Re: Heroes of Fiction: Design Thread
Awesome choice.
I think Stealth Dodge is almost a necessity for Neo. If we go with Information Download, I would suggest requiring unengaged and revealing the X OM on the card. Maybe an ability called The One that allows you to roll the d20 at the start of every round and if you roll x or higher, put a +1/+1 counter on Neo. It would show how he's beginning to understand the Matrix. IMO, I'd rather see a mechanic for a bunch of equipment glyphs or the use of power glyphs, but not both. |
Re: Heroes of Fiction: Design Thread
I agree with Balantai in that I think Stealth Dodge is a must.
For Information Download imo it should work with powers over treasure. I think that giving Neo a ranged attack is enough to say that he is capable of using guns. Plus I like the idea of Neo saying "I know Kung Fu" every time he uses that power :p For some other powers, whether placed directly on the card or downloaded, I suggest Whirlwind Assault, via the fight scene with the army of Smiths in the second movie, and flying for obvious reasons. |
Re: Heroes of Fiction: Design Thread
Brainstormed List of powers
Stealth Flying / Leap / built in modifier to MOVE EMP STEALTH DODGE - But he can dodge/block melee attacks too, hmm?: When rolling defense dice, if the attacker is adjacent roll 2 additional dice; if the attacker is nonadjacent, one shield blocks all damage.: Stealth Dodge is probably better. If this power were to be a focus, then yeah. Download: Instead of moving, add a power glyph to this card or place treasure glyph up to 3 spaces away from Neo. > I wonder though if Download is really Neo's thing, and not one of the other characters like one of the twins or Morpheus himself. Or if this power is simply scenario specific. /brain fizzles and storm ends |
Re: Heroes of Fiction: Design Thread
Great choice, glad that we are doing a character to go with one we already done. I agree stealth dodge is a must. Will give some more thought and post ideas later.
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Re: Heroes of Fiction: Design Thread
Here it is! I tried to capture its near-invulnerability and weakness to cold, as well as its ability to grow. I envision a medium and large size version to put on the board as it grows.
Blob Protoplasm Uncommon Hero Devourer Ravenous Small 3 Move 4 Range 1 Attack 4 Defense 6 Life 4 REGENERATE 2 After taking a turn with this Blob, remove up to two wound markers from this army card. GROW When this Blob destroys a figure, remove this Blob from the battlefield and replace it with a medium-sized Blob you control that is not on the board. COLD WEAKNESS If this Blob ends its movement on a snow or ice space, roll one unblockable attack die against it. This Blob may not roll defense dice against figures with the Ice Cold special power or against special attacks with the word "Ice" in the name. |
Re: Heroes of Fiction: Design Thread
Sorry guys. I got caught up in RL. I just noticed that Mac is doing Neo. I ask that we ignore my entry for now until we take care of his.
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
The Blob! :shock: One of the scariest movies I remember from my childhood. Should be an interesting design.
In the meantime, here's my first draft of Neo Quote:
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Re: Heroes of Fiction: Design Thread
Just to make sure I understand--all of these power glyphs will only be available to figures whose special powers mention them specifically, right?
Don't think I want some Classic figures to be picking up some of these as and using them like Treasure Glyphs. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
If Neo has his Lots of Guns Special Attack then did we want to bump his base range down to 1, to represent his affinity for martial arts?
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Re: Heroes of Fiction: Design Thread
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I KNOW KUNG-FU SPECIAL ATTACK Range 1. Attack 3. When Neo attacks with his I Know Kung Fu, he may either attack a single figure 2 additional times or he may attack any and all figures adjacent to him once. |
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