The Book of Hank Pym
The Book of Hank Pym C3G MARVEL WAVE 37 NO CAPES http://heroscapers.com/c3g/released/...kPym_comic.png Comic PDF http://heroscapers.com/c3g/released/...nkPym_mini.png Mini PDF The figure used for this unit is a Heroclix figure from the Age of Ultron set. Its model number and name are #001 / Hank Pym. _________________________________________________________________ Character Bio - We all make mistakes in life, but Hank Pym has made more than most. He's also had more superhero identities than most. After discovering the mysterious Pym Particles, he used their size-changing properties to begin his superhero career as Ant-Man, which led him to become a founding member of the Avengers. He would later take on many different identities, such as Giant-Man, Yellowjacket, Goliath, and Wasp. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
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Re: The Book of Hank Pym
NAME = HANK PYM
SECRET IDENTITY = N/A SPECIES = MUTATE UNIQUENESS = UNIQUE HERO CLASS = SCIENTIST PERSONALITY = INSECURE SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 1 ATTACK = 2 DEFENSE = 3 POINTS = 90 PYM PARTICLES You may draft this figure into the same army with any other Hank Pyms that are Scientists. None of the additional Hank Pyms may share a size. While there is an Avenger Marker on this card, these Hank Pyms are also considered to have an Avenger Marker on their cards. Start the game with this figure on the battlefield. Only one of your Hank Pyms can be on the battlefield at a time. If another Hank Pym you control would be destroyed or would receive enough wounds to be destroyed, instead place two Wound Markers on this card and immediately replace the Hank Pym you control with another Hank Pym in your army, if possible. If this Hank Pym is destroyed, all Hank Pyms in your army are destroyed. SIZE CHANGE At the start of each player's turn, you may switch the Hank Pym you control with another Hank Pym in your army. Switched figures will not take any leaving engagement attacks. After revealing a numbered Order Marker on this card, you may take a turn with whichever Hank Pym you control. ROBOTICS ENGINEERING At the end of a round, you may choose an Android or Cyborg Hero adjacent to Hank Pym. Remove or place 1 Wound Marker on the chosen figure’s card. |
Re: The Book of Hank Pym
Comic Art
Spoiler Alert!
Mini Photos
Spoiler Alert!
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Re: The Book of Hank Pym
Pretty hyped for this one. Main goals are just to make sure he's useful but also not too janky mechanically.
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Re: The Book of Hank Pym
Like this design. Gonna do a wording check in the morning cause it looks close to the max.
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Re: The Book of Hank Pym
Huh. I have a personal system I've developed, and he's fine by that. (An 18 compared to Dracula's 21.)
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Re: The Book of Hank Pym
I just eyeball it and then put it on a card if it looks close. :lol:
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Re: The Book of Hank Pym
Well my system probably has no bearing on actual reality, so I'd love a check. :lol:
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Re: The Book of Hank Pym
Ant-Man is Tiny, not Small. :-D
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Re: The Book of Hank Pym
Seems fine! Seems like a lot of eggs in a fragile basket, but could be fun!
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Re: The Book of Hank Pym
I like it. Any reason you're cutting out Yellowjacket (I) from the mix? You could word it like this and bring him in too.
Quote:
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Re: The Book of Hank Pym
Yeah, I'd probably go with "You may draft one tiny or small Hank Pym that is a Scientist and one large or huge Hank Pym that is a Scientist." just to make sure we capture all potential permutations of the size change. And I'm fine with him also swapping costumes in the middle of the match that's the same-size, but I'm also fine excluding that.
But yeah, long overdue! Looking forward to see how he plays. |
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