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-   -   Heroes of Fiction: Design Thread (https://www.heroscapers.com/community/showthread.php?t=31300)

McHotcakes August 16th, 2014 01:31 AM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by Taeblewalker (Post 1962106)
A parley ability could be like the power on the C3G Beast card. I believe it's called Diplomacy. It lets him remove an order marker instead of attacking, iirc.

The issue I have with that is that Cause For Confusion, which I'm open to renaming, already manipulates Order Markers. I wouldn't want redundancy with the powers. Also Jack mainly uses Parly to stop his enimies from killing him. So him using it on an opponent's turn is thematic for me.

Quote:

Originally Posted by JC McMinis (Post 1962185)
What about of instead of Parley we give him some sort of ability relating to his compass?

I thought about that, and since I figured it pointed him to whatever his heart desired, the best way to represent that is with having Jack move easily to glyphs. Which then brought me back to the Treasure Hunter idea which no one seemed to want.

However I am more than open for more suggestions on how to use the compass idea.

Confred August 16th, 2014 10:04 AM

Re: Heroes of Fiction: Design Thread
 
I'm fine for Parlay being a d-20 invulnerability roll that gets a +mod when dealing with Pirates.
For example, changing nothing else:
PARLAY
When Captain Jack Sparrow is targeted for an attack by an opponent's figure, roll the 20-sided die. If you roll an X or higher, the attacking figure's turn ends immediately. If the attacking figure is a Pirate, add 5 to your roll.
--
The reason why I like Parlay as a special power is because a primary attribute of Captain Jack Sparrow should be to be able to get out of combat via noncombat means.
..
I prefer Parlay over creating chaos.
...
I watched the movie thinking, "Why would a general summon Captain Jack Sparrow?"
It's not for his fighting prowess, even though he isn't a slouch in that area.
He is determined and thinks outside the box. He's for reaching goals. He (easily) gets out of trouble, often getting closer to his objective in the process. He manipulates enemies and allies alike as if pawns or decoys.

McHotcakes August 17th, 2014 03:56 PM

Re: Heroes of Fiction: Design Thread
 
Perhaps we could scrap Cause for Confusion and replace it with a modified version of Parley.

So how about

Parley
Whenever an opponent reveals an order marker on a figure within clear sight of Jack Sparrow you may roll the 20 sided die. If you roll a 13-19 that figure's turn immediately ends. If you roll a 20 then you may take temporary control of that figure and all figures on that figure's army card. Immediately take a turn with the chosen figure(s). At the end of that turn, control of the chosen figure(s) returns to the player who controlled the figure(s) before Parley. All Order Markers that were on the chosen figure's card will stay on the card.

This way it not only represents Jack's ability to talk his way out of danger, but also his ability to manipulate his enemy to do what he wants.

Taeblewalker August 19th, 2014 11:51 PM

Re: Heroes of Fiction: Design Thread
 
That actually sounds pretty good.

JC McMinis August 20th, 2014 12:22 AM

Re: Heroes of Fiction: Design Thread
 
I agree

McHotcakes August 20th, 2014 01:13 AM

Re: Heroes of Fiction: Design Thread
 
So now that it seems we are okay with this version of Parley what did you guys think of JC's idea of making ability relating to Jack's compass?

Taeblewalker August 20th, 2014 01:49 AM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by McHotcakes (Post 1963026)
So now that it seems we are okay with this version of Parley what did you guys think of JC's idea of making ability relating to Jack's compass?

If it can fit on the card then it's worth a try. But what would it point to? Would it help him get treasure glyphs without setting off traps? Would it point to a weakness in an enemy's defense, perhaps by lowering the defense dice rolled?

SirGalahad August 20th, 2014 09:10 AM

Re: Heroes of Fiction: Design Thread
 
The compass always pointed to the "thing" that Jack most wanted at the time. It would make sense that it be limited to treasure glyphs.

Confred August 20th, 2014 10:23 AM

Re: Heroes of Fiction: Design Thread
 
A general would draft Captain Jack Sparrow due to his unerring drive to reach his objective.

TREASURE COMPASS v1
Captain Jack Sparrow may add 3 to his Move value as long as he is unengaged prior to moving. Captain Jack Sparrow must be able to end his move on a Glyph in order to use Treasure Compass.

TREASURE COMPASS v2
Captain Jack Sparrow may add 3 to his Move value as long as he is unengaged prior to moving. If Captain Jack Sparrow uses Treasure Compass, he's never attacked for leaving an engagement and must end his move on a Glyph.

William099 August 20th, 2014 11:16 AM

Re: Heroes of Fiction: Design Thread
 
I like Volume 1 personally.

JC McMinis August 20th, 2014 12:08 PM

Re: Heroes of Fiction: Design Thread
 
The like the first better, I actually have a pirate figure that I did with a treasure map ability with the exact same wording.

http://i287.photobucket.com/albums/l...ps3ti9m0bg.jpg

McHotcakes August 20th, 2014 02:22 PM

Re: Heroes of Fiction: Design Thread
 
Hey I remember that custom from when I first joined the site :D

Anyway here is a quick mock-up of the card so far.
http://i1083.photobucket.com/albums/...ACKSPARROW.jpg

As you can see its already pretty crowded. So I don't know if we could add a third power without cramping up the text too much.

Would you guys consider turning Jack's Compass into a Treasure Glyph?

If not I don't mind leaving Jack with just the two powers.


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