highly draftable in a vs. Undead army, but he can be taken down easily enough by Zombie Horde, and is still vulnerable to Chilling Touch.
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Nice job, jcmcminis! I think his special ability rather than a special attack is a good direction to go. |
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Edit: Also thinking I should raise his attack to 4 |
Re: Heroes of Fiction Thread
Perhaps a resistance to chilling touch will make him much more viable then?
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Re: Heroes of Fiction Thread
Hi guys, this project sounds interesting but at the rate you guys are moving I definitely will not be able to participate in the discussions but I should be able to handle cards for you. On that note, putting them on Valhalla templates is not an issue but I only use the standard version not the SotM vine version (one day I'll get that set :cry:).
If I can I would like to make a few suggestions as to the process. What you currently have outlined is great but I feel it needs a little bit more order to it.
& best of luck guys. Cheers |
Re: Heroes of Fiction Thread
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It might be overpowered with the doubled skulls, even though it only works against Undead. If he has height advantage with his bonus range, and he is effectively Attack 10. You might: A) Give him an auto skull like Sharwin, but only against Undead. This affects both heroes and squads. His cost should not be affected by this change, outside of the raising it already for the Attack of 4. B) You can say that if he wounds an Undead figure, he does an automatic extra wound. That would be useless against squads, but be a great Vampire Killer ability. It might bring his cost back down 5 points. Quote:
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The extra wound against Undead heroes puts him in the category of Brandis against fliers, but with fewer targets. The combined changes let him be more generally badass in any army, while still keeping the Vampire Killer theme going. He also is good against Sudema, by the way. |
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Re: Heroes of Fiction Thread
Ok here is the newest draft.
1) I raised his attack to 4. 2) Changed Vampire killer whip to undead hunter, It now is sort of a compound power in that you add an additional skull, but also intergrates the defense against d-20 rolls. 3)Sense Undead, someone suggested earlier that this would allow him to be able to do leaving attacks against those with slealth flying, I intergrated this into him as well. What do you think now? Simon Belmont Castlevania Video Game Human Unique Hero Hunter Valiant Health: 5 Move: 5 Range: 1 Attack: 4 Defense: 4 Size: Medium 5 Reach If an opponent's figure is within 2 spaces of Simon Belmont and its base is no more than 3 levels above his height or 3 levels below his base, you may add 1 to Simon's Range when attacking that figure. Undead Hunter When Simon attacks a figure that is Undead, add one automatic skull to whatever is rolled. If an undead figure uses an ability on Simon that requires a D20 roll, you may subtract 1 from that roll. Sense Undead When rolling initive, you may add 1 to your roll for each of your opponent's order markers that are on an undead army card. Simon may take a leaving engagement attack against all undead figure. Points: ??? |
Re: Heroes of Fiction Thread
not bad,but I still think he should have a SA that effects un-Undead figures though.
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