Most disappointing rule in Heroscape?
For me it's undoubtedly the fact that a Deathreaver on a single extra hex has "height advantage" in attack against Jotun. Every time I see something similar I have the urge to house rule that height advantage means exactly what it says and do an actual physical check of the top of each figure using their height + terrain height.
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Re: Most disappointing rule in Heroscape?
I don't know if it's a rule but I never liked how it technically wasn't the marker that Negated people with Morsbane. It makes things complicated for Customs dealing with Special Markers.
~TAF |
Re: Most disappointing rule in Heroscape?
Mine's pretty similar to yours,
@ekoxe1
. I've never liked that figures can't move up a ledge equal to their height, I'm pretty sure I could climb up a six foot wall, and I'm not one of the greatest warriors in all of time and space.
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Re: Most disappointing rule in Heroscape?
For me is the "jumping" figures, although true flying home rules are too cumbersome.
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Re: Most disappointing rule in Heroscape?
I think it's strange how melee figures, on height, get a bonus. Didn't Mythbusters bust the Stars Wars "high ground" advantage?
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Re: Most disappointing rule in Heroscape?
Heroscape would be significantly less tactically satisfying without that mechanic, whether it would translate into a "real world" advantage or not.
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Re: Most disappointing rule in Heroscape?
The lack of any form of cover mechanic - I shouldn't be just as likely to shoot that Arrow Grut dead if all I can see is his hand as I would be if his entire body were visible to me. I know it isn't a rule but rather the absence of one, but it always bothered me.
Another absence that gets me as someone who's been into ancient military history from childhood is WHY CAN'T MY GODDAMN ROMANS CHUCK THEIR BLASTED PILLA? It's an iconic part of Roman military tactics, you can see two of the figures holding them, but do they get any mechanical representation? No! |
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Re: Most disappointing rule in Heroscape?
I always interpret rounds as a few minutes long. So that hand that you see now, just represents a hole in your cover that can point anywhere, as both units will move for the minutes that a round takes.
I like the lack of cover too. Although they made it up to a point with bridges and battlements. |
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